Garry's Mod

Garry's Mod

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[Need A Hand]: Automatic C_Hand Generator!
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素材类型: 插件
插件类型: 工具
插件标签: 角色扮演, 风景, 写实
文件大小
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16.381 KB
2024 年 10 月 12 日 下午 1:49
7 月 13 日 上午 8:42
40 项改动说明 ( 查看 )

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[Need A Hand]: Automatic C_Hand Generator!

描述
Description:
A tool that generates C_Hands on the fly from supplied world models (Player and most NPC). The rule of thumb here is that it will work if the model is made for Players or humanoid or ValveBiped NPCs, You can use it!

For a player model to be considered supported, it must have its hands model set the same as the world model.

What Does It Do:
  • Create C_Hands from any ValveBiped world model (or you can use different hands),
  • Since we are using your world model, you can mimic all the skins and body groups!
  • Proceduall bone selection,
  • Does your model come with extra stuff on your hands? Antennas, bows, or any other jiggly jiggle bones? I'll work (probably)!
  • Should work with anything that uses C_Hands by default, no extra entities!
  • Should work client side.

Commands:
  • nah_mode <num> - Choose how and (somewhat) what player models should be affected.
    - 0 = Automatic. Only supported models,
    - 1 = Automatic. Supported models and models that use citizen hands (default),
    - 2 = Automatic. Supported models and models that use default GMod hands,
    - 3 = All models.

  • nah_force_hands <model> <skin> <bodygroups>
    - Force new Hands model.
    - nah_force_hands models/Combine_Soldier.mdl 1 2 3 5
    - nah_force_hands target (copy look of the currently looked at ragdoll),
    - nah_force_hands me (copy your current world model look),
    - nah_force_hands reset (well... reset),

  • nah_long <num>
    - Hands start drawing from the Clavicle rather than the Upper Arm bones.

  • nah_lod <num>
    - Enforces your preferred level of detail (LOD) of your hands. This value ranges from -1 to 8 where 0 is the highest quality, 8 is the lowest, and -1 is automatic.

  • nah_viewmodel_offset_x <num>
    - Offsets your viewodel position in the x-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_y <num>
    - Offsets your viewodel position in the y-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

  • nah_viewmodel_offset_z <num>
    - Offsets your viewodel position in the z-axis. This value ranges from -54 to 54 where setting all 3 of them to 0 will disable this feature.

Known Supported Addons:

Credits:
Me - Coding & Stuff,

tags: hands playermodel player model automatic generator
热门讨论 查看全部(4)
94
10 月 18 日 下午 6:09
置顶: Unofficial Bug Reporting
mec fluuri
2
11 小时以前
how do i stop the flickering of the hands and the head getting in the way of my view
ThyGunnear
1
7 月 13 日 下午 4:57
dont use arccw with this
barney calhoun
385 条留言
R∃ɴ⸸эC 10 月 19 日 下午 1:40 
can you add a cvar to adjust the SCALE of the CHands because some models CHands take up the whole screen
ldubrico 10 月 19 日 上午 11:35 
Its been completely shitting itself for me cause everytime i start a world my playermodels arms are stretched 5 miles across the map like im plastic man or smth and then my model starts rapidly flickering in a way that could GENUINELY pose a threat to people with epilepsy. You need to update this bro
MPKCat 10 月 19 日 上午 10:34 
stopped working overnight and suddenly my c_hands for mmost custom playermodels are broken because the entire playermodel renders and gets in the way of my view. most weapons become unsuable
(^rogvols^) 10 月 17 日 下午 12:16 
i love this addon
Mr. Jokester 10 月 1 日 上午 11:33 
Why does my viewmodel change the bodygroup I had on the original model every time I do a killmove using BSMOD?
GrenFlem 9 月 29 日 上午 2:45 
please add support for pac 3
Shokyo 9 月 17 日 下午 5:45 
does not work with some models, for some reason just clutters my screen with parts of the model? is there a fix?
filz0  [作者] 9 月 13 日 上午 3:30 
nah_mode <num> - Choose how and (somewhat) what player models should be affected.
- 0 = Automatic. Only supported models,
- 1 = Automatic. Supported models and models that use citizen hands (default),
- 2 = Automatic. Supported models and models that use default GMod hands,
- 3 = All models.

nah_force_hands <model> <skin> <bodygroups>
- Force new Hands model.
- nah_force_hands models/Combine_Soldier.mdl 1 2 3 5
- nah_force_hands target (copy look of the currently looked at ragdoll),
- nah_force_hands me (copy your current world model look),
- nah_force_hands reset (well... reset),
quintontsui29 9 月 12 日 下午 9:34 
does this make C_hands for like the ones without C_hands without replacing the ones who have?
Mr. Blue 9 月 12 日 下午 8:39 
i got that same bug too. please fix it, @filz0.