RimWorld

RimWorld

2,202 ratings
MultiFloors
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.908 MB
Dec 14, 2024 @ 6:53pm
Sep 27 @ 2:10am
64 Change Notes ( view )

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MultiFloors

In 1 collection by telardo
Telardo's small mods.
12 items
Description
Multi-floors. My "spiritual successor" to the old Z-Level mod.

From the author:
This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure to check the pinned guide first before assuming it’s buggy.

Current features:
  • Build above ground and underground
  • (Odyssey) Multi-level Gravship
  • Simple cross-level pathfinding through stairs
  • Raiders can use stairs
  • Top view renderer on upper levels
  • Food, rest, joy, meditation works with level schedule
  • Pawn will do works automatically across levels
  • Automatic cross level hauling
  • Place blueprints at other levels
  • Haul to construct across levels
  • Heat, power, gas synchronized through stairs
  • Weather, outdoor temperature synchronized to upper levels
  • Game conditions synchronized between levels
  • CompAssignable can recognize pawns at different levels
  • Sell to trader at the ground map
  • Bestowing ceremony can take place on other levels
  • Pawns will fix broken-down building across levels
  • Mechs can go to other levels for charging
  • Level switching hotkeys N and M
  • Work with Dub's Bad Hygiene, and perhaps Hospitality
  • Patch for pipe systems in Dub's Bad Hygiene, Rimefeller and Vanilla expanded


Limitations:
Due to considerations of performance and compatibility.
  • No cross-level combat.
  • Bills without enough ingredients on that level can't be finished.
  • Right-click float menu won't recognize other levels.
  • Things not on the ground level can't be selected when preparing caravans.

Guide:
I wrote a guide in the pinned post to illustrate current features in this mod (with screenshots).
Please read it when you have questions.
Anything not in the feature list is not implemented yet.

You can find answers to most questions in the guide. Questions already answered there will be ignored.
Using this mod with Vehicle Map Framework is not recommended.

Get Involved:
If you want to help with the development, wildly try it and leave your feedback.
If you encounter any issues. please provide a full error log in the pinned post.
I have a hard time implementing it and no more time to test.

Credits:
Textures: 金兔子拉面
Popular Discussions View All (10)
389
Oct 5 @ 2:32am
PINNED: Bug report!
telardo
179
1
Sep 21 @ 9:33am
PINNED: Ideas and feature requests
telardo
3
Sep 29 @ 10:19pm
pawns aren't finishing construction jobs on other levels
vinceamarinn
1,391 Comments
Snuggl 1 hour ago 
Besides all the bug reports which are important, of course, amazing mod and thank you for your work :)
亦世言语 8 hours ago 
When using the "kemomimihouse" mod along with the "兽耳屋勤工 (kemomimihouse HardworkingExt)" mod, if the animal-ear girls (classified as animals/pets) move to different floors, they cannot automatically return to the ground level like colonists do. They can only travel between floors when performing tasks, such as hauling items.
The current solution is to manually select the stairs, use the "Move to" command, and force the animal-ear girls to change floors. It's unclear if there is a better solution to avoid repeatedly manually moving these animals or pets between floors
亦世言语 8 hours ago 
在使用kemomimihouse模组和兽耳屋勤工 (kemomimihouse HardworkingExt)模组时,如果兽耳娘(判定为动物/宠物)进入了其他楼层,无法像小人一样自动回到地面,只能在工作(例如搬运物品)时通过工作来自动去往其他楼层。
目前的解决方案是手动点击楼梯,通过“移动到”选项,强制兽耳娘进行楼层转移,不知道有没有更好的解决方案,不必一次次手动转移动物或者宠物的楼层。
Glottis Oct 5 @ 6:52am 
Hi,
I can search for items and the drop down comes up, but clicking on the result does nothing. And the previously added (from when it was working) items don't show up in the policy section either, so I can't set the quantity at all.
Nothing comes up in the debug log, with the only references in error log being:
POSTFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_ExposePrepatcherFields:ExposeForBillGiver(Thing __instance)
AND
:ExposeDesignationDestMap(Designation __instance)
I'm a total idiot when it comes to debugging though... so any help would be super appreciated.
Desthion Oct 4 @ 7:10pm 
I know they arent very popular but do carrier dryads go across levels?
ChachiVB Oct 4 @ 5:47pm 
i think there's an issue with mac compatibility, it was downloaded a couple mods to add to a new save, but the list kept making the game crash. I tested this mod alone and it worked for a while before the game crashed again. I was just using the required mods in addition to it. Any chance this is something fixable?
telardo  [author] Oct 4 @ 5:05pm 
@Glottis You should be able to add new entries by allowing things in Allowed or searching. Any error log?
telardo  [author] Oct 4 @ 5:01pm 
@FreakCrow No, unless they can pick up the fuel or deliver the Bioferrite at that level.
telardo  [author] Oct 4 @ 5:00pm 
@kev675243 You can draft and right click to capture the entity.
@Lord_Viho Check home area settings,
Glottis Oct 4 @ 4:57pm 
I'm not sure if this is a bug or something I've done wrong, but when I started this game (same mod list) the policy tab was working. I was able to set things to move between floors. Currently, however, the policy part is blank. If I click on 'allowed' it still shows me the items that I had previously set up (and policy is still blank for those too) but I can't add anything new.
This is true for all stairs I have.
Any ideas? Because this mod is exactly what I've been wanting from Rimworld for years...