边缘世界 RimWorld

边缘世界 RimWorld

远古城市废墟
1,550 条留言
Jackcat2310 1 小时以前 
is there a way to reduce spawns? its so stupid how when you enter every floor, theres a massive battle going on with bugs, soldiers, and mechs.
Meme D. Lord 15 小时以前 
The walls being non destructible locks you into some off the buildings.
Neosuduno 10 月 24 日 下午 8:42 
Are most of the weapons supposed to be unsellable? I have a ton of good weapons made from the parts of poor ones I salvaged, along with Composite Flak Suits, and only Liquidators buy them.
Sanakara 10 月 20 日 上午 6:10 
alright, now I got it. it is about priorities. if I forbid all of the standart meds, the pawns start to use those ruin meds, but you hav also to understand, that salewa and grizzly kits count as glitter meds. thats all abit weird and overcomplicated. I wish, we could just say, use this one or use at least meds with a tending quality over/under %. that could make alot easier.
Sanakara 10 月 19 日 下午 7:40 
nope, the pawns just using herbal meds for "herbal or worse" and industrial meds for "industrial-tech medicine or worse". they never touching those ruin meds and I can not force them to do so or set sth. So... I would appreciate if you could tell me how you doin that, I have no clue and can not see any option, settings, or what ever.
Koi 10 月 19 日 下午 3:48 
Like regular medkits, bro VVVVV
Sanakara 10 月 19 日 下午 3:21 
Still have no clue how to use the meds in this mods... the salewa kits and so on. any hints by someone?
Strigt 10 月 16 日 下午 9:37 
@vexxn0va Seems to work fine with MultiFloors. Structures from both mods just create their own separate instances of levels.
I tested the stairs and ladders of MultiFloors next to the escalators and lifts from AUR and they created their own independent areas, ie not connected nor related to one another.
I even tested a ascending ladder inside an escalator and it just made another underground level.

I didn't test extensively so it may still break when you use your modlist.
vexxn0va 10 月 12 日 上午 5:40 
Is this compatible with Multi-Floors, or does it conflict with eachother too much?
Bastard of Muppets 10 月 11 日 下午 9:33 
The maps are amazing. Fantastic mod! I'm never playing another colony without this
jnelson7777777 10 月 11 日 下午 7:38 
First of all, I wanted to say that this mod's level of content and detail is awe-inspiring! I've loved it for a while.

That being said, a location from this mod popped up for a random quest (I think it was the shopping mall)? I decided to move my one pawn in and make this map my new base (several days after I first visited the location).

However, now that I've set up, well-equipped pawns spawn every day and attack me, without even a raid announcement. Is this a deliberate tool to evict players and prevent us from building our bases in your maps?

If so, may we at least have the option to turn these endless attacks off? Your maps are awesome, and I'd love to at least have the chance to invade and settle there full-time.

Thanks!
ionizedJackal 10 月 11 日 下午 6:20 
im having a weird thing were i cant caravan out of there is that normal i have to have everyone leave by the edge
Rex705 10 月 10 日 上午 8:21 
None of the locations are showing on the map. I get the quest from reading the maps but there is no option to jump to location and the world map shows no locations.
celov_ 10 月 8 日 上午 1:02 
有关跨楼层的AI,能不能使小人满足需求的优先级>做完当前层的所有工作?小人在科研或是加了其他空闲时间娱乐类型的模组情况下就不会主动切换楼层吃喝或者娱乐
tyrifv 10 月 3 日 下午 1:15 
Why did all the modded locations disappear from my map, leaving only vanilla ones? Locations like factories, etc., are gone, even though the mod is installed and working correctly. The custom scenario with spawning near the bunker works fine – it spawns the bunker correctly – but there are no locations on the large map.
sanji 10 月 3 日 下午 12:59 
honestly i dont get why the lego sets are in this mod its literally just a eye sore i havent used that on my machining once just a complete waste of space and time
✚ Mariel ✚ 10 月 2 日 上午 3:41 
Those injection things that act like healing mech serums are a bit OP...
ligniantations 9 月 29 日 下午 6:15 
good mod just adds a lot of stuff you may not want including unwanted additions to the ui...i'm sure there's ways to disable that stuff but its just not what i come to something like this for
HungryTGUY 9 月 25 日 下午 3:39 
Hmm one of the mall maps looks familiar, where have I seen it before? Speaking of which, Grand Ohio Mall in project zomboid is one hella fun map.
kingrevolucion12 9 月 25 日 上午 6:51 
Will they add more maps? Or has the project stopped completely?
veoba 9 月 24 日 下午 5:26 
Can someone tell me is this compatible with RimCities?
✚ Mariel ✚ 9 月 22 日 上午 9:14 
Does this mod let enemy raiders enter underground stockpiles, or the vaults in Deadlife? Would be cool if they could attack into those
DrGestalt 9 月 20 日 上午 10:59 
Thank you for making this Mod! It's really fun to explore the ruins of modern places.
e.b 9 月 17 日 上午 8:02 
Minor bug: even with "vanilla loot" enabled, there are still a few one off items that sneak into the game (e.g. armored wigs).
532158674 9 月 14 日 上午 5:48 
逃离环世界:steamhappy:
turkler 9 月 14 日 上午 12:42 
great mod!
Gaming Dog 9 月 13 日 上午 1:53 
Does it works with multi floors?
kingrevolucion12 9 月 12 日 上午 7:50 
Is there any way I can design a map, in my style, so there are more places to explore, like you did?
dhalsgns 9 月 9 日 下午 6:44 
Good day, creator. The following elements in this mod display unnecessary spaces: AM_bus stop, AM_LEGO_MediumCrane_NotOpen, LEGO_MediumCrane_Accomplish, AM_ADAR. If you have the time, I would appreciate it if you could resolve this.

