全面战争:战锤3

全面战争:战锤3

Valorkin
194 条留言
Enclave Footsoldier 11 月 14 日 下午 8:24 
Nice, I love mechanized weaponry
Caribou Lou  [作者] 11 月 14 日 下午 6:38 
@Tank Enjoyer I am planning to add some warmachines as generic units to round out the rest of the roster as that is the only unit I feel is currently lacking. I think a light skirmish chariot or wagon type unit, heavy melee chariot, gyrocopter type unit, and gyrobomber type unit would be a nice touch as each unit would add unique capability that the rest of the roster currently does not have. Probably added shortly after or even during the RoRs I'm currently working on.
Enclave Footsoldier 11 月 13 日 下午 8:01 
Will there be any future units added? It would be interesting to see something like the Dwarven Gyrocopters done in the theme of the Valorkin, especially since they have a tank, artillery, and ranged weaponry
Caribou Lou  [作者] 11 月 4 日 下午 5:45 
@Tralalero Tralala I tried to replicate this with only valorkin and mixer active and could not reproduce the issue. Where does it say LUA Broken?

Try unsubscribing and resubscribing to this mod and mixer, that may fix the issue.
Tralalero Tralala 11 月 4 日 下午 5:02 
Idk why but it says LUA Broken idk how to fix that i only got this mod and mixer active
Caribou Lou  [作者] 11 月 3 日 下午 4:10 
@Lupus Thanks! This is a completely homebrew faction and is not based on any existing lore. More additions and improvements on the way.
Lupus 11 月 2 日 上午 5:58 
i love how made your own think its not lore and all go moder go!:chivyeet:
Caribou Lou  [作者] 10 月 31 日 下午 5:08 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Caribou Lou  [作者] 10 月 16 日 下午 4:09 
@Judge1124 Welcome back! It's been a good year for the mod, could be drastically different depending on when you last played. If you have any ideas or critiques please let me know, always looking for ways to improve or for cool additions.
Judge1124 10 月 15 日 下午 6:25 
hell ya man, just about to start another campaign after not touching your mod for a while, cant wait to see how it keeps getting better. have a fabulous day bro
Caribou Lou  [作者] 10 月 6 日 下午 2:14 
@everyone Small update to garrison compositions today. More in line with strong garrisons found through other factions (Empire Forts, Chaos Fortresses, etc.)

Legendary heroes and RoRs will be next, but no specific timetable on when they will be released. Will likely release individual units or small groups instead of one large RoR drop or several heroes at once.

@xenomegaman Thanks for the continued interest! I'll keep slowly working on the new additions, please let me know your thoughts as I continue to work on the mod.
xenomegaman 10 月 2 日 上午 2:59 
Thanks for the update! Looking forward to the upcoming features/mods.
Caribou Lou  [作者] 10 月 1 日 下午 6:22 
@everyone Update today! Just adding 1 unit: Twigling Hurlers. Twiglings who throw rocks. Short range, good damage, poor AP.

Sabbatical is over and I'm getting back to modding. Current plan:

1. Rebalance Garrisons
2. Add RoRs (Probably 1 or a few at a time)
3. Legendary Heroes and better UI elements on the horizon
4. A second mod
Caribou Lou  [作者] 9 月 25 日 下午 4:29 
@88888888 Thanks for the comment! Do you have specific examples of visual design concepts you find lackluster? Further, could you provide some mods with great visual design concepts and point out what makes them great? I am working on this mod with the approach of first creating things, then improving those things to make them better. Further input would be appreciated.
88888888 9 月 25 日 下午 12:35 
Huge amount of competent effort put into executing what I think might be some of the worst visual design concepts I've ever seen lol
Caribou Lou  [作者] 9 月 24 日 下午 4:09 
@Ganon Cannon No start pos currently for TOW map. I think I'd have to coordinate with the creator to get them added. As all the factions start without settlements and I spawn in the lords with scripts this should be feasible.
Ganon Cannon 9 月 24 日 上午 3:52 
Do they have start pos in the old world map?
Caribou Lou  [作者] 9 月 14 日 下午 12:54 
@awpanda1 Thanks for letting me know! I do try to keep the mod as compatible as possible. 75+ mods not breaking any of my scripts provides good confidence that they are robust. It looks like IEE has been updated so Invireth and Hanami's factions should work there as well. Please do let me know if you encounter anything and I will address the issue ASAP
awpanda1 9 月 13 日 下午 8:10 
sorry, correction, im running it with 75 other mods and no issues, including other race mods like araby and IEE!
awpanda1 9 月 13 日 下午 8:09 
excellent mod, im running it with 30 others and im about reaching the end game and so far no issues, i may be a minority in play testing but so far this is working flawlessly for me, thank you!
Caribou Lou  [作者] 9 月 10 日 下午 12:51 
@Da True Wae There are no active missions for legendary lords to receive items. I have scripts in place that award items at predetermined levels. Grau will receive his only item at level 8. I have tested this and can confirm that the scripts are working. If Grau reaches level 8 and the item is not automatically awarded there may be another mod interfering with my scripts.
Da True Wae 9 月 9 日 下午 11:09 
started a grau the devourer campaign, got to turn 16 and noticed no missions for he's items or any other way to get them. this a bug?
Caribou Lou  [作者] 9 月 3 日 下午 7:02 
@The Neverchosen A succinct yet comprehensive description that pretty accurately sums up the culture. I hope you get to experience and enjoy all aspects of the mod and maybe find even more flavor as you go through.
Enclave Footsoldier 9 月 2 日 下午 7:27 
Interesting, at first glance it seems like a nice mix of the Warriors of Chaos with the advanced tech of the Empire, something which I have found sorely lacking in the workshop.
Kamen Rider Nexus 8 月 29 日 下午 3:18 
No problem. This is one of the most interesting pieces of fan lore I've seen since Hazard Mak's Amber Kingdom in TWW2...

