Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hi,
No I do not intend to make a overhaul for IFA3 Liberation. IFA3 Liberation itself is balanced against base IFA3 from what I know with it's own scripting system for damage. Northern Fronts has a good selection of tanks for early and mid war that surpasses IFA3 Liberation.
@Saltwater Cowboy
I never added the code for the Sd.Kfz 7 to be able to tow the SPE towables... next time I get more time on this project I will add that to the update. Thanks for pointing this out
Hi, I started on some modifications to the WW2 Tanks mod awhile back specifically targeting the Panzer II to use a modified SPE Flak gun and some new sounds for that. I started on the M26 Pershing but got burnt out on the project.
I want to finish some other projects before coming back to this, I also have a Wirbelwind update to push out to use SPE guns.
Today I've released an update to update the Sd.Kfz 251 lack of towing, Tiger II and Tiger I vehicle UIs, and applied the SPE vehicle ammo counter to the Gunners of various vehicles. See the Changelog discussion!
I use ACE, SPE & IFA3 with no problems. Just make sure to disable Advance Vehicle Damage.