Timberborn
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TimberApi
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13 lipca 2024 o 4:30
31 maja o 5:13
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TimberApi

Opis
TimberAPI supports modders to create new content in Timberborn.

Featues
  • Custom bottombar, providing customization options based on specifications and better Tool acces for modders.
  • SceneManager to check what scene is active.
  • Extended default options for IObjectLoader.
  • SpecificationGenerator, this gives the ability to generate specifications within code.
  • Changed the lifecycle of PrefabCollection so it's loaded before any other SingletonLifecycle.

Breaking changes

Bottom bar
The rework of the bottombar can cause crashes or not showing custom Tools that are implemented the original way.
Modders that want to add custom tool should implement it with TimberApi otherwise it won't be compatible when TimberApi is installed.

This is a technical limitations how the base game bottombar is build and TimberApi can't fix this issue.
Note: This problem already existed since Timberborn update 3.
Popularne dyskusje Zobacz wszystkie (2)
13
3 lipca o 12:53
TimberApi ERROR.
MacArni
9
25 lutego o 12:22
Update 0.7 experimetell
Granatapfel
Komentarzy: 165
City Builder 31 sierpnia o 6:53 
@James This is not technically a mod, it's a mod helper that mods need to run properly. So, unless you have a mod that says it needs this, then there is no reason to install it. but if you feel the need to install it just like other mods then just subscribe to it. It does nothing on it's own, to use it, subscribe to it and any mods you have installed that need it will use it.
James 31 sierpnia o 4:19 
What is this? How to use it? We need the Chinese version.
TheBloodEyes  [autor] 8 sierpnia o 11:51 
@gakera This is not possible because harmony cannot do that.
gakera 5 sierpnia o 9:27 
Error on Mac when not using "compatibility mode" but works (with degraded performance) when compatibility is turned on. Would love to be able to run without compatibility mode.

This is the exception, a null reference error in the BlueprintSystem when loading the TimberApi Tool Group Spec Service.

v0.7.10.4-797c8f3-sm
NullReferenceException: Object reference not set to an instance of an object
Timberborn.BlueprintSystem.SpecService+<GetSpecs>d__10`1[T].MoveNext () (at <>:0)
System.Linq.Enumerable+SelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <>:0)
.... System stuff skipped
System.Collections.Immutable.ImmutableDictionary.ToImmutableDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <>:0)
TimberApi.Tools.ToolGroupSystem.ToolGroupSpecService.Load () (at <>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <>:0)
Panchito Mágico 12 lipca o 5:59 
Please compatibility with Config. Factions </3
Scroller 3 lipca o 7:36 
@TheBloodEyes - Thanks for letting us know.
TheBloodEyes  [autor] 3 lipca o 1:49 
@Scroller The author fixed the issue, it was as easily fixable on his side. So everything should work now.
Scroller 21 czerwca o 6:40 
@Air - The author of that mod has said that they can't do a fix because it actually needs to be done for -this- mod.
Air 20 czerwca o 22:01 
For anyone having trouble. Right now the mod Moddable Bindito [For Modders] is causing the error with its recent update.
YemCilmaz 20 czerwca o 10:16 
+++
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T] (System.Collections.Generic.IEnumerable`1[T] singletons, System.Action`1[T] action) (at <0673fedbcca9497a90c561275f1aa775>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <0673fedbcca9497a90c561275f1aa775>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)