...Still holding out hope either A: they'll eventually return to remake it for TWW3, or B: someone else will do it.
Caribou Lou  [作者] 8 月 29 日 下午 12:43 
@Kamen Rider Nexus Lore discussion is now up. Thanks for the suggestion!
Kamen Rider Nexus 8 月 28 日 下午 3:51 
It might be a good idea to have a place for lore questions.

After all, like I said: building the faction's powers, abilities, and balance around their lore would be your best bet at...well...balancing them.
Caribou Lou  [作者] 8 月 28 日 下午 2:45 
@Kamen Rider Nexus Thanks! I hope you're enjoying the mod. Valorkin could serve as an excellent template for anyone looking to create their own faction. Were all of your lore questions answered? Most of the info on the faction is revealed "Dark Souls" style with each unit or building description adding a tidbit of lore as there is no army book. I may start a separate discussion specifically tailored to lore questions just to have all of the info available in one place opposed to having everything scattered throughout my comments section.
Kamen Rider Nexus 8 月 27 日 下午 11:55 
Honestly? I'm EXTREMELY jealous. Obviously, you have the patience, skill, and determination to do what I only could ever WISH to do: create a fully custom faction in TWW...

I salute you, sir, for doing what I could only dream of...
Kamen Rider Nexus 8 月 27 日 下午 11:07 
Just starting to load up the game with them...

My prior comment was made before I actually started playing, so if it seems ignorant, I WAS ignorant of the details...
Kamen Rider Nexus 8 月 27 日 下午 10:48 
Do you have a backstory for the faction? History, major figures (beyond just 'Legendary Lords'), reasons for their capabilities?

Have they always been a powerful people with strong stuff? Maybe higher than average upkeep is in order (Quality vs Quantity).

Are they a Chaos-related faction? Maybe taint their lands with Chaos Corruption.

Is there some kind of disagreement between the major leaders? Maybe they are difficult to confederate as they're ALWAYS fighting each other.
SFH 8 月 27 日 上午 8:19 
Caribou Lou  [作者] 8 月 23 日 下午 5:37 
@Aelfric Thank you for the thoughtful criticism. I totally agree with you. The vision when I started was a single faction with a variety of viable army compositions (monster mash, air force, overwhelming firepower, balanced, melee rush, skirmish, etc.). I wanted every unit to be impactful and fulfill a specific role without redundancy. It's a shame when factions have units that are in the "wow this is bad why would I ever recruit this?" category. I'd say that overall the roster allows for a variety of army compositions and playstyles to keep things fresh. But this does lead to the issue you're describing where the faction has much less of an identity than vanilla factions or even other modded factions. A suggestion from other users that might tie in to what you're saying is to restrict unit types and playstyles to the different factions to give each LL strengths, weaknesses, and more character. I will consider implementing this. I'll probably keep Grimvar as the OP OG though.
Aelfric 8 月 23 日 下午 12:28 
Although very good faction mod I think one of the problem is not that the faction is strong but the faction has no real character. Meaning it's not strong in one part and maybe weak on the other. It just has everything. Very good healing spells, every single unit type covered and relatively strong ones at that, very good damage spells, every type of hero, very strong lords that can hold on their own etc.

For a power play fantasy this is good but it might get boring at some point and reduces replayability imo.
Caribou Lou  [作者] 8 月 19 日 下午 6:25 
@xenomegaman @Jyggalag I have looked into IEE, and it looks like ChaosRobie (IEE creator) periodically updates that mod with new additions from Mixer. A future update for IEE should make the new factions available without any input from me. Thanks for letting me know, I do try to make everything as compatible as possible.

