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Ilmoita käännösongelmasta
Added support to remaining 12 factions - now all 24 are supported by this mod.
Added screenshots to mod and updated the detailed list of buildings linked in description
PLEASE RESUB
Custom factions: mod doesnt support custom factions but will not create incompatibility and its safe to use together
IEE: yes
TIER 4/5: expanded chains by mods adding extra levels to vanilla buildings that keep their original bauilding_chain key will be compatible and apply as i used mostly vanilla main game things to create this mod with custom additions that should blend into overhauls too. might need economy/province submod from description. thanks for good word
Couple Qs: is this compatible with OvN custom factions? SFO overhauls? IEE expanded campaign map? Or Tier IV minor settlements (not that there is a reliable one, rn)?
- added cult/undercity/etc discoverability to custom semi-landmark support buildings following vanilla effects
- added 3%/6%/9% chance to spread undercity to adjacent regions: Skaven Servant of The Council building
- reduced attrition taken by Bastion, Fort & Gate under siege to almost none: integration of 3 End of Maintanance mods and moving this feature from Expanded Building Overhaul):
Ulthuan Gates Take No Attrition [EoM] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029812
Imperial Forts Take No Attrition [EoM] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853029787
Great Bastion Takes No Attrition [EoM] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789844937
Just to let you know its not intended
- after last WH3 update Kislev has now a couter building to existing one in this mod. Now i have added this building to the mod so that it follows the vanilla building Kislev theme