Total War: WARHAMMER III

Total War: WARHAMMER III

140 beoordelingen
Valorkin
8
3
3
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
overhaul
Tags: mod
Bestandsgrootte
Geplaatst op
Bijgewerkt op
512.272 MB
23 nov 2024 om 9:26
6 okt om 14:05
31 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Valorkin

Omschrijving
Valorkin introduces a homebrew race to the game for the Immortal Empires campaign. Mixu’s Unlocker is required for this mod to work. The Valorkin have a full custom roster with units inspired from other factions across the game. Additional content will be added to the mod as I come up with more ideas to make the race distinct.

Current Additions Include:
5 Legendary Lords - each with their own faction
5 Generic Lord Types
5 Generic Hero Types
58 Units
Completely custom building tree
2 New Lores of Magic
Divine Mandates - Earn glory through battles and spend it on followers, instant unit recruitment, and confederations

Planned Additions Include:
Separate culture/faction for Valorkin
Fully custom tech tree
Custom voice lines
Additional faction mechanics
Legendary heroes
More generic lord choices
Regiments of Renown

Continuous improvements will be made in regards to:
Unit Balancing
Building changes to add effects or tweak the economy
Meshes/textures/unit cards and other visuals
Lore blurbs to make units more interesting or fit into the setting better

Please comment with any bugs or issues you find. I am open to any suggestions or additions to improve the mod.

Mod Compatibility:
- Incompatible with Vlad's Dominion Project.
- Probably incompatible with any other mod that messes with or uses the same culture as Vlad's Dominion Project.
- No other compatibility issues foreseen, but please report any.

Check out these submods!

2x unit size:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3557004221
Populaire discussies Alles weergeven (1)
2
3 sep om 18:53
Valorkin Lore
Caribou Lou
184 opmerkingen
Caribou Lou  [auteur] 6 okt om 14:14 
@everyone Small update to garrison compositions today. More in line with strong garrisons found through other factions (Empire Forts, Chaos Fortresses, etc.)

Legendary heroes and RoRs will be next, but no specific timetable on when they will be released. Will likely release individual units or small groups instead of one large RoR drop or several heroes at once.

@xenomegaman Thanks for the continued interest! I'll keep slowly working on the new additions, please let me know your thoughts as I continue to work on the mod.
xenomegaman 2 okt om 2:59 
Thanks for the update! Looking forward to the upcoming features/mods.
Caribou Lou  [auteur] 1 okt om 18:22 
@everyone Update today! Just adding 1 unit: Twigling Hurlers. Twiglings who throw rocks. Short range, good damage, poor AP.

Sabbatical is over and I'm getting back to modding. Current plan:

1. Rebalance Garrisons
2. Add RoRs (Probably 1 or a few at a time)
3. Legendary Heroes and better UI elements on the horizon
4. A second mod
Caribou Lou  [auteur] 25 sep om 16:29 
@88888888 Thanks for the comment! Do you have specific examples of visual design concepts you find lackluster? Further, could you provide some mods with great visual design concepts and point out what makes them great? I am working on this mod with the approach of first creating things, then improving those things to make them better. Further input would be appreciated.
88888888 25 sep om 12:35 
Huge amount of competent effort put into executing what I think might be some of the worst visual design concepts I've ever seen lol
Caribou Lou  [auteur] 24 sep om 16:09 
@Ganon Cannon No start pos currently for TOW map. I think I'd have to coordinate with the creator to get them added. As all the factions start without settlements and I spawn in the lords with scripts this should be feasible.
Ganon Cannon 24 sep om 3:52 
Do they have start pos in the old world map?
Caribou Lou  [auteur] 14 sep om 12:54 
@awpanda1 Thanks for letting me know! I do try to keep the mod as compatible as possible. 75+ mods not breaking any of my scripts provides good confidence that they are robust. It looks like IEE has been updated so Invireth and Hanami's factions should work there as well. Please do let me know if you encounter anything and I will address the issue ASAP
awpanda1 13 sep om 20:10 
sorry, correction, im running it with 75 other mods and no issues, including other race mods like araby and IEE!
awpanda1 13 sep om 20:09 
excellent mod, im running it with 30 others and im about reaching the end game and so far no issues, i may be a minority in play testing but so far this is working flawlessly for me, thank you!