安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










XcomClassData.ini - there are lines there that show which classes can equip the crossbow - for example:
[LWS_Shinobi X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")
this allows the Long War of the Chosen Shinobi (lws_shinobi) to use the crossbow
Just find the template name for the class you want to give permission to and add it to the config in the same way the others are listed.
There are examples in the config for how to add classes that can use the crossbow in the Config/Base/XcomClassData.ini
This is the example for Shinobi -
[LWS_Shinobi X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Zero_crossbow")
You can add specific classes by copy pasting this and changing LWS_Shinobi to whatever class you want.
Slow fire costs 2 AP like a sniper rifle shot, and ends the turn when fired.
Point Fire costs 1AP and is non turn ending, but cannot crit.
Most bolt abilities are 1AP and Turn Ending, like a standard shot, but some are non-turn ending.
To really 'exploit' the crossbow, using it on characters with 'hit and run' or similar abilities that grant actions, refund actions, or free reload abilities will get around the basic restrictions of Slow-Fire and Point-Fire.