Crusader Kings III

Crusader Kings III

Extra Custom Strong Seeds
139 条留言
Vseman 11 月 13 日 上午 9:27 
NIce! Happy teaching to you mate! lots of patience haha
bardurh  [作者] 11 月 12 日 下午 1:06 
The update will take some time, sorry. I have just started to work as a teacher, and the preparation for each class takes up a lot of my time. I will work on updating the mod as soon as I can.
a'xl 11 月 12 日 上午 5:49 
update pls, bug with artefact btw
Slimane 11 月 2 日 下午 6:48 
I'm also very excited for the base game version.
Roktuti 11 月 2 日 上午 2:20 
@bardurh wow i'm actually looking foward to the base game version so I’ll finally be able to conquer the world with my redhead dumbo-eared army lol
Vseman 10 月 14 日 上午 1:30 
@Aour dunno how I can share it here? You can add me on discord and i'll send you the screenshots, i've got the same username
Aour 10 月 13 日 下午 12:26 
@Vseman What's your modlist if you don't mind me asking? I had to disable AGOT and some other mods because of that bug
franz 10 月 12 日 下午 5:08 
@bardurh Thank you for the response. I'm looking forward to that. More power to you!
Vseman 10 月 12 日 上午 9:32 
@Valyar I've had this problem as well and it might not be necessarily this mod that's causing it. Another person helped me out by saying that sript heavy mods tend to overload ck3 and especially it's agot version, which can lead to such problems, like artifacts being invisible.
Currently I'm playing even with AGOT+ and everything's fine, because I've sorted out my load order and disabled all the mods that aren't up to date
Valyar 10 月 12 日 上午 9:13 
this mod conflict somehow with the artifacts in game, rendering all the objects/icons invisible. I've disabled agot+ and other icon mods to be sure and it keeps happening. not sure how is it possible but it does
bardurh  [作者] 10 月 12 日 上午 8:45 
@Vseman I will tak a look at it. Thank you for letting me know.

@franz It does not, sorry. I am however working on a version for the CK3 basegame, since the AGOT team had given me permission.
franz 10 月 11 日 下午 1:48 
Hi, does the mod work on CK3 base game? I don't plan on using AGOT
Vseman 10 月 4 日 上午 5:56 
I looked some more into it and it seems like the max height value in the ruler designer corresponds to 0.5 in the files, while gigantic height in the presets of the custom seed menu is 0.2. I tried to just modify it for myself, but the game now crashes, I hope you'll add this tier
Vseman 10 月 3 日 下午 2:53 
Hi! Can we get a max height option? Currently choosing the max option of 'gigantic height' makes kids be 190cm or 200cm at best, while tha max option when creating your own character is 220, is there a way to get this max? Would really appreciate it
bardurh  [作者] 9 月 20 日 下午 3:12 
@Seraphine There is no need for a new update. Everything should work as intended.
Seraphine 9 月 17 日 下午 12:43 
Question: The game is updated again, but I think it was just bug fixes, so it requires an update again?
bardurh  [作者] 9 月 16 日 下午 2:47 
The mod and the compatches have now been updated and new variants of purple eyes have been added. The red and yellow eyes have also been changed due to the updated colour palette
TDogOrtiz1175 9 月 14 日 上午 3:33 
hoping for a update soon as this mod is a personal must have. No rush of course, thanks for your work.
Eragon PYRUS 9 月 10 日 上午 1:32 
Yes it needs because color palette changed. With change of color palette strong seeds don't work correct
Miketantinople 9 月 8 日 上午 7:20 
Does this mod need an update? I remember when I click on the strong seed decision, the houses which already have strong seeds have their trait displayed on the decision page, but just now I found nothing displayed anymore. Did you hide it intentionally or is it broken rn?
Defaire 9 月 3 日 下午 3:54 
Thank you!!!
JMAC2025 9 月 2 日 下午 2:08 
Is there any way to get this mod to work with the base game? Would love to differentiate my dynasty from others.
Lucius Aurelius Severus 9 月 2 日 上午 6:56 
lovely
bardurh  [作者] 9 月 1 日 下午 8:39 
The mod has now been updated and the eye colour saturation option is available once more.
Defaire 8 月 31 日 下午 11:49 
Thank you for adding the Eye Color back in the next update! Your mod is a must
RogiVotangi 8 月 24 日 上午 11:30 
Hi! Please update. New visible disfigurements are not displayed
bardurh  [作者] 8 月 23 日 上午 11:15 
@Lucius Decimius Aurelius I can add it again! It will be added again in the next update
Lucius Aurelius Severus 8 月 23 日 上午 11:08 
will the eye colour saturation options coming back?, i was really enjoyed that feature :)
bardurh  [作者] 8 月 22 日 下午 2:45 
@HEX : Offender No, sorry.
qwerty 8 月 22 日 上午 11:17 
Would this work on basegame?
bardurh  [作者] 8 月 22 日 上午 5:34 
@TDogOrtiz1175 Thank you for the feedback - I appreciate it! I have now uploaded a new version of the mod, which should fix the issues that you listed.
TDogOrtiz1175 8 月 21 日 上午 1:02 
i was going to upload a screenshot but its seems i can't so i will just describe the best a can. when you click on a county it will say county in the same realm as you or various different things. i guess its a new feature as this mod breaks it
TDogOrtiz1175 8 月 21 日 上午 12:58 
after the new update having the mod enabled causes debug txt to show up under county for some reason
ShayOneTime 6 月 29 日 下午 8:33 
Update: I'm pretty sure the issue was the AGOT: HOTD House Velaryon mod. Once I disabled it the skin colors appear correctly. I used to be able to use both but not anymore. I choose your mod if that's the case lol
ShayOneTime 6 月 29 日 下午 6:31 
I've tried it at the very top and the very bottom of my load order. I'll try to load it by itself to see if that's the issue as well! It was working fine before the last update
bardurh  [作者] 6 月 29 日 下午 5:45 
@ShayOneTime What is your load order? There are a lot of skin colours. The darker skin colours should be present, but I will take a look at it. The skin colour saturation will either make your character more or less saturated, which will lead to them becoming more orange.
ShayOneTime 6 月 29 日 下午 4:59 
All skin colors display as pale and turning up the saturation only makes my character orange. Am I missing something?
bardurh  [作者] 6 月 29 日 下午 4:17 
@juanhe2440
This submod isn't designed for vanilla CK3 and won't work without the AGOT mod, so I'm afraid I can't really answer that question - sorry!

