RimWorld
Оцінок: 1,394
The Dead Man's Switch - MobileDragoon
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Mod, 1.5, 1.6
Розмір файлу
Додано
Оновлено
5.632 MB
3 груд. 2024 о 4:03
18 серп. о 5:25
Змін 18 ( перегляд )
Вам потрібен DLC для використання цього продукту.

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The Dead Man's Switch - MobileDragoon

В колекціях (2) автора AOBA
Exosuit Framework mod
Предметів: 12
Universe of the Dead Man's Switch
Предметів: 7
Опис


The Dragoons
No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

Technology intermediaries from the Colonial Fleet were proud to tell us in detail about this heavy-duty exoskeleton technology, which is slightly different from power armor technology, and the hardships they went through to unify the specifications with other fleets along the way. There can also be a certain degree of compatibility between these equipment that have blossomed in various worlds.

This heavy-duty exoskeleton may not be as flexible as power armor, but counting the size and number of gun barrels, you are sure that it must have good firepower.

You buy the disc without hesitation because you know you won't be his only potential buyer. And it’s not hard for you to realize, who wouldn’t be tempted?

Info
sorry for the long waits, but the dragoons have come to.

this mod added mobile dragoon, a type of exosuit frame with 6 customizable module slots and 25 modules available and ready to gear up your armored giants.
there are totally 5 different dragoon cores added, and each of them will be suitable for every stage of colony development.

by the way CE is supported.



Known incompatible
- Simple sidearm: if you let a pawn with sidearm pilot a dragoon will intergated weapon, the sidearm will gone missing.

- Humanoid Alien Race: if a race using apparel restriction it will cause apparel missing.
(Solved in update 12/5, content side.)



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
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[ko-fi.com]
Популярні обговорення Переглянути всі (27)
3
22 листоп. о 15:43
No Core Module
Gundam Pharmacist
5
6 жовт. о 9:22
Repair taking too long
mahluni
5
3 серп. о 21:29
Dock and Maintenance Gantry causing Pawn textures to disappear along with the Gantries/docks
Faded™
Коментарів: 675
今天又试了一下,发现是穿着pv8的小人心情崩溃导致的,小人穿着pv8心情崩溃过一阵子游戏就会卡死闪退,并且没有报错提示
我是朝鲜人我用朝币付款 20 год. тому 
我用机动龙骑玩到后期游戏会闪退,红字也没有,自己玩的主流mod就CE闪毁和失能机关,用穷举法一个个删mod开自己会闪退的档试出来的,龙骑下了别的都加回去也不会闪退,一上龙骑就闪退,咋办啊没龙骑玩不下去了QWQ
Nerolostshor 8 груд. о 17:04 
@Newfrag Only way to my knowlenge to get it is throuth a quest loot or the retired veterant start
Newfrag 6 груд. о 22:14 
Where to get the "old buddy" frame? I do not see crafting location
時雲 2 груд. о 6:15 
管制时间表里的“驾驶”时间按钮和RealDining (Continued)添加的“用餐”时间有冲突,按哪个都是“驾驶”
这个冲突能修吗dalao qwq
jrevo 1 груд. о 22:01 
cool idea, just way too OP. i think the only enemy even modded that can take one of these down is VOID
Just leaf 30 листоп. о 11:30 
@AOBA 可惜了,也许未来能加一个选项,现在龙骑兵太爽了,爽到造出来基本属于横着走。
AOBA  [автор] 30 листоп. о 11:18 
@Just leaf 早期版本是消耗燃料的,但這很吃玩家的微管理能力(因為沒油會拋錨)於是後來版本就刪掉了。
Just leaf 30 листоп. о 2:12 
我太爱这个MOD了,实现了如今飞船强袭登陆,龙骑兵突击的构想。以真实感考虑,未来有没有可能增设龙骑兵消耗化合燃料这一功能?
Solo_Inquisitor 29 листоп. о 10:48 
Может кто подсказать.... можно ли как то заставлять одевать эту броню перед работой? ходить постоянно он в ней не может.... зачастую сам снимает..... зачем я делал шахтёрскую броню для моего шахтёра если он её игнорирует и мне нужно каждый раз самому ему приказывать её одевать...