Crusader Kings III

Crusader Kings III

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Extra Custom Strong Seeds
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4.534 MB
2024 年 8 月 26 日 下午 8:05
9 月 16 日 下午 1:49
35 项改动说明 ( 查看 )

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Extra Custom Strong Seeds

描述
The strong seed mechanic now affects houses and not dynasties. This means that your new cadet/bastard branch is now able to have a different custom strong seed compared to the rest of your dynasty. The new Custom Strong Seed Creator decision will also make it easier to create new custom strong seeds.

This mod adds the following extra options in the Custom Strong Seed Creator:
1. Skin tones
2. Complexions
3. Body hair
4. Remove beard option:
- Your starting character will get "no beard" as custom beard, but it won't replace your current beard, so you will have to manually change this. Your character's future descendants will however not get beards.
5. All hair dyes as custom strong seeds alongside a few others
6. More eye colour variations
7. More height options
8. Pointed and slightly pointed ears
9. Body shape options
10. Eye colour saturation options
10. Aging type options
11. Hair aging type options
12. Custom Strong Seed Creator decision

How to access the Custom Strong Seed Creator?
- You can create a custom character and start the game without adding the House Customizer trait, then an event window will pop up, which allows you to set up your own custom strong seed.
- If you do add the House Customizer trait during ruler designer, then you will experience a different event chain, which does not offer you the option of creating your own custom strong seed.
- You can at any point during your game open the Cusom Strong Seed Creator by using the associated decision.

The skin colour saturation option has been removed and each skin colour now has an average saturation.

Load after A Game of Thrones mod.

Compatible with:
- A Game of Thrones, v. 0.4.12.1
- Crusader Kings, v. 1.17.0.1

Link for AGOT+ compatch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3319509688

Link for Legacy of Valyria compatch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3438266864
139 条留言
Vseman 11 月 13 日 上午 9:27 
NIce! Happy teaching to you mate! lots of patience haha
bardurh  [作者] 11 月 12 日 下午 1:06 
The update will take some time, sorry. I have just started to work as a teacher, and the preparation for each class takes up a lot of my time. I will work on updating the mod as soon as I can.
a'xl 11 月 12 日 上午 5:49 
update pls, bug with artefact btw
Slimane 11 月 2 日 下午 6:48 
I'm also very excited for the base game version.
Roktuti 11 月 2 日 上午 2:20 
@bardurh wow i'm actually looking foward to the base game version so I’ll finally be able to conquer the world with my redhead dumbo-eared army lol
Vseman 10 月 14 日 上午 1:30 
@Aour dunno how I can share it here? You can add me on discord and i'll send you the screenshots, i've got the same username
Aour 10 月 13 日 下午 12:26 
@Vseman What's your modlist if you don't mind me asking? I had to disable AGOT and some other mods because of that bug
franz 10 月 12 日 下午 5:08 
@bardurh Thank you for the response. I'm looking forward to that. More power to you!
Vseman 10 月 12 日 上午 9:32 
@Valyar I've had this problem as well and it might not be necessarily this mod that's causing it. Another person helped me out by saying that sript heavy mods tend to overload ck3 and especially it's agot version, which can lead to such problems, like artifacts being invisible.
Currently I'm playing even with AGOT+ and everything's fine, because I've sorted out my load order and disabled all the mods that aren't up to date
Valyar 10 月 12 日 上午 9:13 
this mod conflict somehow with the artifacts in game, rendering all the objects/icons invisible. I've disabled agot+ and other icon mods to be sure and it keeps happening. not sure how is it possible but it does