Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
i was creating a MT for Celmaldor too.
It is insane .
we have like 90% of the same Ideas.
love it
just hard for me to programm
<3
The dual culture colonization mechanic was pretty unique, never seen anyone else do something like it. So it was nice to get to try new things.
Anyway that aside I found a few issues:
The mission "Blot out the Sun" requires a colony with a capital in East Effelai region, which means if you colonize Turtleback Island and your colony puts its capital their you can't finish the mission.
The mission "Secrets of Aelantir" requires you to put 1 unit on the province that has the God Fragement Chamber. But if it doesn't spawn you basically can never get past that mission. Like most wonders of Aelantir it has a chance no one finds it.
When my ruler died after I went Half-Elf administration, it kicked me back to Elven administration. The modifiers for admin change hurt a lot.