Project Zomboid

Project Zomboid

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[B42] Week One NPC
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447.131 MB
1 月 8 日 上午 3:05
10 月 17 日 上午 8:16
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[B42] Week One NPC

描述
Week One B42 ONLY

[ko-fi.com]

SINGLE PLAYER ONLY.

Week One let's you begin the game 7 days before the zombie outbreak. You will start in a clean, zombie-free world along with other people (NPCs). It will be your choice whether you want to be a decent citizen, a serial killer or somebody else, just remember that your actions have consequences.

Over time you will experience the progression of events leading to the unavoidable Knox Event. You are immune to the airborne transmission as well as some other survivors. But most of the people are not. Be careful, even in the beginning, the people are already nervous which is the first symptom of what is to come.

There are many hidden features that you will have to discover yourself. Your will receive some clues during sleep. Please do not post spoilers in the comments. If you are lost and like spoilers, check guide

Also check out Week One and Bandits Discord[discord.gg].

This mod isn’t meant to be a faithful simulation of reality — it’s not possible to achieve that. Instead, it’s supposed to be funny, so take it lightly when things don’t go as planned. Based on your feedback, I may refine it over time.

Don’t expect a peaceful experience either. You won’t get a leisurely seven-day grace period without zombies to prepare. Things escalate quickly, and the intensity ramps up fast. Be ready to adapt to new challenges, even if it means player deaths along the way.

Check the Bandits Discord[discord.gg].

Before you begin
  • This works only for B42 version of the game. You need to switch manually to unstable beta branch!
  • Must also have enabled Bandits mod which serves as NPC engine for this mod
  • This mod consumes a lot of performance. The workaround is to decrease NPC and zombie numbers in sandbox settings. Also NPC vehicles use a lot of performance)
  • Must start with the mod (don't add to existing save game).
  • NPC vehicles might crash the game. Just reload the save or disable NPC driven cars if the problem persists.
  • Always start at hour 9.00 otherwise some events will happen in awkward time.
  • Some sandbox settings are overwritten because they don't make sense in the world before the outbreak, for example car condition
  • The mod modifies the world, if you remove the mod, the changes in the world will stay.
  • If you die, it's better to start with a new world
  • During the game, the icons pointing to events can be removed by a double click.

FAQ
Q: Why are sounds so loud?
A: Zomboid plays differently sounds from original sound banks and modded sounds. If your system volume is maxed and your game sound is very low (like 10%) you will have the problem. Decrease overall operating system volume and restore in-game volume to 60%+

Q: Can I interact with NPCs?
A: Press "T" to chat with them. Use American English, type simple sentences, avoid spelling mistakes.

Q: Where are the trailers?
A: Initially they are removed as they spawn in middle of the roads, which does not make sense. Later you can find them.

Credits
  • Peter Hammerman - Vehilce 3d models
  • Lauren Sinclair - radio transmissions scripts and sounds, other sounds
  • SaneGuy - NPC animations
  • Ravense - mod poster art and icons
  • Shadesz, Joey Bracken - Voice acting
  • Some modified and fixed for b42 animations orginate from iBrRus's (True Actions. Act 3 - Dancing) and Johngood's (Bard Interactive Music)
  • Some sounds were borrowed from AuD's (add Sounds effects to Item Action [and more])
  • Some NPC inquiry chat lines: PandaBlyat
  • Hazmat suits by BongoRaccoon32

Bugs

Please report bugs. If you get errors, report error messages from console.txt or use error magnifier mod. Do not report bugs with other mods on unless it is clear that the bug is related to this mod

Here is a list of bugs and remedies
  • can't forward time - happens when there are npc driven cars. It will start working again if they are away and get despawned. You may disable npc cars in sandbox settings too.
  • NPCs holding items wrongly (purely visual bug)
  • Missing aiming cursor - disable NPC cars in sandbox options or learn how to shoot with iso cursor

If you find a bug, leave a comment and if there was an error, post it in discussions.

Comments section warning:
Excessively vulgar comments, rude comments, demanding comments will be removed.

Mod Id: BanditsWeekOne
Workshop ID: 3403180543
热门讨论 查看全部(644)
8
11 分钟以前
Unofficial Ideas/Suggestions Thread
anonymousalien602
120
10 月 25 日 上午 11:43
Bug Reports
storm
15
10 月 18 日 上午 9:37
Civilization restarted almost two weeks into apocalypse
H.E.C.U soldier
4,905 条留言
pineapple pizza 11 小时以前 
Great mod but my only problem and imo the worse problem straight up is the spawning of insane levels of zombies around the player, whether you're in westpoint or in the middle of bumfuck nowhere it doesn't matter regardless as the game will spawn like 200-500 zombies around me.
丰盛的基因科学家 11 小时以前 
I wish that the nuclear fallout was a standalone mod. Its probably my favorite thing about the mod, and I play with sprinters usually so playing with sprinters and week one is usually an exercise in futility, but I really like the way the enviroment radically shifts due to the nuclear winter.
я бы добавил в мод паспорты,типо прям можно было с трупа его условно подобрать,там будет имя,фамилия,место прописки,работа и тп,было бы реально интересно и вполне реалистично
lamarr232 gmod.network 10 月 25 日 上午 11:36 
make it so actual zombies can be spawned
Red Dye #40 10 月 25 日 上午 3:19 
I should be able to tell NPCs that follow me that they shouldn't leave my base. I don't care if it got implemented as making it so "Stay here" caused them to never move or at least to not move outside of a limited area. I don't care if it was implemented by using animal AI logic where you set a region of the map as "your base" the same way another AI survivor mod did it. But I somehow got 6 NPCs to not die after the first week. The issue is, anytime I go exploring, every single one of them wants to explore too, and their AI is not smart enough to handle more than one zombie they can see from a long ways away. If I left the area they would lemming into a horde of zombies like idiots.
VoterFraudMan 10 月 25 日 上午 12:26 
Give me a "hell yeah" if you support Bandits Week One Sex Update
Someones fat mom 10 月 24 日 下午 5:15 
anyone else having random people in thier safehouse but they cant leave cause the windows are boarded up? id leave to go looting on day 5 and come back to npc's sprinting into the door trying to leave
SolEk 10 月 24 日 下午 2:32 
устроил колумбайн в школе роузвуда, мне понравилось
KabakÇiğdemi 10 月 24 日 上午 7:04 
As a hedonist start i started in an apartment. There was a guy named Christ and he said we lives together. Then we went on the roof and he jumped! I was hangover and i didn't believe what happened. Why Chris.... Why did you leave me ????
Wildernizzy 10 月 24 日 上午 1:39 
it still needs work, but i enjoyed it. fought my way to base, got the key, opened the door, then there was another door that was locked, and the ? key did not work.......bug?