Project Zomboid

Project Zomboid

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(B42) Immersive Roleplay Professions and Traits
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7.910 MB
2024 年 12 月 19 日 下午 12:49
10 月 4 日 下午 2:22
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(B42) Immersive Roleplay Professions and Traits

描述
THIS IS A RPG MOD, so it's designed for players who enjoy realistic games, with low experience point gain, rebalanced loot, and challenging environments.

What does it do?

This mod aims to improve character creation by making it varied and immersive. It also makes almost all traits dynamic, with a focus on realism, allowing your character to change over time based on their actions.
Adds every possible profession, MANY traits, consistent loot and outfits for every profession and trait, logical exclusions for traits and professions, and foraging modifiers.
The entire system is based on role-playing, realism, and immersion , avoiding imbalances and remaining faithful to the game's logic.
This mod is also intended to add all the recipes missing from the base game, with the exception of a few categories that are already covered very well by other mods.
I will add more logical and realistic recipes that are currently missing.
The mod also adds items such as manuals that, when read, unlock a specific job recipes, winter versions of various law enforcement uniforms, and wearable blankets.
I suggest using this mod to make the game more believable and to prevent blankets from being used during combat:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3542662260&searchtext=working

Every mechanic and dynamization is now well explained in the trait descriptions. (It will be further improved in the future.)
The only traits that are not specified (because they are specific to some professions but cannot be selected from the list), but which are still dynamic, are these two:


Axeman (-5)
This trait is gained if the player reaches Level 5 in Axe and does not have Weak or Feeble traits.

(Improves effectiveness with axes.)

Burglar (-6)
This trait is gained if the character has:
Sneaking (3)
Lightfooted (3)
Electricity (1)
Mechanics (2)
Strength (4)
Driving (1)
Cannot have Pacifist, Conspicuous, or Clumsy traits.

Key Features:

New Professions: 85 new professions with specific bonuses have been added, while existing professions in the base game have been reworked. They include starting loot, appropriate outfits, and foraging modifiers.

Exclusions: Professions have logical exclusions for traits.
For example, a Medic doesn't have the Hemophobic trait available in the trait selection list, or a Soldier doesn't have the Pacifist trait available.
Vanilla traits also have additional logical exclusions.
Suggest new logical exclusions if you find any, I'll add the more realistic ones.

New Traits: New positive and negative traits have been introduced, and existing ones have been reworked. Several traits provide starting loot and clothing, as well as foraging modifiers.
For example, a doctor will have the First Aid trait by default and may spawn with a stethoscope or antibiotics.

Dynamic Traits: Almost all traits, including vanilla ones, evolve over time depending on the player's actions, ensuring a more immersive and realistic experience.
WARNING: Enable dynamization of lifestyle traits from the sandbox options; I removed the mechanic I created when the Lifestyle creators created theirs!

Improvements:

Vanilla traits and professions rebalanced (cost, improved descriptions, adjusted skills or recipes, etc.).

Removed the pistol and bullets that the vanilla game gives to all characters at spawn.

Added a randomized wallet at spawn, different based on the character's gender.

Here's a list of the various item and recipes additions:

ITEMS

Firefighter Winter Pants, Policeman Winter Pants, Prisoner Winter Pants, Ranger Winter Pants, Policeman Winter Jacket, Ranger Winter Jacket, Firefighter Winter Jacket

Light Blanket, Normal Blanket, Heavy Blanket

Chemist Manual, Gunsmith Manual, Shoemaker Manual, Engineering Manual, Luthier Manual

RECIPES:

Dismantle Shoes
Reclaim Twine, Rags, Denim Strips, Burlap, Leather by ripping or dismantle many items
Make Bracelet
Make Ammo Straps
Make Needle
Make Tarp
Make Glue
Make Wood Glue
Obtain Planks from some items or supplies like pallets
Make Cork Board
Make Mops
Many ways to make cleaning liquid
Make Burnable cardbox and similar
Forge Gold and Silver Bars
Make Welding Rods
Make Tritium Sights
Make Hay and Unstack Hay from hay tiles
Rip diaries, notebooks and similar to obtain many paper sheets
Make Peanut Butter
Obtain Aluminum from cans
Make Concrete Powder
Create Clay
Obtain Unusable Metal
Break Mirror
Dismantle many metal things
Make Fishing Hook
Make Soap From Oil or Fat
Make Disinfectant
Make Gunpowder
Make Generator
Make Engine Parts
Make Motion Sensor
Make Car Battery Charger
Break degrees
Make Boiled Egg
UseAsRag (turn Alcohol Ripped Sheets into normal Ripped Sheets)
Write Note, Letter, Make Christmas Card, Make Birthday Card
Dismantle Stapler
Make many Musical Instruments
Make Mouse Trap
Break Branch
ObtainTissuesfromRag
CarveRollinPin
CarveCuttingBoard

The mod also adds many currently missing Italian translations, which will be added as I find them.

