Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









@Rypka Weird! will look into it ^^
add1,4iction
Honestly I could live with it if I knew specifically the sub component use. Then I would delete what I would have consumed in the craft and script in the final product
3 questions if someone knows:
1. extract ecstasy compound 1 recipe: how many compounds receive?
2. Make MDMA final build: How many ecstasy compunds are used per build? (The recipe is of course missing the ecstasy compounds due to the above)
3. The final build requires a bottle of ammonia and a bottle of phenlthelaymine.
Are the Bottles of phenylthelmine (like the ammonia) JUST looted items or am I missing the ability to craft a bottle too (and if so what are the parameters)
Just posted a new update!
Fixed:
* Error: `attempted index: ALICEpack_Army of non-table: null
* B42 Crafting System (now working)
* Fixed B41 most broken things
* Long Connection Time in B41 (It was a problem getting the players)
* Hallucination System for B42 stays the same
* Hallucination System for B41 changed (should work in MP but with some bugs)
Non Fixed / ToFix (I Appreciate if you can leave feedback or debug info):
* Connection to Server Lost
* Trash Loot messed up
* Fix B41 MP Bugs? (need more debug)
Please any debug or info on any new/current errores is much appreciated! so i can fix it ASAP! (Generally within the same day or two)