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Since both the original game and the mod already include reflex sights (a.k.a. red dot sights), that category is covered, so adding more of the same isn’t a top priority at the moment. That said, I’ve got ideas for the next CQC sight and other categories, though you’ll have to wait to see what they are. ;)
The updates mainly focus on quality over quantity; the aim is to avoid redundant content or anything that feels out of place with the game’s original time period or theme.
One question - rails not compatible with marksman scope? At guide it listed in class names (like Akol_MosinMount_MK4Optic), but in game not work and not appear in admin panel
Additional reference:
- https://simonvic.github.io/sUDE/tutorials/2/
- https://github.com/simonvic/sGunplay/blob/main/config.cpp