Space Engineers

Space Engineers

Pipelines And Powerlines
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更新于:3 月 23 日 下午 7:10
作者:qm

- improve pipeline connection tolerance when connecting to an existing segment of pipeline
- overhaul pipeline model and collision creation to disconnect the visuals from the collision model
- small change in pipeline placement tolerance (0.92m -> 1.00m radius)
- small change in placed pipeline collision (1.25m -> 1.15m radius)
- more tolerance for building near / connecting the end of a pipeline
- overhaul pipeline model placement logic to average out stretching or squishing over the whole length
- pipeline highlighting is now the entire pipeline instead of the currently aimed at piece
- small changes to highlight colors

更新于:3 月 16 日 下午 1:58
作者:qm

- minor adjustments to log output
- hopefully improved handling multiplayer non-replicated grid split logic

更新于:3 月 12 日 下午 2:17
作者:qm

- minor adjustments to obstruction visualization coloring

更新于:3 月 12 日 下午 1:54
作者:qm

- enhanced obstruction visualization to show simultaneous obstructions instead of only the first

更新于:3 月 11 日 下午 3:21
作者:qm

- changed script folder name so that logging is more descriptive (PipeAndCable instead of Assembly)
- added voxel collision tolerance when placing pipelines that skim voxel surfaces
- added capability to keep construction preview when switching directly from welder to grinder/drill to aid with clearing obstacles; with welder, left-click a valid endpoint (but with obstructions blocking construction), then switch directly to grinder/drill

更新于:2 月 25 日 上午 11:00
作者:qm

- micro optimization in pipeline cleanup

更新于:2 月 25 日 上午 9:38
作者:qm

- fix for pipeline cap piece not being removed in certain circumstances

更新于:2 月 24 日 上午 10:34
作者:qm

- work in progress

更新于:2 月 4 日 下午 3:06
作者:qm

- made powerline start and destination check for a battery during initial placement

更新于:1 月 30 日 上午 11:49
作者:qm

- added yellow error color to already occupied target blocks