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Also: @mantastic you can get grain from the trees that look like Teaball trees.
Perhaps either change the existing grain based techs to require seeds via property changes instead of having separate ones, or add one of the two grains as discover-able so their techs can be researched?
In practice, two heaters are enough to raise the temperature from 10 to 20°C. I've never exceeded 20°C in a greenhouse on alba. However, I'm unable to measure the effectiveness in terms of growth.
You can place heaters but the insulation will make them rise the temperature very high, like in a carbon room.
On soil or a hard surface, no problem. The problems arise when the greenhouse is placed on a roof. It is no longer possible to create certain elements underneath, particularly those related to the water mod (showers in particular).
I especially had problems getting the builders out. They got stuck and wouldn't use the door. It's impossible to place an elevator underneath. To access it, you need either a ladder or a teleporter mod.
I also have a question: does adding heaters work properly? I would like to boost my crops, and I'm not sure of the result.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456348032
I added it with Alba in mind...
I have some change that seems to fix it but I need a bit more testing, will update the mod in a couple of days and will leave another comment when doing that, otherwise there should be no persistent problem if you can live with it until then.
Hope the link works.
Log File [www.transfernow.net]
Regarding the cutting, hmm... I added recently the terrain changes around the trees but I didn't notice a lag on my side
I've noticed the lag happens when I order a character to cut something down it lags then goes back to normal. Tried mining and that didn't cause any lag.
The log files are showing file not found errors.
Is there someway I can send you the log file? I tried pasting into a new comment but it's too big.
Sirbuche, are you using the terrain recovery mod too?
I was able to replicate the problem by starting a new game and queing up a lot of cutting and mining jobs which caused it to lag really bad again. Happens everytime I start a new map and do this on Alba. You can see everything stuttering every few seconds.
Tried the other regions and no problems with them.
Bit confused why my current game seems to be running better now though. Will update if it gets bad again.
I upgraded my system recently 9800x3d, 5080, 32gb memory so don't think that is the issue.
Will check the berries...
About the lagging, hmm... Geysers may need a bit heavier processing than usual vanilla map props but didn't got other complaints till now. Is your system on the lower end of requirements? I may look into adding some settings to disable their steam or something...
I was playing this map last night and have the same where I get random lagging every few seconds. I don't get it on any other maps and tried turing down my graphics settings which made no difference. I disabled all my mods which I thought fixed it but came back again.
Also noticed a couple of other issues:
After observing Enegy Crystals it doesn't unlock so I can't plant my own.
A very minor bug I noticed is when discovering the Berrycone it says you can harvest Beefberries but shows the syrup icon instead. Doesn't impact the game in any other way as it gives you beefberries when harvesting.
here's a short video with the latest cosmetic changes around plants
Make sure steam updates the mod to the latest version (1.30-16) or go to game properties in library and verify the game files
Current save has other mods enabled lukeh_ro, want that log anyway? (I assume it's the one in Appdata/roaming/Stranded/logs that you want)
The thing is, I don't remember having the issue the first time I played with your mod a couple of months ago. Have you made change to the plants that might have caused the issue on those trees?
I'll use them for wood I guess. It's not really game-breaking, just makes getting grain a bit more challenging :D
And thank you for making this mod. Ive been having so much fun with it the past few weeks.
Terrain Recovery mod was updated and plants recovery should now be ok for Alba.
BTW, even before should have been OK just to disable plants recovery from main menu before starting new game than enable it once the game started.
I'm currently playing a game on Alba and during severe cold wave on winter when they I relaxed and only those with severe hypothermia I drafted them and moved them near the bonfire till they could relax again. I didn't lost any of them.
As far as I can tell mods are loaded in the order they are enabled but I may need to know what's the other mod in conflict