Stranded: Alien Dawn

Stranded: Alien Dawn

49 个评价
Alba
3
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
6.384 MB
2024 年 8 月 3 日 上午 11:19
4 月 8 日 上午 12:24
19 项改动说明 ( 查看 )
描述
A snow covered planet, Alba, for a new challenge in a cold region.

Further gameplay and balance changes and even new buildings and resources may be added depending on my time, suggestions are welcome.

Added:
+ Geysers - will increase the temperature around them and damage nearby creatures when they erupt
+ Bonfire - used for relaxation, increases the cold resistance after use (available in all regions)
+ Snowman kicking - relaxation and a way to destroy those snowmen (available in all regions)
- Energy Crystals grow only around geysers and can't be planted on fields, only on hydroponic racks

Changes:
- plants are taking less damage if temperature is under minimum accepted
- warmer clothes equipped at start, mainly spaceship set
- changed taming food for Ulfens and Drakkas on Alba

Buy Me a Coffee[buymeacoffee.com]
Paypal Support[paypal.me]



Version: 1.34-020
102 条留言
Sisyphus192 10 月 6 日 下午 5:06 
@lukeh_ro Possible bug (or me misunderstanding something), but when one of the dogs inflicts "A literal frost bite" on a colonist, they get +60 manipulation per bite. Seems like it should be -60 manipulation?
Omega13 9 月 30 日 下午 3:41 
For some reason my colonists are unable to unlock winemaking research even after harvesting the local cactus fruit.

Also: @mantastic you can get grain from the trees that look like Teaball trees.
Mantastic 8 月 23 日 下午 11:52 
Small suggestion. Since grain isn't possible to unlock without a survivor that knows it, it also prevents the unlocking of grain based Distillers and Antibiotics research, which can then soft lock other research in other mods dependent on them as prerequisites.

Perhaps either change the existing grain based techs to require seeds via property changes instead of having separate ones, or add one of the two grains as discover-able so their techs can be researched?
naojlofr 7 月 14 日 下午 1:57 
And on Alba or Glacius, the mod Oasis try to put an Saltu oasis (with modifications on Alba) in place of local one.
naojlofr 7 月 12 日 下午 4:27 
Sorry for the late reply. I've been busy with work and haven't been able to play much, and the "New Earth Tech" mod update has prompted me to start a new game.
In practice, two heaters are enough to raise the temperature from 10 to 20°C. I've never exceeded 20°C in a greenhouse on alba. However, I'm unable to measure the effectiveness in terms of growth.
lukeh_ro  [作者] 7 月 2 日 下午 9:56 
Boilers on wood have chimneys but I think that those are not showing indeed.
You can place heaters but the insulation will make them rise the temperature very high, like in a carbon room.
naojlofr 7 月 2 日 下午 2:38 
Good evening, I'd like to report a bug.

On soil or a hard surface, no problem. The problems arise when the greenhouse is placed on a roof. It is no longer possible to create certain elements underneath, particularly those related to the water mod (showers in particular).
I especially had problems getting the builders out. They got stuck and wouldn't use the door. It's impossible to place an elevator underneath. To access it, you need either a ladder or a teleporter mod.

I also have a question: does adding heaters work properly? I would like to boost my crops, and I'm not sure of the result.
Arctic Amanita 6 月 17 日 下午 1:19 
@Lukeh_ro any chance berries will be added to alba? My survivors would love some yogurt. :steamhappy:
DuckDich^^2 * 6 月 17 日 上午 6:50 
I have identified the reason for my problem myself. I have used the mod "Grow Hydro Cristals" and because this name has overwritten the original one (i suppose), the normal plants disapeared...
DuckDich^^2 * 6 月 16 日 下午 2:22 
I have tried to play with Glass and Greenhouse, but I encountered a problem with the silicon plants. In the past there were many of these plants on Alba but actually I am unable to create a starting area where they occur. Have you changed something?