Scrap Mechanic

Scrap Mechanic

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传奇Mod续编(创造模式)
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314.502 MB
2024 年 8 月 15 日 上午 1:08
8 月 6 日 下午 6:09
24 项改动说明 ( 查看 )

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传奇Mod续编(创造模式)

描述
【当前版本】
New Legend Mod 4.1.0 补充更新-4
详细的更新列表

【关于Mod】
不要将 New Legend Mod 3.2.3 和 New Legend Mod Continuation 4.1.0 同时启用!要么使用新的Mod要么使用老的Mod,同时启用会有意料之外的错误!

该Mod为New Legend Mod的Continuation版本,因此使用New Legend Mod制作的蓝图均可在本Mod中打开和使用。该Mod暂时还处于初期阶段,如果发现了漏洞还请积极报告出来。


欢迎各位机械师订阅由 中国 玩家团队:传奇建造队 制作的传奇Mod。这是一个综合性Mod可以满足日常建造的绝大部分需要。本Mod包含:材质方块、各种几何体、各种可互动零件、各种车辆轮胎、载具零件、威力强大的武器、各种装饰、自然景物装饰、建筑零件 和独特的传奇零件。现已支持英文物品描述!

【特别感谢】
感谢Modpack作者Durf对Mod体积优化的建议!
以及MJM Mod提供的开源座椅脚本!

【支持语言】
  • 简体中文 Chinese
  • 英语 English

【其他Mod以及自定义游戏】
可破坏版传奇Mod 【已停用】
传奇生存自定义游戏
传奇地形资产Mod 【已被原作者删除】
新传奇地形资产Mod
传奇地形资产Mod备份
更多炸弹Mod (非官方补档)

【我们的QQ交流群】
传奇建造队交流一群 537532878
传奇建造队交流二群 158484814
传奇建造队交流三群 633703984

引用自 Nyako

关于履带(4.1.0)
  1. 注意:当前的履带生成算法还处在实验性阶段,如果遇到了任何预想之外的情况属于正常现象,可以反馈给开发者
履带的使用方法:
  1. 首先给轮子连线,按照顺序连线,连成一个闭环。如果有两个1x3的轮子串联放置的情况,也可以按照顺序以Z字形连。连上的轮子代表要计算履带的轮子,如果坦克上面有很多托带轮,可以选择性跳过中间那段以减少计算量
  2. 然后放置一个履带控制器,将履带控制器连接在其中一个闭环轮子上就可以生成履带啦。注意:要连接哪个轮子也是有讲究的,整个履带的旋转和行进动画都是参照你连接的轮子的转动来进行的。所以推荐连接能和地面接触的轮子上,这样就能变相地模拟出履带和地面的摩擦力,但动轮会和履带打滑。如果连接到动轮上,可以防止动轮和履带打滑的情况,但履带会和地面打滑
  3. 在连接轮子到闭环的时候,默认推荐逆时针连接,如果你顺时针连接了,会改变履带的前方朝向
  4. 如果想要履带都朝着一个方向的话,站在坦克的左边和站在坦克的右边时,以当前视角的顺时针或者逆时针连线就行,不用特意去在意整体的连线方向
  5. 当在闭环中的一个轮子被打掉时,或者手动移除了闭环连线时,或者控制器被拆除时,履带特效会直接销毁
  6. 履带控制器尽量放在载具的主要车体上,不要放在会旋转和活动的部件上(比如,不要把履带控制器放在坦克的炮台上),因为当这些部件移动或旋转时,履带会快速抽搐
  7. 履带最终会生成在所有轮子的平均中心点上(比如一个轮子在里面一个轮子在外面,那么履带就会渲染在两个轮子相差位置的中心上),这对于一些轮子没有对齐的坦克来说需要注意一下
  8. “坦克驱动轮2”因为外形是半边的动轮,所以这个轮子不会参与平均中心点计算

