安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Youtube 上 



Since both the original game and the mod already include reflex sights (a.k.a. red dot sights), that category is covered, so adding more of the same isn’t a top priority at the moment. That said, I’ve got ideas for the next CQC sight and other categories, though you’ll have to wait to see what they are. ;)
The updates mainly focus on quality over quantity; the aim is to avoid redundant content or anything that feels out of place with the game’s original time period or theme.
One question - rails not compatible with marksman scope? At guide it listed in class names (like Akol_MosinMount_MK4Optic), but in game not work and not appear in admin panel
Additional reference:
- https://simonvic.github.io/sUDE/tutorials/2/
- https://github.com/simonvic/sGunplay/blob/main/config.cpp