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The Dead Man's Switch - MobileDragoon
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Mod, 1.5, 1.6
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5.632 MB
3 dec, 2024 @ 4:03
18 aug @ 5:25
18 ändringsnotiser ( visa )
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The Dead Man's Switch - MobileDragoon

I 2 samlingar av AOBA
Exosuit Framework mod
12 artiklar
Universe of the Dead Man's Switch
7 artiklar
Beskrivning


The Dragoons
No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

Technology intermediaries from the Colonial Fleet were proud to tell us in detail about this heavy-duty exoskeleton technology, which is slightly different from power armor technology, and the hardships they went through to unify the specifications with other fleets along the way. There can also be a certain degree of compatibility between these equipment that have blossomed in various worlds.

This heavy-duty exoskeleton may not be as flexible as power armor, but counting the size and number of gun barrels, you are sure that it must have good firepower.

You buy the disc without hesitation because you know you won't be his only potential buyer. And it’s not hard for you to realize, who wouldn’t be tempted?

Info
sorry for the long waits, but the dragoons have come to.

this mod added mobile dragoon, a type of exosuit frame with 6 customizable module slots and 25 modules available and ready to gear up your armored giants.
there are totally 5 different dragoon cores added, and each of them will be suitable for every stage of colony development.

by the way CE is supported.



Known incompatible
- Simple sidearm: if you let a pawn with sidearm pilot a dragoon will intergated weapon, the sidearm will gone missing.

- Humanoid Alien Race: if a race using apparel restriction it will cause apparel missing.
(Solved in update 12/5, content side.)



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Populära diskussioner Visa alla (27)
3
22 nov @ 15:43
No Core Module
Gundam Pharmacist
5
6 okt @ 9:22
Repair taking too long
mahluni
3
6 okt @ 9:18
how to make a dragoon?
Kanjejou
672 kommentarer
Newfrag 6 dec @ 22:14 
Where to get the "old buddy" frame? I do not see crafting location
時雲 2 dec @ 6:15 
管制时间表里的“驾驶”时间按钮和RealDining (Continued)添加的“用餐”时间有冲突,按哪个都是“驾驶”
这个冲突能修吗dalao qwq
jrevo 1 dec @ 22:01 
cool idea, just way too OP. i think the only enemy even modded that can take one of these down is VOID
Just leaf 30 nov @ 11:30 
@AOBA 可惜了,也许未来能加一个选项,现在龙骑兵太爽了,爽到造出来基本属于横着走。
AOBA  [skapare] 30 nov @ 11:18 
@Just leaf 早期版本是消耗燃料的,但這很吃玩家的微管理能力(因為沒油會拋錨)於是後來版本就刪掉了。
Just leaf 30 nov @ 2:12 
我太爱这个MOD了,实现了如今飞船强袭登陆,龙骑兵突击的构想。以真实感考虑,未来有没有可能增设龙骑兵消耗化合燃料这一功能?
Solo_Inquisitor 29 nov @ 10:48 
Может кто подсказать.... можно ли как то заставлять одевать эту броню перед работой? ходить постоянно он в ней не может.... зачастую сам снимает..... зачем я делал шахтёрскую броню для моего шахтёра если он её игнорирует и мне нужно каждый раз самому ему приказывать её одевать...
Omgwtfbears 26 nov @ 15:54 
A bit of constructive criticism though - i would like there to be a way to tell which weapons are useable by humans, which are for robot chicks and the like and which are for dragoons.
Omgwtfbears 26 nov @ 15:20 
Nevermind, figured it out.
Omgwtfbears 26 nov @ 14:57 
How do i get my pawn to use Dragoon LMG module? It is displayed on the dragoon but the pawn piloting it using whatever weapon they hold in hands instead. And if they don't have any, then all i can do is punch people.