边缘世界 RimWorld

边缘世界 RimWorld

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Mechanoid Upgrades
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Mod, 1.5, 1.6
文件大小
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更新日期
7.264 MB
2024 年 11 月 13 日 上午 7:00
9 月 21 日 上午 8:28
32 项改动说明 ( 查看 )
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Mechanoid Upgrades

在 GoGaTio 的 1 个合集中
My mods
8 件物品
描述

This mod adds mechanoid upgrade mechanic. Now mechanoids can be upgraded in special building. Once installed, upgrade can only be removed in mech upgrader, removing takes the same time as installing process. Upgrades don't disappear on death or resurrection. Every upgrade have it's own advantages, but one mechanoid have limited amount of upgrades. One mech can have only one specific upgrade installed, but some upgrades have tiers that have different stat increases and different cost, you can check section below to aee all available upgrades.

Also I recommend to use Always Draft Your Mechs to make control upgrades better and Dubs Mint Menus to make search for bills easier.

Add-ons:
Mechanoid Upgrades - Anomaly — Anomaly related upgrades.
Mechanoid Upgrades - Archotech — archotech upgrades.



Some upgrades have tiers(marked with A, B, C), higher tier require more resources, but gives better buffs.























































To upgrade your mechanoid you need to research "basic upgrades" technology in the new research tab. When upgrades will be created by your colonists(even non-mechanitors can do this) mechanitor would be able to begin upgrade process in mech upgrader building. Only upgrades in connected to mech upgrader storages can be installed.


Q: Can I add this mod to existing save?
A: Yes, in most cases this mod should be safe to add to existing save. If you want to remove mod from save, make backup of save to ensure that nothing will go wrong.

Q: Is this mod compatible with mods that add new mechs?
A: In most cases, mod doesn't check for specific mech kind, instead it uses system of restrictions for each upgrade, that check if mechanoid could be upgraded. Also modded mechanoids that don't use mechanitor system, or don't inherit comps of base mechanoid cannot be upgraded. In first case there is nothing I can do, but in second I can create additional patch for this specific mech.

Q: Can I somehow decrease/increase amount of upgraded mechs in raids?
A: Yes, you can change commonality and amount of upgrades for mechs in mod settings, or totally disable appearing of upgraded mechs in raids.

Q: Can obtain upgrades not from crafting?
A: Yes, you can find them in ancient shrines or complexes, or get from quests. Also you can use Mechanoid Orbital Trader mod to buy upgrades from the orbit.

Q: Would new upgrades be added?
A: Yes, some of them will go into this mod, and some into the separate add-ons.

Q: Combat Extended compatible?
A: Yes, put this mod below CE in the mod list for correct work.


Legal stuff:

C#, xml and textures by GoGaTio

Combat Extended patch by Omahawski

Harmony by Brrainz

Rimworld is owned by Tynan Sylvester

Also try my other mods:

Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
New Anomaly Threats - if you want more difficult anomalies
热门讨论 查看全部(6)
66
9 月 22 日 上午 11:09
置顶: Bug report
GoGaTio
51
9 月 21 日 下午 2:54
置顶: New upgrades ideas
GoGaTio
31
10 月 4 日 上午 9:16
置顶: Balance
GoGaTio
345 条留言
RuSkeleton 17 小时以前 
Приветствую! Очень приятный мод, спасибо!) Просто в качестве идеи: есть довольно свежий мод Hacking Expansion, который позволяет нокнуть (взломать, вешает состояние "Сознание max 10%") вражеских механоидов. В теории, из них можно было бы вытащить их апгрейды, но станок позволяет засунуть в него только своих) Ну и большое спасибо за мод еще раз)
GoGaTio  [作者] 9 月 30 日 上午 4:51 
@Six Feet Under mod supports all mechs that can be controlled by mechanitor(don't tested it with total warfare, but saw working with glitterworld destroyer)
Also it doesn't affect any othe system since mod adds separate tracker
Six Feet Under 9 月 30 日 上午 4:36 
Also, will this mod break native module systems, like Millian modules for Milira?
Six Feet Under 9 月 30 日 上午 4:31 
Does this mod have a patch with Glitterworld Destroyer, or Mechanoids Total Warfare?
Mace 9 月 29 日 下午 8:42 
I see. Thank you!
GoGaTio  [作者] 9 月 29 日 上午 9:55 
@Mace I don't think it's needed since tunnelers are pretty decent at mining
Mace 9 月 29 日 上午 7:17 
Have you considered adding a chip for mining? Nowadays, there are specialized chips for cooking, crafting and medical purposes, but no for mining.
Readtext 9 月 27 日 下午 1:21 
If you delete all recipes or pause everything comes back to life
Readtext 9 月 27 日 下午 1:19 
Through testing, I discovered why the game slows down when opening the workbench menu.
The workbench likely constantly checks all shelves and resource stacks on the map, or has a small tick between checks. The more shelves the player has, the greater the slowdown. Each recipe with the "Up to 10" setting places additional load on the system. This is especially critical in the late game. However, there are no errors in the log.
Flockerkill 9 月 26 日 上午 11:28 
you can also let them not be inserterd (the storages have filter) and let the lower tier ones be dropped out