@Galleta
The submod has been updated and should now work with the latest AGOT version. The other compatches are still waiting on updates to their respective mods. I did upload new versions of the compatches earlier today before I realized AGOT had updated (it was updated on the 28th, but I wasn’t aware), so I’ll likely need to update them again soon.

@fateless32
If you're referring to the mod’s picture, you're right—it was generated using an AI tool. I'm not a graphic designer and didn’t plan to create original artwork myself. I understand that might not be ideal for everyone, but I don’t have plans to change it. That said, if you’re interested in creating a new image or logo for the mod, I’d be more than happy to feature it. Let me know!
fateless32 6 月 25 日 下午 6:34 
A justified font size 20 on Canva would look better than the AI eyesore you assault my workshop page with. My first ever comment to tell someone to at least have half the decency to be ashamed of the soulless bastardization of crayon coloring that masquerades as "art".
Seiki 6 月 19 日 下午 6:15 
Is this working right now or is it in need of a fix? I try to change hair colour and it always keeps showing the same colour.
Seraphine 6 月 16 日 下午 5:37 
Question: In the vanilla game of CK3, how would trait inheritance work between two characters with strong seeds? How would strong seed traits be inherited in that case?
Ahura 6 月 8 日 上午 2:05 
@bardurh: thank you
bardurh  [作者] 6 月 7 日 下午 1:08 
@Ahura I can however see that the AGOT mod has been updated - especially its GUI and localization issues, which will probably have an impact on my submods.
bardurh  [作者] 6 月 7 日 下午 12:58 
@Ahura: Thanks for the question! I’ll look into what might be causing the warning text. That said, you should be good to use the mod if you're playing as a custom character who is also a Targaryen bastard cadet founder. It should work without any issues.

However, if you’re using a pre-existing character like Aegor Bittersteel, the mod won’t work. In that case, you’ll need to get an heir and apply the custom strong seed to him/her. His/her children will inherit it.

Let me know if that clears things up!
Ahura 6 月 7 日 上午 9:03 
@bardurh: The warning text in game the custom strong seed mentions it not working correctly if you're playing from certain dynasties. If I've already created a bastard branch am I safe to then use the strong seed.

For instance my character is a bastard from house targaryen, I had a child and have created a bastard branch. Can I go ahead and make a custom strong seed.
Ahura 6 月 7 日 上午 8:51 
@bardurh: i see now i misunderstood.

I didn't realise your previous comment about dating was from two days before the last update. I can't believe I've been avoiding the mod waiting for an update.

It's absolutely not your fault I feel very silly. However get to use the mod so Yaaayyy

Thank you very much, the mod looks amazing.
bardurh  [作者] 6 月 7 日 上午 7:39 
@Ahura Yes, it is updated - sorry for not giving notice!
Ahura 6 月 7 日 上午 4:11 
@Raven Lee: it updated? did i miss something.
Raven lee 6 月 6 日 下午 9:29 
@bardurh thx for update
bardurh  [作者] 5 月 26 日 上午 4:18 
@reptar The mod hasn’t been updated for some time, which causes the issues. I will be starting to update it today or tomorrow.