Project Zomboid

Project Zomboid

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Gyde's Trait Magazines
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4.325 MB
3 OCT 2024 a las 3:49 a. m.
27 MAR a las 6:08 a. m.
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Gyde's Trait Magazines

Descripción
Thank you for 100k+!
Project crunch is over. This mod has been updated finally.

About
Find and learn traits through trait magazines! All with unique and vanilla-friendly name and designs.

This mod is very customizable with sandbox settings, start a game in "Custom Sandbox" or use Change Sandbox Options mod to change settings mid-game for a singleplayer game.

By default, if the player starts with a negative trait counterpart of a trait (like Disorganized vs Organized), reading the magazine will not give the positive trait but instead remove the negative trait. (*)
(*) This can be changed in sandbox settings to both remove and award the positive trait.

Other sandbox settings include the option to choose which magazines spawn, toggling of a trait by rereading a magazine (for those who want to toggle Speed Demon), and an option to change the spawn rate of all magazines.

Available Trait Magazines
- Nutritionist
- Outdoorsman
- Handy
- Axe Man
- Burglar
Traits with negatives (in brackets):
- Speed Demon (Sunday Driver)
- Organized (Disorganized)
- Fast Learner (Slow Learner)
- Fast Reader (Slow Reader)
- Inconspicuous (Conspicuous)
- Graceful (Clumsy)
- Dexterous (All Thumbs)
- Keen Hearing (Deaf / Hard of Hearing) (*)
(*) Reading the Keen Hearing magazine with deaf will not do anything.

Finding Magazines
All trait magazines can be found in common magazine locations like magazine racks and libraries. Some magazines have unique spawns where they have a higher spawn rate. For example, "Fast Learner" can be found more commonly in schools and "Burglar" more commonly in police/evidence lockers.

The spawn rates for magazines will differ in rarity depending on the value of the trait.

By default, the cheaper trait magazines are roughly as common as Skill Vol. 1 & 2 books. The more expensive trait magazines are roughly as rare as/rarer than "How to Use A Generator" magazines.

Changing the sandbox spawn settings will multiply spawn rates accordingly: Very Low (0.1x), Low (0.5x), Default (1x), High (2x), Very High (3x)

Supported Languages
Please report any translation errors or improvements in the discussion thread.
- English (EN)
- Traditional Chinese (CN)
- Spanish (ES) by @Trapito222
- Portuguese Brazil (PTBR) by @Rafakes
- Russian (RU) by @Revil
- Korean (KO) by @MUKI
- Polish (PL) by @Nacho Juarez
- Turkish (TR) by @kazoo
- Japanese (JP) by @sync01
- Italian (IT) by @Art Tippet
- Indonesian (ID) by @Shieru
- French (FR) by @Bobitec
- German (DE) by @Beathoven

Extra Notes
I mainly made this mod because I wanted a way to learn Nutritionist, figured why not design and add magazines for other traits as well.

Also, this is my first time delving into Zomboid mod making so I'd highly appreciate suggestions or bug reports in the comments, thanks!

FAQ
Q: Does this work in multiplayer?
A: Yes!

Q: Can I add this mod mid-save / ongoing world?
A: Yes, but the magazines will only spawn in unexplored chunks. If you're adding this mod on a late save, I'd recommend resetting chunks outside of your base or in previously looted towns.

Q: Does reading magazines also give XP/level for skills? (E.g. Handy's +1 Carpentry & +1 Maintenance)
A: No, reading magazines will only give the associated trait.

Q: Can you add support for X mod's traits?
A: Unfortunately there are too many trait mods to create magazine designs for, so I'm sticking with vanilla traits only. Though if you would like to expand or create an add-on for the mod, you have my full permission to look through the code and attempt it yourself!

Q: Is this compatible with Evolving Traits World or mods that add or remove traits dynamically?
A: Functionally, this mod simply looks through the traits you have and if it matches the vanilla trait, it will add or remove it. If the mod changes the name for traits, this mod will not work. With dynamic trait mods, adding/removing traits may also be undone depending on how and when they check for conditions.

Known Issues
- Some languages are missing translation for consumable magazine option in sandbox. (WIP, waiting for translators)

Workshop ID: 3342191739
Mod ID: GydeTraitMags
Discusiones populares Ver todo (4)
39
hace 8 horas
FIJO: Bug Reports
Gyde
25
3 SEP a las 7:23 a. m.
FIJO: Translations
Gyde
2
24 MAY a las 12:59 p. m.
Trait Mag Not Functioning/Compatible
gNecrOz
335 comentarios
Inquisition Time! hace 15 horas 
Any plans for extra magazines or modded trait magazines?
Reus Tardius 11 OCT a las 1:22 p. m. 
Could you add a magazine for short sighted/eagle eyed? name could be something like "Did You See That?"
John Dulanius 11 OCT a las 9:56 a. m. 
Can you add more description for what the sandbox config does? I am changing them from the text file for my server, and not using in-game sandbox settings.
lickilicky 11 OCT a las 8:42 a. m. 
question. When already have picked positive trait "fast learner" and later in game found the "fast learner" magazine. If i read it nothing happens?
Nabissimo 4 OCT a las 4:02 a. m. 
Does the new crafty trait stack with fast learner if I read the magazine? Because I know you can't take both making a character(and I haven't found a single fast learner magazine since the update to confirm 😭)
le criminologue 26 SEP a las 3:45 p. m. 
i've tried it, thanks for your answer Gyde !
Gyde  [autor] 20 SEP a las 11:52 p. m. 
@le criminologue If you have a "bad trait" like Sunday Driver, reading the magazine will replace the bad trait with the positive version, Speed Demon. There is a sandbox setting to only allow you to only remove the trait if you think replacing is too strong. I might work on another setting soon that needs 2 magazines to clear and add the trait. :guineapig:
le criminologue 20 SEP a las 5:16 p. m. 
Hello, i do not understand the part about "bad trait", will i have a bad trait by learning a skill via the magazine ? thanks for your answer, the mod looks amazing, great thought
Gyde  [autor] 17 SEP a las 5:19 a. m. 
That would be great, thanks!
Gojita 17 SEP a las 4:03 a. m. 
@Gyde: My players didn’t point out specifics, just mentioned finding multiple copies of the same mags while looting in different places in the world. I might get back to you on that if I have further info.