Crusader Kings III

Crusader Kings III

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Veritas - Lifestyle Perks Overhaul
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5.453 MB
2024 年 9 月 27 日 下午 8:15
10 月 31 日 下午 4:09
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Veritas - Lifestyle Perks Overhaul

在 idm 的 1 个合集中
mods by idm
3 件物品
描述
Compatible with 1.18
Mod version: 1.2.2
File abbreviation: vts


Veritas - Lifestyle Perks Overhaul is a complete overhaul of the Lifestyle perk system found in Crusader Kings 3 designed to encourage build diversity and to add exciting new gameplay options.




  • Veritas - Lifestyle Perks Overhaul reworks all Lifestyles in the game and changes each Lifestyle from a perk tree design to a perk chart design, giving the player the freedom to pursue only the perks that they want. No longer are you required to unlock perks that you do not need.

  • In true RPG fashion, all Lifestyle Perks now have actual skill requirements that must be met before they can be unlocked. These skill requirements range from 5 (Poor) to 25 (Excellent). This means that a character with 5 skill in Stewardship no longer has access to the same amount of Stewardship Perks as a character with 20 Stewardship, and so on.

  • Veritas makes changes to a total of 288 Lifestyle Perks, with at least 126 of these being newly added Lifestyle Perks. Each Lifestyle has been expanded from 27 Lifestyle Perks to 48 Lifestyle Perks.

  • Quando Sumus integration. Several perks have additional effects if both mods are used at the same time.

  • Dynamic skill increase. A skill is improved every five years based on selected Lifestyle. Enabled with game rule. Disabled by default. Previously a feature of Taberna, this game feature has been moved to Veritas.

  • A brand new Personality Trait, acquired through the Diplomacy Lifestyle.





The content of this mod can be seen below.

DESIGN GOALS
  • Each lifestyle perk should feel impactful and special to unlock. No lifestyle perk should feel like a dead perk.

  • Emphasize the difference between skilled and unskilled characters by introducing skill requirements to the game. Highly skilled characters should feel very different to play compared to unskilled characters, and vice versa.

  • Encourage build diversity by removing perk trees and instead adopting a perk chart style design, where a character is only limited by their skill in the chosen Lifestyle. This is further reinforced by Lifestyle Traits now requiring a certain amount of Lifestyle Perks to be unlocked, an amount that is shared across all Lifestyles, allowing the player to freely switch between Lifestyles and unlock perks in other Lifestyles, while still counting towards their desired Lifestyle Trait.

  • Introduce more interesting choices to the game by giving Lifestyle Focuses positive as well as negative modifiers. Consequently, the cooldown to switch Lifestyle Focus has been reduced from 12 months to 0 months.

DISTRIBUTED PERKS

The following vanilla perks are distributed to every playable character in the game. These lifestyle perks no longer require perk investments.
  • Accomplished Forger
  • Bound by Blood
  • Mortal Adoration
  • Confidants
  • Carefree
  • Forever Infamous (No Dread Decay has been moved to Intimidation Focus)

PERK HIGHLIGHTS
5 out of 288 Lifestyle Perks shown.











Veritas alters the game files listed below. Files prefixed with (127) are not completely overridden by the mod; instead, specific objects within them are modified by key name alone.

  • Every game file in \common\lifestyle_perks

  • \lifestyles\00_lifestyles.txt

  • \focuses\(127)_lifestyle_focuses.txt
  • \important_actions\(127)_lifestyle.txt
  • \scripted_triggers\(127)_scripted_rule_triggers.txt
  • \scripted_triggers\(127)_lifestyle_perk_triggers.txt
  • \scripted_triggers\(127)_lifestyle_triggers.txt

  • window_character_lifestyle.gui
  • hud.gui (Veritas only overwrites this to fix a minor interface bug, safe to overwrite or delete if needed)

Veritas also overrides the Raider trait to inject flags for the Spoils of Man perk. This change is also made indirectly. No changes have been made to 00_traits.txt.





Several translations have been made by the community. Search the Workshop if your language is not listed here.







All of my mods are completely free to use. You can patch, edit, or change anything that you like. You don't have to ask me for permission.





Crusader Kings III and its assets are owned by Paradox Interactive.
Fondamento is licensed under the SIL Open Font Licence.



热门讨论 查看全部(4)
27
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12 月 5 日 上午 5:56
置顶: Bug Reports
idm
15
12 月 11 日 下午 12:51
置顶: User Suggestions
idm
1
2024 年 10 月 7 日 上午 11:10
Russian Translation
nonniks
207 条留言
LikeABith 12 月 8 日 下午 6:22 
@DrakeSteele I just tried Additional Lifestyles with the mod and it works. The only thing is - additional lifestyle perks sit on their own tree on the left and aren't integrated with the "pick and choose" traits. But you can still use both.
DrakeSteele 12 月 7 日 下午 4:37 
Sleepless Homunculus had a good suggestion. Repeatable might be difficult to code though, compared to just adding another row separated at the bottom of like 10 bubbles that one can buy points in that stat up to a max bonus to limit the ceiling.

Anyhow, just found this mod, is it compatible with some of the following that I'm using in my current playset:
More Lifestyles
Additional Lifestyles
Scrollable Lifestyle Window
BCK - Dynamic Lifestyle XP (ML)
Prince of Crows 11 月 28 日 上午 3:42 
Adding onto my prior comment, It seems its the Improved Witchcraft mod that affects more of the Child traits when activated along with this mod. I also found sometimes one character will have the bars and another wont when choosing an education focus with the same child traits, though the mentioned traits almost exclusively have the issue.
Prince of Crows 11 月 28 日 上午 3:25 
I have found a bug that occurs with this mod. Children traits (in particular Rowdy and Curious) don't seem to apply bonuses to their aligned education traits. When you click on the button to choose a childs education focus the red and green alignment bars don't appear. It may be that the bars arent appering and the bonuses still apply, but as it still happens for some of the traits I persume the bonses are not applying. When I first noticed the issue, it was happening to Charming and Rowdy (when I had my full mod list), after isolating this mod it only happens to Curious and Rowdy, so there also may be other conflicts affecting it as well outside of the base issue.
Thentity_yt 11 月 27 日 下午 1:04 
Possible de faire la trad FR ?
Dnasis 11 月 25 日 上午 7:18 
@Sleepless Homunculus

That's what the game rule to add skill every 5 years is for. Additionally, nearly every lifestyle tree (except Wandering which is based on points of interest) features a perk that increases the skill based on fame, and at least one other perk that adds skill in other ways. For instance, +diplomacy from alliances, or +martial from devotion or battles. Learning is particularly valuable as it provides multiple skill increases, even +wandering xp.
Sleepless Homunculus 11 月 25 日 上午 12:24 
Suggestion:
Add a repeatable option to spend a perk point to increase the stat, makes reaching higher skill tiers more reasonable.
The current system makes a bad character even more frustrating to play.
Rudolf君无 11 月 21 日 下午 1:39 
Can you add experience points for full level lifestyle lock?
Rudolf君无 11 月 21 日 下午 1:36 
Building message pop-up window cannot be closed
KosmasKeletzis 11 月 16 日 下午 12:01 
I would guess this mod and the dynastic legacies are not compatible with AGOT right?