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I'm guessing that I'll just have to wait until the next update for the fix, for now won't be running that specific mission in my campaigns.
That's it from me for the moment, thanks for the help, I've been enjoying playing this fork of the EA-HI mod thus far.
It appears that the bug report discussion thread on github has been responded to and closed 6 hours ago:
Regalis11: "Thank you for the report! The error message seems to suggest that the item the ruin is targeting does not exist. In this case it is the data pad in the inventory of the character lost in the ruins. The issue might for example be caused by a mod overriding the character and changing which items spawn in their inventory.
Fix the crash in https://github.com/FakeFishGames/Barotrauma-development/commit/519bc8b78e46f49fd759505ddc5c287136943967 (commit in our private repo, fix will be included in a future update), but I believe the creator of the mod still needs to address the underlying issue that prevents the item from being found."
Will do, opening a discussion at the moment.
https://github.com/FakeFishGames/Barotrauma/discussions/16064
I do have to note that this bug happened on both campaign saves and mission gamemodes, tested and crashed with the same results.
Appreciate the prompt response, cheers.
That seems like a legitimate game bug, you can report it by creating a discussion here: https://github.com/FakeFishGames/Barotrauma/discussions
I can only assume the game is trying to generate a character a new quest added but is accessing an invalid index for hair/beard/moustache (due to the new character editing changes)
I will see if I can fix it. I'd suggest keeping a copy of the save to load and test later.
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61