@everyone forgot to mention that a garrison rework is also being looked into on top of RoRs and legendary heroes for each faction. Rollout for new additions will take some time.
Jyggalag 8 月 19 日 上午 11:28 
what xenomegaman said
xenomegaman 8 月 18 日 下午 5:54 
Thank you for the 2 new factions! They appear for me in Immortal Empires campaign but when you use Immortal Empires Expanded, these 2 new factions don't appear in the faction selection screen. Disabling IEE will make them appear again. Could you add support for IEE if you have time? Thanks!
Caribou Lou  [作者] 8 月 15 日 上午 10:27 
@everyone Major update today:

-Invireth and Hanami now have their own factions. Each has provincial recruitment of thematic units.
-Pooled resource "Glory" can now be spent with "Divine Mandates" a mortuary cult like feature where you can purchase followers, units for instant recruitment, and confederate the other legendary lords, even if their factions have been eliminated.
-Small balance changes to units and abilities. Significant cost increase to scorch tank.

Please report any issues with the new factions or features. Also comment your thoughts on balance and implementation of the Divine Mandates feature and Glory pooled resource, these will likely be re-balanced after more testing and feedback.

Next Steps:

-UI customization to make culture more distinct
-RoRs
DocHolliday 8 月 11 日 下午 1:44 
interesting, thanks for the explanation and daemon lore, didn't know that! I thought they we're manifestations only the chaos gods used. Also that's exciting to hear about the update, keep up the good work!
Caribou Lou  [作者] 8 月 11 日 下午 12:44 
@DocHolliday Love to hear you like the backstory I came up with! A faction is only as good as their lore. Grimvar is a spirit in the same way Nakai or Grombrindal are spirits. Definitely not a mortal. Sol is not a Chaos god, and actively fights against the powers of Chaos and destruction. I wouldn't call Sol benevolent by any means though. The only "demon" unit on the roster is the Black Demon, who is correctly labelled in game as an elemental of the wind of death. Demons in Warhammer are a portion of a god made manifest. Black Demons are elementals summoned and bound by the souls of many disgraced warriors who were killed while fleeing from battle and yearn for redemption. All other units are undead, constructs, or mortals. I hope you continue to enjoy the mod! I have a huge update coming soon that I am putting the finishing touches on now.
DocHolliday 8 月 10 日 下午 4:45 
Also if the daemon units are indeed daemons, is Sol a chaos god? Or does he just think daemons are cool (understandable)?
DocHolliday 8 月 10 日 下午 3:53 
Also I absolutely love the backstory you wrote for the faction! Gives me gothic fantasy Roman republic vibes!
DocHolliday 8 月 10 日 下午 3:04 
Is Grimvar a dude or a literal spirit? Given that he has flaming green eyes... I'm leaning towards spirit... But he has dude like qualities as well...
Caribou Lou  [作者] 8 月 4 日 下午 6:29 
@Toes Glad to hear you are enjoying the mod! More additions currently in the works. The Revenants (angels) have missing ankles by design. This small detail is supposed to support the fact that this is a semi-corporeal being inhabiting a suit of armor. I'm surprised you even noticed :D Once the core game-play and mechanics are in a good place, I am planning to go back and touch up all of the visual aspects of the mod to make everything look more polished.
Toes 8 月 4 日 下午 12:20 
dope mod! for sum reason the angels are abit glitched for me tho sadly idk why but the feet are not connected to their boddies for me. like the ankles are missing lol the rest works fine for me i just wonder why they are invisible love the units.
Jyggalag 7 月 27 日 下午 7:37 
Nice! Starting a campaign now!
Caribou Lou  [作者] 7 月 27 日 上午 9:19 
@Everyone Big update today. 2 new factions have been added to the mod, led by Vortnahl and Grau. Other changes, improvements, and bug fixes have been described in the patch notes.

2 more factions for the remaining legendary lords are next.

Please let me know if there are any bugs or other issues.
Caribou Lou  [作者] 7 月 27 日 上午 5:05 
@Varyan It's not currently a priority, but as someone who enjoyed SFO a lot in WH2 I am tempted to make an official SFO submod. I will have to look into how much work rebalancing everything will take as Venris doesn't just change stats, but adds a variety of abilities and attributes to units. I will also have to be sure that lord skills and buildings are balanced for SFO as well. Once I have had a chance to estimate the workload for an SFO submod i'll drop a comment here if im planning to make one or not. Likely after I have finished adding separate factions for each LL.
Varyan 7 月 26 日 下午 2:48 
Any chance for an SFO patch for Valorkin?
Caribou Lou  [作者] 7 月 22 日 下午 4:27 
@g1l1f1 Thanks for the feedback, greatly appreciated! Responses in order:

1. No sacking is more of a balance thing to prevent players from sacking a single city over and over to raise the victory streak counter and cheese the faction.

2. The bugged create vassal is unintended and vassals will be removed completely in a hotfix shortly, thank you for pointing this out. Vassal options may return in the future with more refinement.

3. Unfortunately, victory conditions are controlled in "startpos" which I can't mess with without making my mod incompatible with many, many other mods. I can indirectly make missions that act as victory conditions though, and would like to add this in the future. Probably after I have created separate factions for each legendary lord.

4. I feel that most units are balanced right now. Legendary lords and tier 4/5 units I'm keeping an eye on. I will be re-balancing buildings and garrisons in the near-ish future.

Thanks again for the thoughtful comment.