Project Zomboid

Project Zomboid

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[B41/B42] Day One (Bandits)
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内容描述词: 常见成人内容, 频繁出现暴力或血腥
文件大小
发表于
更新日期
202.042 MB
2024 年 9 月 11 日 上午 8:32
6 月 11 日 下午 12:08
27 项改动说明 ( 查看 )

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[B41/B42] Day One (Bandits)

描述
Day One
Day One is a prelude that immerses you in the first day of the zombie apocalypse. Picture yourself amidst the initial chaos as the dead begin to rise. People are scattered, desperately seeking safety or fighting for their lives. Violence intensifies until the government, in a final attempt to restore order, resorts to extreme measures to contain the virus.

After 24 hours — if you survive — the chaos will subside, but the world will be drastically different. This marks the beginning of your journey in a collapsed world.

This mod is brutal and fairly hard. If you are looking for a challenging and very immersive start, you may like it.

It is compatible with both single-player and multiplayer modes. MULTIPLAYER is very demanding and it will work only in local network probably.

Read about Compatibility before posting bug reports. If you have errors despite removing incompatible mods, post error messages.

Check the Bandits Discord[discord.gg].

B41 vs B42
This mod works for B41 and B42 however, B41 version lacks some of the features that B42 has. B41 also runs using the legacy Bandit engine so it lacks many features and fixes that new version provides. I do not develop B41 version nor do I support it (I will not be answering questions and requests). If you want to use B41 version note that you must also subscribe to Bandits Legacy mod.

Mod id
Game version
Requires
Game modes
Active Development / Support
BanditsDayOne
B42
Bandits2
Day One solo B42
yes
BanditsDayOne
B41
BanditsLegacy
Day One solo B41, Day One Multiplayer B41 (works poorly)
no

How to use this mod
  • You should always start a new game with this mod. Adding this mod to an existing save or server after the first day of the apocalypse has passed will not work. In multiplayer, it is advised that all players start simultaneously to experience the events together.
  • Although all events in this mod run from a predefined schedule, every start experience will be different because starting parameters have huge impact on how the game progresses. If you want chaos as this mod promises, you should start in the city with high population. It's best to create a sandbox game with population factor 1.5 - 2.5. You can also add more cars.
  • Starting day and hour should be default. Day length should be set to 1 hour (2 hours is acceptable but will make things a lot less intense), other options not recommended.
  • You can tune intensity of some of the features of this mod in the sandbox settings. Mod must be enabled in the game itself to see sandbox option.

Initially all spawned NPCs are friendly unless attacked by the player. This includes various civilians and government forces. However, after some time you will encounter hostile groups such as inmate escapees, criminals or even psychiatric hospital patients. Your job is simply to survive but also to be prepared for facing the enemy which may find you[/b].

This mod utilizes the Bandits mod as an NPC engine to introduce non-zombie characters to the game. The compatibility of this mod is practically identical as the Bandits mod compatibility. If you run into errors, check Bandits mod guidebook compatibility section.

There is a lot of action, the performance may be impacted, but on a decent PC it should work. The performance will mainly depend on the starting zombie population size.

Credits
Mod poster: Ravense

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Comments section warning:
Excessively vulgar comments, rude comments, demanding tone comments will be removed.

Workshop ID: 3329251514
Mod ID: BanditsDayOne
热门讨论 查看全部(117)
391
142
10 月 7 日 上午 6:40
置顶: WEEK ONE MOD
Slayer
144
4
10 月 19 日 上午 3:21
置顶: SUGGESTIONS
Slayer
8
6 月 11 日 上午 11:15
(B42) Error spam issue
kod77
2,489 条留言
anotherbettyben 9 小时以前 
Don't use this mod. It broke our entire game.

I'm playing with my friends, we've spent a whole week polishing our base and collecting loot. At the first day, we set up in a good house, and the nuke SOMEHOW drops EXACTLY on our house. Which is fucking stupid. I get if it falls in the starting city, but not DIRECTLY over our heads.

And then, almost a month deep in the game, we move bases with all our loot. And the same bomb effect blows up our ENTIRE BASE with ALL of our loot. My guess is that this mod messes with the thunderstorm weather, because there was lightning before our base blew up.

TL;DR: Don't use this mod. It's unfair, and it fucked up a whole in-game month of gameplay.
Hüds 9 小时以前 
DON'T INSTALL THIS MOD
Kurisu 10 月 27 日 上午 2:21 
this mod is not working, npc dont spawn
Maple 10 月 19 日 上午 5:54 
@Meatshield i think youre thinking of week one i dont believe day one has the ability to disable the nuke i could be wrong correct me if i am :D
Meatshield 10 月 15 日 上午 7:24 
open up sandbox mode with it, you can disable the nuke there.

Anyone else having issues with trailers? Unable to spawn them in debug/bikini tools. And have not seen a single one spawned in the overworld
RATO_BR 10 月 11 日 上午 11:44 
Yeah, please add an option to disable the nuke, it's kind annoying.
XompyFyRats 10 月 9 日 下午 4:33 
Update the nuke please. The current nuke is kinda annoying. It would be great if you'd use the same nukes from week one and the same fallout, or atleast make an option to turn it off..
Leroy Sinclair 10 月 6 日 上午 4:42 
update
Zark 10 月 4 日 上午 4:07 
This mod does not work, no npc spawn except bandits raid
Max Payne 10 月 1 日 上午 11:31 
DannyTaktical must be an issue after the 42.12 update. I hope Slayer fixes it soon.