Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

1,335 个评价
Horten's Frontline 3.6
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Multiplayer Map: MP Map
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
FX: FX
Sound: Sound
文件大小
发表于
更新日期
10.648 GB
2024 年 11 月 3 日 上午 2:48
12 月 7 日 上午 5:36
60 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Horten's Frontline 3.6

描述
Works without DLCs

Horten's Frontline (HF) aims to add new features, make QOL changes and balanced gameplay, new game modes and historically accurate pieces of equipment and most importantly providing all of this with consistent and cohesive high quality on par with basegame content.

Offering over 160 new vehicles, 100+ infantry squads for both multiplayer and conquest, complete battlezones, domination and frontlines remake, new doctrines and many new small arms while preserving historical accuracy.

Frontlines

This mod, famous for adding this gamemode before the devs, provides unique set of doctrines and unit rosters for Frontlines gamemode to make a gameplay that's rewarding players for using a wide variety of units this mod and the base game have.
Thus, the main differences between vanilla and modded frontlines are:
  • Unique frontlines-only doctrines with 4 tiers of units: see them by clicking here.
  • Remade the unit roster from the ground up with addition of new units.
  • AI being actually good.
  • More CP for both attackers and defenders.
  • 20 maps available for playing with no DLC's with up to 16 players.
  • Dynamic weather option: start in the morning, fight through the night.
  • Fine tuned payback based economy.

Conquest

This mod also adds a lot of content to conquest for every nation!
Such as:
  • Smarter AI: it will use medics and officers, loot weapons from bodies, properly use artillery, pick targets better and more.
  • 200+ new historical units and squads.
  • Rebalanced tech trees to make less popular vehicles useful.
  • Dynamic weather system.
  • 8-9 minutes preparation time for defence.
  • Officers reduce CP.
  • More distinctive earlywar, midwar and latewar periods.
  • AI is using new airstrikes with new planes, such as rocket airstrikes and strafing runs.
  • 70+ unique AI-only unit formations with vehicles, infantry and specialized units to spice the gameplay.
  • AI will spawn entrenched AT, AA guns and mortars on their flags that are relevant to current war period.
  • AI is using much less crappy units and artillery, focusing on spawning diverse set of useful units.

Battlezones, Domination and Last Stand

This mod provides a high quality rebalance of all stages of war with attention to balance to make PVP and skirmish more enjoyable:
  • Remade doctrines for every faction on every stage of war with attention to balance.
  • Remade unit rosters from the ground up with new units and rebalanced timings.
  • New infantry squads and doctrines.
  • Play on all maps with up to 16 players.
  • AI enhancement for skirmish.

Features
Do note the mod has much more than listed below that you will discover during gameplay.
  • Miscellaneous:
    1. More realistic and fair weapons damage at range.
    2. New informative hand drawn minimap icons for better awareness in combat.
    3. Mod is adding more historical shells for vehicles and cannons, this includes completely new types like Shrapnel and Canister shot.
    4. Wounded soldiers are playing animations. Go, make a war crime.
    5. In general, infantry and tanks can hear and see further.
    6. More realistic off-road performance of vehicles - halftracks are actually useful now
    7. Minimum and maximum camera zoom values were increased, allowing for better combat awareness.
    8. Reduced crew stun times for medium/small caliber shells for less stunlocks.

  • Expanded vehicles damage model:
    1. Fuel tanks can now explode when penetrated, probability depends on the type of fuel used by the vehicle and type of shell that inflicted damage.
    2. Transmission is now an important vehicle component, that will immobilize the vehicle if broken.
    3. Smoke dischargers on vehicles when hit by a bullet can now explode, making the vehicle unable to use them.
    4. Remastered shell marks which also appear more often.
    5. Vehicle components playing authentic sounds when damaged.
    6. Ammo supply crates and trucks, as well as fuel trucks are now dangerous with a possibility for big explosion when hit hard enough.
    7. Work In Progress: Manual turret drive switching after power shutdown on certain vehicles.

  • AI tweaks:
    1. WAAAAGH! Infantry will engage in close combat more often.
    2. Infantry can take cover behind trees and fire from corners of the buildings.
    3. Infantry properly uses captured equipment from their inventory
    4. When reviving, medic will always go prone to be less exposed to enemy fire.
    5. Vehicles are using coax MG for infantry, switching to HE shells only if no enemy vehicles nearby.
    6. Infantry has now better targeting priorities
    7. Squads are more scattered when moving

Credits

Developer team:
External help:
  • Mod logo: Trey
  • 3D artist: Malygos, Marcus
  • Texturing: Georider, [GEM] Rizzler, Focus Da Pocus
  • Coding help: Imperator_Aug, 1Lt. Muhammad, FraЗ0ahg2r, KIRIN STRONG, S'Aarum, TeleRory, Sundiata
  • Historical info help: Nemo Revera
  • Screenshots: Mochal

If you want to use any resources from Horten's Frontline in your mod, please ask Horten first in Discord DM's or via Steam.

Used content:
  1. Canister shells script from BITFA mod for MoWAS2.
  2. Jors_3H's Berlin map.
  3. Ivar's Immersive weather pack for frontlines dynamic weather.
  4. Some of the WOE retextures.
  5. Corner firing animations from WAVE.

Miscellaneous


If you wish to contact the devs, post feedback or bugreports and look for games, you can join our discord server: Discord [discord.gg]

Like our work? Consider supporting further mod development by checking #devs-donates channel in discord.
热门讨论 查看全部(6)
237
12 月 8 日 上午 10:39
置顶: Bugreports
GDI Trooper
9
1
11 月 7 日 上午 9:51
置顶: Additional
GDI Trooper
0
2024 年 11 月 3 日 上午 2:55
置顶: FAQ
GDI Trooper
1,746 条留言
GDI Trooper  [作者] 22 小时以前 
DirtyT, "often with the increased ranges as soon as you deploy your troops as the attacker you are instantly in combat"
That`s not my problem, it`s yours
Don`t play with incompatible mods
DirtyT 22 小时以前 
Have you considered adjusting the capture points like CEV2? The reason I ask is because often with the increased ranges as soon as you deploy your troops as the attacker you are instantly in combat. As the brits I keep losing tanks because they have 88s that can see my spawn so the moment I deploy im getting hit. Sometimes on defense you're also like 50 ft from the enemy spawn. Just a thought, can get annoying.
Horten  [作者] 12 月 11 日 上午 9:30 
MEGAMILLION71, thanks, will be fixed.
Captain Slende 12 月 11 日 上午 6:24 
Данный мод совместим с какими-нибудь модами?
MEGAMILLION71 12 月 11 日 上午 2:36 
lafette MG 131 is not refilling ammo
sebo89 12 月 10 日 下午 5:28 
One question, how many days or ingame conquest missions does it take the AI to go from early to mid and so on?
GDI Trooper  [作者] 12 月 10 日 上午 5:31 
Ineloquent Reverie, we don`t have a wiki, but I suppose you have the eyes to look through the artworks at the top of the mod, with the very first one displaying silenced MP-40. Or you can also, like, play the mod, idk, they are hard not to notice
Ineloquent Reverie 12 月 10 日 上午 3:37 
No????????? I genuinely do not know, it's not like you have a wiki.
GDI Trooper  [作者] 12 月 9 日 下午 10:46 
sebo89, yes
GDI Trooper  [作者] 12 月 9 日 下午 10:46 
Ineloquent Reverie, are you trolling?