RimWorld
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Ancient urban ruins
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Mod, 1.5, 1.6
Bestandsgrootte
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77.245 MB
24 aug 2024 om 6:04
20 jul om 6:26
96 wijzigingsnotities (weergeven)

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Ancient urban ruins

Omschrijving
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Populaire discussies Alles weergeven (76)
312
5 dec om 6:54
BELANGRIJK: BUG REPORT
mo
4
8 aug om 4:56
Vehicle support for Vehicle Framework
.wolf
2
26 nov om 21:37
Elevators don't work. Is there some way to haul bulk items up?
Lady Vykeen
1.578 opmerkingen
TigerCheese 7 dec om 20:23 
@Hppn go to medical tab > operations > add bill > administer regeneration injector
Hppn 6 dec om 20:05 
Is there any way to inject downed pawns with the injectors like the regeneration ones?
Pingas Pincher 6 dec om 17:30 
I'm not sure why, but it's added all these buildable logos as well onto my building-> structures tab. I don't really know why I've got access to all of these, esepcially whilst I'm neolithic. I also don't like having the levels tab take up another spot in my bottom shortcuts bar.
TigerCheese 6 dec om 12:06 
@Cronos I was noticing that too, I just made a stockpile at the entrance and hauled everything there first. Getting the items out doesn't take so long then.
Cronos 6 dec om 5:35 
will it have a patch with pick up and haul? just get 1 item from underground when u still have capacity really anoy me
Pabs :D 6 dec om 2:57 
Anyone else getting a huge tank in performance when going down one level on any of the maps? Before loading a downstairs level performance is solid no problem, when a lower level is loaded the game comes to a crawl, all speeds behave like speed 1, never had this happen before. I tried searching around and this might be a problem only i have though /:
charple hl2 29 nov om 21:00 
Really love the mod, but is there an option to replace or remove the added valuables and weapons?
PeeShooter 28 nov om 15:54 
Is there any work around to make raiders spawn even tho your pawns are underground?
Senor Smoke 28 nov om 4:18 
playing this with the "harder loot" mod that puts acidifier on enemies breaks the insects in the underground levels. i have to activate god mod and manually remove the acidifier from every insect and every injury they've sustained (well, most but i cant tell which ones i have to remove) otherwise they're immortal
wdsjminecraft05 27 nov om 23:42 
非常好mod,体验非常不错,在考虑围绕这个mod做一个边缘捡垃圾游戏包