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Also: @mantastic you can get grain from the trees that look like Teaball trees.
Perhaps either change the existing grain based techs to require seeds via property changes instead of having separate ones, or add one of the two grains as discover-able so their techs can be researched?
In practice, two heaters are enough to raise the temperature from 10 to 20°C. I've never exceeded 20°C in a greenhouse on alba. However, I'm unable to measure the effectiveness in terms of growth.
You can place heaters but the insulation will make them rise the temperature very high, like in a carbon room.
On soil or a hard surface, no problem. The problems arise when the greenhouse is placed on a roof. It is no longer possible to create certain elements underneath, particularly those related to the water mod (showers in particular).
I especially had problems getting the builders out. They got stuck and wouldn't use the door. It's impossible to place an elevator underneath. To access it, you need either a ladder or a teleporter mod.
I also have a question: does adding heaters work properly? I would like to boost my crops, and I'm not sure of the result.