尊敬的制作人,您好。该模组中的AM_bus stop、AM_LEGO_MediumCrane_NotOpen、LEGO_MediumCrane_Accomplish、AM_ADAR文件中存在多余空格。若您方便,烦请予以修正。
Totally Not Ed 9 月 9 日 下午 5:58 
I suspect this mod makes items and stone/steel chunks invisible.
James_The_Man 9 月 7 日 上午 9:57 
谢谢
mo  [作者] 9 月 7 日 上午 2:02 
地铁站生成在街区的地下
James_The_Man 9 月 6 日 下午 7:06 
哪个地图会生成远古地铁站?我始终无法让它出现。另外,生成远古地铁站的命令是什么?
这片大蒂 9 月 6 日 上午 7:24 
话说有考虑和外星人种族做联动吗,即任务地图上刷鼠鼠,美狐之类的
这片大蒂 9 月 6 日 上午 7:20 
解决了:steamfacepalm:,大地图上一定要有定居点。
这片大蒂 9 月 6 日 上午 6:59 
但在使用破旧地图时仍能正常显示任务地点
这片大蒂 9 月 6 日 上午 6:56 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
这片大蒂 9 月 6 日 上午 6:56 
这是我观看百里墨房车系列视频,打开房车内部财富反应在地图上,本mod放在最下面,只开填埋楼层设置,使用机密地图的报错。具体显示为只有任务,没有任务地点出现
Shepardina 9 月 6 日 上午 2:28 
pls remove lego from machining table, its bloating bill tab
айти 9 月 5 日 下午 7:58 
а все я нашел
айти 9 月 5 日 下午 7:54 
how to move things from the upper world to the basement
1648825304 9 月 3 日 上午 7:52 
那需要什么信息?
mo  [作者] 9 月 3 日 上午 6:19 
不要发循环部分
1648825304 9 月 3 日 上午 6:13 
这个是循环报错信息
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8CD3B617] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()

报错信息
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 860CF701] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
mo  [作者] 9 月 2 日 上午 9:31 
需要具体信息
1648825304 9 月 2 日 上午 7:47 
我试了试,一旦开启mod的自制地图,去了之后,取消地点,在读档就会报错,因为原本的地点小窗口还在屏幕上方,
kingrevolucion12 9 月 1 日 下午 12:30 
Is there any way to make a map myself? I'd like to see an abandoned ship, a hospital, a school, more varied cities, and exploration sites... The new exploration DLC left me a bit short, somewhat disappointed. I think it's up to me to do it myself
Ranger Dimitri 8 月 31 日 下午 11:44 
@brendin.watac I think it should be obvious, but when dealing with mod's that add a MASSIVE amount of content like this one. You can't just 'uninstall the mod' without making that save unplayable until it is re-enabled. That you for whatever reason felt the need to ask such a question makes me wonder how familiar you are with running mod's for Rimworld.
1648825304 8 月 31 日 上午 5:58 
请问,已经废弃地图了,但是小地图还在屏幕上方,并且依旧可以切换回去,这个是怎么处理
yololejoueur 8 月 27 日 上午 9:00 
btw im playing in multiplayer