Ravenfield
254 értékelés
Replace Gunner for All Vehicles
   
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Content Type: Mutators
Címkék: Modded Content
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643.212 KB
2024. nov. 3., 8:43
szept. 20., 3:46
7 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Replace Gunner for All Vehicles

1 Panchuet készítette gyűjteményben
QOL and Realism Mutators
43 elem
Leírás
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Update Log + Gunners will no longer move to the driver seat if the vehicle is inside a capture point. This is for compatibility with PAIO+, which makes unarmed drivers exit vehicles when capturing points.

Mod Overview
This mutator ensures that available bots automatically fill empty vehicle gunner seats. When a gunner seat is vacant, a new bot moves from a passenger seat to the gunner spot. Additionally, if the driver seat is empty, the mod assigns a passenger bot—or, if none are available, a bot from a gunner seat. This mod optimizes bot assignments so that driver and gunner seats in vehicles are always effectively filled.

Credits
This is essentially Professional Debil's script, which I’ve only built upon and taken inspiration from. Full credit goes to him. Be sure to check out his mods as well!
32 megjegyzés
Panchuet  [készítő] ápr. 28., 1:20 
regarding the performance issue, i haven't really seen any performance drop on my end, but i will check if i can optimize further. regarding the timer for gunner replacement, there is already a set timer, exactly 1 second. unfortunately, there is a vanilla in-game replacement for drivers, which is literally instantaneous. right now, i don't see the point of adding a configurable timer, as it wouldn't be consistent with the driver replacement. as for the option to disable it, i might add it if i find the motivation
"MrHindsight" ápr. 27., 16:52 
I agree with Stand_Up, fondler589, and -Data-.
-Data- febr. 21., 18:08 
this appears to cause some performance issues, could probably look into that
Stand_Up febr. 8., 7:34 
allow ability to disable gunner switch to driver , it doesn't work well in RavenM
ballfondler589 jan. 17., 19:54 
for balancing, maybe a timer for how long it takes for the gunner to be replaced would be a gud idea. if ur on the other side, there wouldnt be much of an incentive to take the gunner down if they get immediately replaced a second later.
Orion 2024. dec. 27., 16:33 
Oh nice.
Panchuet  [készítő] 2024. dec. 27., 16:30 
better bot targeting already does that
Orion 2024. dec. 27., 14:51 
A mutator for bombers to target infantry would be cool though. They have mutators for things like vehicles and infantry not targeting aircraft, so they could do something like that.
Jago 2024. nov. 11., 12:28 
Bombs are meant for hard targets, not so much against infantry
Muscalay 2024. nov. 10., 17:24 
Hey, this is unrelated but could I suggest a mutator to fix a problem the game has had for a while now? bomber planes and planes with bombs don't seem to want to drop them on regular soldier targets, for some reason they only go after vehicles. I'm sure you can notice this in gameplay. the latest build where they still function correctly is EA 25. pls help I just wanna see guys explode and idk what to do :(