安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
i was creating a MT for Celmaldor too.
It is insane .
we have like 90% of the same Ideas.
love it
just hard for me to programm
<3
The dual culture colonization mechanic was pretty unique, never seen anyone else do something like it. So it was nice to get to try new things.
Anyway that aside I found a few issues:
The mission "Blot out the Sun" requires a colony with a capital in East Effelai region, which means if you colonize Turtleback Island and your colony puts its capital their you can't finish the mission.
The mission "Secrets of Aelantir" requires you to put 1 unit on the province that has the God Fragement Chamber. But if it doesn't spawn you basically can never get past that mission. Like most wonders of Aelantir it has a chance no one finds it.
When my ruler died after I went Half-Elf administration, it kicked me back to Elven administration. The modifiers for admin change hurt a lot.