引用自 APxiaosong

关于激光制导:
  1. 发射机需要设置编码,使用时需要接开关打开开关,此时激光制导模块才能直接手动切换编码。
  2. 当激光制导模块被激光编码模块连线时,编码设置由激光编码模块控制。
  3. 激光编码模块可以传递给下一个激光编码模块。
  4. 激光制导模块的制导能力启用需要连接开关或逻辑门激活
  5. 激光制导的力度和WASD模式和制导模块相同
该版本暂未修复的漏洞以及注意事项
  1. 如果发现某些功能损坏了 首先检查一下是否进入了老传奇Mod的存档内 (老传奇Mod无法兼容新传奇Mod的作品)
  2. 在一个世界内所有摄像机共用一个FOV值 请注意
  3. 如果发现新的Bug 请向开发人员反馈
热门讨论 查看全部(3)
14
11 月 20 日 上午 7:04
New Legend Mod Continuation Q&A
喵子
6
1
1 月 4 日 下午 10:44
Anomaly in the Wing/Guidance Module"
Tomek
0
8 月 20 日 上午 8:23
Remote controller and camera module
sdobenskiy
191 条留言
ImN1k0 11 月 30 日 上午 6:02 
pls make the collision of wedges smaller, current collision model causes all wedge blocks to grind against other blocks resulting for ex. tank turret with wedges grinding against chasse not being able to rotate (fant mod panels hitbox is smaller than full block and the block model which completely removes this problem)
Philipp_1710 11 月 28 日 上午 3:23 
@喵子 Hey, is there a possibility where you could create a separate addon that hast this function? or could you show US how its done? Because this one Thing would help us a lot. :)
喵子  [作者] 11 月 27 日 下午 8:21 
@Philipp_1710 Hey, thank you very much for your suggestion! That is a very cool and practical idea!

We agree that input-type digital coordinate guidance would bring great ease of use. However, our Mod currently lacks the supporting components and system infrastructure to provide the necessary digital logic.

If we were to implement digital logic, we would be forced to rely on external Mods, like "the modpack." If the end user still has to install "the modpack," then using the digital guidance features already built into "the modpack" would obviously be the more direct and efficient choice.

To maintain the independence of our Mod and avoid adding complex external dependencies, we have decided that complex guidance modules requiring extensive digital logic support will not be added to the update content in the short term.

We really appreciate your understanding and support!
Philipp_1710 11 月 27 日 上午 8:23 
Hey, could you please add a guidance module with the same properties, but instead of targeting players, it allows you to set coordinates using numeric logic for where it should go? please :D
喵子  [作者] 11 月 21 日 上午 1:05 
@Xandan Thank you for providing more information and the video. I will check the code again later to verify exactly where the problem occurs. As for releasing the old track algorithm as a separate mod, I honestly don’t really want to do that—sorry about that. You can expect that in a future update, the mod may add a “simple mode” for tracks, which might help reduce this issue.

By the way, I noticed something: the tank in your video has many road wheels, and it looks like they do not have springs/suspension systems. I’d like to ask—when wiring them, did you connect all of those wheels? A good optimization method is that if many road wheels are on the same plane and do not have suspension (no vertical movement), you can connect only from the first wheel to the last wheel, which saves the calculation load of all the wheels in between. I recommend giving this a try (if you didn’t do it this way initially).
喵子  [作者] 11 月 21 日 上午 12:58 
@welder This component was indeed included in our update plan earlier, but since no one was available to do the modeling, rigging, or animation work, it has been put on hold for now. If we receive help from someone with the relevant skills in the future, we may proceed with the update.

@сова Feedback received. However, for 1×4 wheels, they may lose a lot of comfort due to collision issues, so for now we do not plan to update them.

@Maggz We believe the current selection of tracks is already sufficient, and considering the overall size of the mod, we don't plan to add more for the time being. If more players provide feedback about this in the future, we may consider updating it.
APxiaosong  [作者] 11 月 20 日 上午 6:58 
@Monolasamo This requires a major overhaul of the UI display logic. We have understood your suggestion. This feature might be available
APxiaosong  [作者] 11 月 20 日 上午 6:56 
@#383539WHIT.EKIT.TYLC. At present, the speed limit parameters of the WASD mode will not be changed, which goes against the original intention of the balance modification
APxiaosong  [作者] 11 月 20 日 上午 6:54 
@🌌STILET RUSSIA🌌 This item has an English label, right? It's for adjusting the parameter control component
APxiaosong  [作者] 11 月 20 日 上午 6:53 
@forever_young Can work remotely
@MihailBoi51020 No compatibility tests have been conducted. Currently, the manufacturing platform cannot be used normally when the survival mode is added