RimWorld
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Progression: Agriculture
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Mod, 1.5, 1.6
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更新時間
10.811 MB
1 月 31 日 上午 3:06
10 月 11 日 下午 8:13
47 項更新註記 (檢視)

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Progression: Agriculture

在 ferny 的 2 個收藏中
The Progression Modpack | (1.5)
913 個項目
The Progression Modpack | (1.6)
552 個項目
描述











List of scenarios patched with seed bundles/research removals
  • Biotech - Ferny
  • Anomaly - Ferny
  • Medieval Overhaul - Ferny
  • Vanilla Races Expanded - Insectors - Ferny
  • Vanilla Factions Expanded - Settlers - Ferny
  • Vanilla Factions Expanded - Pirates - Ferny
  • Vanilla Factions Expanded - Mechanoids - Ferny
  • Vanilla Factions Expanded - Insectoids 2 - Ferny
  • Vanilla Factions Expanded - Empire - Ferny
  • Vanilla Factions Expanded - Deserters - Ferny
  • Vanilla Factions Expanded - Classical - Ferny
  • Vanilla Factions Expanded - Ancients - Ferny
  • Save Our Ship 2 - Ferny
  • Snow Crawler - Ferny
  • Roo's Satyr and Faun Xenotype Expanded - Ferny (patch disabled, feels broken)
  • Roo's Minotaur Expanded - Ferny (patch disabled, feels broken)
  • Deathpallcalypse - Ferny
  • Alpha Genes - Ferny
  • Project RimFactory Revived - Inglix
  • Ancient hydroponic farm facilities - Inglix


List of mods patched with safe research project removals
  • Medieval Overhaul - Ferny
  • Regrowth: Core - Ferny
  • Vanilla Factions Expanded - Tribals - Ferny
  • Gulden Biome - Harmonea
  • Vanilla Plants Expanded - Succulents - Ferny
  • Alpha Biomes - Ferny

Best paired with
- Dubs Mint Menus, for plant selection menu being cleaner to use.
- WildSpawn - A Progression: Agriculture Preset, for spawning plants all over your world.
- No tree seeds for Progression: Agriculture, for debloating the tree seeds!
- Arthur GC's Random Vegetables at Game Start, for starting with a random selection of vegetables for seedpacking. Now built in - no separate download needed!



Compatibility
- Compatible with Growing Zones+
- Compatible with Smart Farming
- Compatible with anything in my modpack
- Should work well with most other stuff too
- Incompatible with Medieval Overhaul Patches (This mod replaces its crop patches)
- Incompatible with mods that let you grow multiple crops in the same zone. IE: Crop Rotation, Gardens

FAQ
  • Save compatible? | I don't think so
  • Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include.

Credits
- Taranchuk - C# Legend
- TGrumms - Additional C#
- Times New Roman - Art
- Harmonea - Gulden patch
- Inglix - Error fixing
- Smxrez - Seed bench graphic fix





[discord.gg]
tags just in case: seeds, farming, ferny
716 則留言
Dealer Mangan 21 小時以前 
If it's not too much trouble, could you add a gizmo to seed bundles that acts as "open" designator, so that a pawn assigned to basic work type will approach on their own and open it instead of having to order them manually?
Like what this mod does for example (Open Designators) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3322575544

The thing is it's just a bit tedius when you have to open a whole bunch of seed bundles at once.
Germz 10 月 16 日 上午 10:00 
Adding to that, MOP is still entirely usable for its other features but it's best to go into the mod options for it and disable "Remove plant duplicates" and "Wild MO Plants" (then restarting the game), letting those features be handled by this mod and Wildspawn instead. This mod's a bit too good to pass up on :>
Germz 10 月 16 日 上午 9:12 
Disregard previous comment, reading comprehension issue on my part. Incompatibility with Medieval Overhaul Patches was the issue, absolutely no problems between this mod and Regrowth 2
Germz 10 月 16 日 上午 8:33 
Can't confirm whether Regrowth 2 is the issue but can confirm I'm running into the same problem, some incompatibility with this mod installed that causes at the very least temperate forests to be completely barren of trees and plants.
Crow 10 月 15 日 下午 2:25 
Apologies if it was already reported, but when using this mod with Regrowth 2 it makes it so Temperate Forests have no vegetation at all. Also, I love your work Ferny <3
ferny  [作者] 10 月 12 日 下午 5:29 
@Saph I use it with multifloors completely fine, map has zero part in the calculation of anything. Your issue is being caused by something else.
Saph 10 月 12 日 下午 1:24 
Doesn't seem compatible with Multifloors. Had a good range of unlocked seeds on ground floor, built hydroponics in the basement, can't plant anything but a few random crops in there.
Sotetsu 10 月 12 日 上午 9:19 
Would you please consider adding other things besides seeds to the agricultural traders? Like crops, hay, wood, or other appropriate things? I get a LOT of agricultural traders, and when I summon a random caravan because my people are starving or freezing and one of them shows up, it breaks my heart.
Flynt 10 月 12 日 上午 1:45 
Is there a way to see all the seeds you already have?

Due to biome restrictions, I can't see if I already have a plant or not if it's not something I can plant at home when buying random veggies just for seed packing purposes.