Conquest of Elysium 5

Conquest of Elysium 5

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PVE_Architect
   
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127.067 KB
1 月 11 日 上午 1:16
5 月 28 日 上午 9:45
16 项改动说明 ( 查看 )

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PVE_Architect

在 Undying_Unity 的 1 个合集中
Perserverance Suite
11 件物品
描述
This mod requires our PVE_Base mod to function;

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3405644962

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TERRAIN MODIFICATION
Modify everything from basic terrain alteration like removing swamps or mountains, or even constructing villages and iron mines! (Subject to balancing from suggestions/when we see fit.)

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PLAYER DONATIONS
Donate resources to your allies like never seen before! A brand new mechanic that needs testing and feedback!

If you want unit/commander donation get the patch:

[Unit Donation Patch:] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451651573


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HACKER UNIT - CREATIVE MODE
If a player uses our hacker patch, or locks in bystander with this mod installed, they will get a special unit to help mess around in elysium! (This mod doesn't do anything if the bystander is an AI, so you don't have to worry about the AI using the cheat unit.)

[Hacker Patch:] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3417994977
or
[Bystander Mod:] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517051574

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This mod is part of our PVE Suite and works best when combined with other mods in the collection. We are always open to suggestions for future additions, so let us know what you think!

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3411062099/603020523905024990/?tscn=1738297250

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If you enjoy this mod, make sure to

It improves mod visibility™
热门讨论 查看全部(2)
3
5 月 28 日 上午 8:18
置顶: Suggestions
Undying_Unity
37 条留言
khjgames  [作者] 6 月 5 日 上午 6:28 
Feel free to use or change any of our mod stuff, but please credit / link in your desc.
We indent everything for vs code so stuff should be easier to find.
Emperor Herb 5 月 31 日 下午 2:37 
@khjgames

Would it be okay if use the resource and unit donation rituals and events in one of my mods?
khjgames  [作者] 5 月 28 日 上午 9:48 
Correction for message below, (V: 1.17c)
khjgames  [作者] 5 月 28 日 上午 9:48 
(V: 1.17b) update - Dismiss Alliance Unit . If you misclick / misplace / no longer need your Alliance Delegate you can immediately dismiss him using his ritual and try again. Likewise after doing their job if you would like to get rid of your Alliance Greeter you can Dismiss them getting rid of your stationary defender and allowing allies to take that tile again!
khjgames  [作者] 5 月 28 日 上午 9:15 
Do keep in mind you'll need our Donation Patch to access that new Delegate Meeting elite architect ritual next to Donate Unit! I hope people find this fun and useful in co-op vs AI.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451651573
khjgames  [作者] 5 月 28 日 上午 9:14 
(V: 1.17b) update - Delegate Meeting. You can now use Delegate Meeting once per turn to summon a single defensive unit Allied Greeter to an allied square next turn. allowing you to travel onto that square without capturing it from your ally, and effectively allowing you to donate commanders and get your allies back into the game so long as they controlled a single tile even if they have no citadels, commanders, or units on the map! This makes it possible to bring back allies from almost complete devistation so long as a single tile with their ownership remained, perhaps a random farm somewhere.
TheHaluzer Official™ 4 月 3 日 上午 2:51 
do you have the option to make it possible to build more buildings closer to each other like before?
TheHaluzer Official™ 3 月 26 日 上午 8:36 
Nice perfect Thanks!
Will you be adding anything more to build in a new mod or this one?
khjgames  [作者] 3 月 24 日 下午 11:51 
@Pippin (V: 1.15) update - Cultivate Farmland, Create Hamlet and Construct Village have bugs have all been fixed and restrict placement as described. Build Towns description has been modified to reflect the placement restriction of no adjacent cities within 1 tile.
TheHaluzer Official™ 3 月 23 日 上午 1:58 
oooh alright thanks!