Space Engineers

Space Engineers

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Pipelines And Powerlines
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Type: Mod
Mod category: Script, Production, Other
标签: ServerScripts
文件大小
发表于
更新日期
11.353 MB
2024 年 11 月 19 日 下午 2:53
3 月 23 日 下午 7:10
35 项改动说明 ( 查看 )

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Pipelines And Powerlines

描述
Uses vanilla blocks to implement cargo and gas pipelines and electrical powerlines.

Equip a welder. All actions require a welder to perform.

Pipelines:
- Left click on the front (blank) side of a stationary unconnected piston top to start building a pipeline.
- Left click on the back (port) side of another stationary unconnected piston top that has clear line of sight, is within 1km and within a 45 degree angle of the first to make a connection.
- Left click on a stationary cargo container, conveyor sorter or gas tank to finish a pipeline.
- There must be a block with an inventory on the back (port) side of the first piston top to pull cargo or gas from.
- Pipelines only transfer in one direction approximately every 5 seconds.

Datalines:
- Left click on an advanced rotor part to start building a dataline.
- Left click on another advanced rotor part on a different grid to connect power and terminal access between them.
- 1km range limit between stationary grids, 50m range otherwise.

Powerlines:
- Left click on a (basic) rotor part to start building a powerline.
- Left click on another rotor part on a different grid to connect a cable between them.
- 1km range limit between stationary grids, 50m range otherwise.
- Both rotor parts must be attached to batteries for this connection to do anything.
- Different battery charge modes affect how the batteries balance power between them.
- Connected batteries balance power approximately every 1.5 seconds.

Removal:
- Right click on an existing pipeline or rotor part with a connected cable to start disconnecting.
- Right click again to finish disconnecting, or left click on a valid target to change the connection.

The advantage to powerlines over datalines is avoiding grid terminal connectivity, but the battery requirement makes them more involved to set up. Use datalines when you want terminal access to the remote building and use powerlines when you want semi-autonomous structures to share some power. For long distance (>1km) power connectivity without terminal access, use datalines for most of the distance, then make a substation of batteries with powerlines bridging the final gap.

Powerlines inspired by Tethers by Klime/Twertoon/TwitchingPsycho/Faolon:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2648152224

Pipelines inspired by Klime and using the pipeline model by enenra (with permission):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2499720849
热门讨论 查看全部(1)
1
10 月 16 日 上午 5:19
requirements powerline
giovannone92
106 条留言
J_Wall 11 月 28 日 下午 2:03 
Does this mod work on single player. It says "server script". I've been trying for some time to get it to work...I even watched the video by Kev...No luck.
Dich 11 月 24 日 上午 2:00 
are the pipelines not working anymore?
i shot a ship down, converted it to stationary along with my own ship.
from enemy ship, i put "hydro tank > sorter > pipeline > my ship cargo container > sorter on the back with drain all" and nothing happens. if enter the enemy's h. tank inventory i only see ♥♥♥♥ connected to that grid
(i took the grid btw so all components were transferred to me)
not sure if i am missing something or the mod just broke?
black_dragon1230 11 月 1 日 下午 5:12 
I didnt know this one existed. Been using a different one for years now. Found your vid on Youtube Kev.
KevMeUp 10 月 31 日 上午 10:02 
I made a tutorial for your mod, because its pretty amazing. https://youtu.be/3RJ_4FJhZyA?si=zsbe4D2EtaE_I7Z8
CremeDeLaSlide 10 月 30 日 下午 7:26 
In the pictures I see you've used piston tops as junctions to curve the line. I can't seem to make this work. If I use the appropriate gas tank with a piston part on the outgoing side it works but just a piston head does not work for the transfer of anything.
General Madman 10 月 16 日 下午 4:54 
this is working as i am left clicking on rotor and nothing is happening
TheVillain 10 月 12 日 下午 7:50 
this mod is amazing - I've been using the tethers mod for a while, and I appreciate that it exsists but klang me its janky and confusing

This simplifies tethers and I get pipelines (which is a whole new thing to me).

Would be amazing to get a 'fuel line' or something for gases, but yeah I can appreciate re-calculating pipelines for small grids would a nightmare. Honestly I'd take a chonky looking 'tether'.

My use case is often refueling small grid crafts, occasionally drones with only the tiny connectors - or emptying hydrogen/oxygen tanks from salvaged ships.


Anyway. Amazing work, 10/10
chrishoule1366 10 月 8 日 下午 5:07 
maybe using the square piston head?
chrishoule1366 10 月 8 日 下午 5:05 
hear me out maybe just make a it seperate or maybe just another selection but what if the tops of the pipe on planets also had a cat walk spawned ?
maybe not a replacement but maybe another set of pipes
Ark 10 月 5 日 下午 6:56 
I cant seem to get the pipeline to construct for gases, and when I can get something to attach nothing is transported through,