I avoided to script many cooking or survival recipes because some mods already add almost everythings. if you want a complete and realistic recipes list use this mod with these:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3409143790&searchtext=sapph
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402516345&searchtext=survival
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3510863962&searchtext=alcohol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3444499190&searchtext=farming
I play with these mods on and they add recipes in different categories, they work well with this one, add these mods too to have a complete recipes possibilities.

Future projects:

Dynamizing additional traits.

Creating additional traits, especially negative ones.

Advanced apocalypse "professions" instead of current pre-apocalypse ones if the game is significantly advanced in time.

I will add more recipes and items.

More italian missing translations.

I will add a spawn system that makes logical and realistic objects that are abundant in every home, such as socks and underwear and clothes in general, or plates and dishes, very common.

Incompatibilities and issues:

This mod is not compatible with other mods that modify the "MainProfessionMethods" game file or mods that make traits dynamic.
Not compatible with "hearing loss" or "Logic Missin Recipes" mod becauses their logic is already implemented into this mod.

I STRONGLY SUGGEST AVOIDING ADDING OTHER MODS THAT ADD MANY TRAITS! THEY COULD AFFECT TRAIT DYNAMICS OR RUIN THE CREATION BALANCE ACHIEVED.

DO NOT use the button to create a new character in the existent game after your death! It's a broken system and should never be used, even in vanilla game, because the game is unable to completely reset the client counters and the character's previous stats. Using it could cause errors and problems.

If you find any inaccuracies, errors, or bugs, please report them!
If you want to help me improve the translation or translate the mod into your language, add me as a friend and send me a message :-D


Buy me a coffee!
https://ko-fi.com/uatto
Do you like realistic games? Check out my other mods:
https://psteamcommunity.yuanyoumao.com/profiles/76561198445629053/myworkshopfiles/?appid=108600

Workshop ID: 3387474156
Mod ID: LogicProfessions
热门讨论 查看全部(4)
35
9 月 27 日 上午 9:05
Report Bugs, Errors
UattO
11
9 月 13 日 上午 3:24
Tips and Suggestions
UattO
4
7 月 7 日 下午 9:07
TRANSLATIONS
SIMBAproduz
215 条留言
UattO  [作者] 10 月 24 日 上午 7:41 
PLEASE to avoid making superficial reports because I don't have time, the next time you notice a problem try replicating it in a new game leaving only this mod and its dependencies active, if the problem persists then you will be sure that it comes from this mod and you will be able to give me a reliable report.
UattO  [作者] 10 月 24 日 上午 7:41 
@Racoon I'm happy you like my work, but it's crucial that if you report something about this mod, you're certain of the issue.
I've just done several tests, and throwing various types of bombs never gives me any negative hearing traits unless I'm so close to the explosion, or my hearing is already severely compromised from too much gunfire.
If you get those traits as soon as you throw a bomb, it means you're using other mods that conflict, or your character is already at the limit of getting a hearing trait.
As you've read in the "hearing loss" description, the hearing system works with counters, so if you give your hearing a rest every now and then, you won't have any problems; it's all very realistic.
UattO  [作者] 10 月 24 日 上午 6:43 
really?? it worked perfectly, maybe after last game updates something went wrong, i check it immediatly
Racoon 10 月 24 日 上午 4:32 
@UattO, have you used molotov or pipebombs?? As soon as I molotov went off, my character was suffered from hard of hearing then few seconds later the character went completely deaf. Is this an error on my end?
UattO  [作者] 10 月 22 日 下午 4:17 
It is simpler if you solve your errors, Narcotics works perfectly so you need to remove another mod that causes conflicts.
Make another mod version would be a huge work to obtain a less immersive version, sorry but i'm not doing this just because you're having issues with your modlist. I've been asked in the past to make simpler versions of this mod, without dependencies, but I've never found a way to create a mod as complete without them.
Racoon 10 月 22 日 上午 5:22 
Thanks bro! My game says Narcotics mod is causing a lot of errors right now. will there be like light version of the mod? I'm loving the mod
UattO  [作者] 10 月 22 日 上午 4:25 
:) ya, i use them too
Racoon 10 月 21 日 下午 10:39 
Its damn immersive when I use gas mask breathing sound and functional earphones with the mod! and it works!
UattO  [作者] 10 月 20 日 下午 3:30 
"hearing loss" mod description explains it better:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465727755
UattO  [作者] 10 月 20 日 下午 3:28 
also if you go back in the comments you will find a comprehensive explanation of how the dynamic hearing system works