Barotrauma 潜渊症

Barotrauma 潜渊症

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[EA-HI] Europa Moe Project + Bounce
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37.528 MB
2024 年 7 月 5 日 下午 9:29
5 月 11 日 下午 9:41
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[EA-HI] Europa Moe Project + Bounce

描述
Updated version of https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3260884719 with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2935181237
With own personal changes, i.e Male and Female both exist, and there is jiggle.

All npcs, guards, pirates, get the same treatment.
Comes with some changes to crouch and crouch walk animation as well, for tandem firing with other crew.
Compatible with Dynamic Europa, Enhanced Armaments, Europa War, Hungry Europans, and Neurotrauma

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283602208
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282926678
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283601693
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282925863
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3310642821


The health menu sprites being weirdly offset is due to game bug, which will be fixed by devs later:
https://github.com/FakeFishGames/Barotrauma/discussions/14646


Please feel free to contribute if you wish.
OG Mod: https://github.com/ToumanLin/Barotrauma-Animated

My Fork: https://github.com/lIllIIlI/EA-HI-Europa-Moe-Project-Bounce
热门讨论 查看全部(1)
1
5 月 31 日 上午 1:54
Husks Patch When?
ValorAdamant
35 条留言
1020853 9 月 21 日 下午 6:59 
What bench gets you exotic matter?
Panzerrschreck 9 月 11 日 下午 5:48 
Could we get a compatibility patch with the Enhanced Reactors mod? The modded Rapid Fissile Accelerator doesn't take the modded ammunition from that mod, and when attempting to put a fuel rod into it, it just fires the entire fuel rod as if someone threw it.
molodets-90 8 月 9 日 上午 1:58 
I found some bugs with Enhanced Armaments with display of some helmets. Any tips to fix it?
myshkat_ 7 月 26 日 下午 6:51 
Does this fork also have the same clothes models as the original "[EA-HI] Animated Barotrauma with male characters"?
Keloggo 5 月 12 日 上午 7:24 
I've tested the same bug even after reinstalling and updating this mod from today's changes, and the same crash still happens(even the crash log is still the same).

I'm guessing that I'll just have to wait until the next update for the fix, for now won't be running that specific mission in my campaigns.

That's it from me for the moment, thanks for the help, I've been enjoying playing this fork of the EA-HI mod thus far.
Keloggo 5 月 12 日 上午 7:23 
@D
It appears that the bug report discussion thread on github has been responded to and closed 6 hours ago:

Regalis11: "Thank you for the report! The error message seems to suggest that the item the ruin is targeting does not exist. In this case it is the data pad in the inventory of the character lost in the ruins. The issue might for example be caused by a mod overriding the character and changing which items spawn in their inventory.
Fix the crash in https://github.com/FakeFishGames/Barotrauma-development/commit/519bc8b78e46f49fd759505ddc5c287136943967 (commit in our private repo, fix will be included in a future update), but I believe the creator of the mod still needs to address the underlying issue that prevents the item from being found."
Keloggo 5 月 11 日 下午 10:36 
@D
Will do, opening a discussion at the moment.
https://github.com/FakeFishGames/Barotrauma/discussions/16064

I do have to note that this bug happened on both campaign saves and mission gamemodes, tested and crashed with the same results.

Appreciate the prompt response, cheers.
D  [作者] 5 月 11 日 下午 8:56 
@Keloggo
That seems like a legitimate game bug, you can report it by creating a discussion here: https://github.com/FakeFishGames/Barotrauma/discussions

I can only assume the game is trying to generate a character a new quest added but is accessing an invalid index for hair/beard/moustache (due to the new character editing changes)
I will see if I can fix it. I'd suggest keeping a copy of the save to load and test later.
Keloggo 5 月 11 日 上午 5:40 
(Error log cut in half due to 1000 character steam comment limit)
Keloggo 5 月 11 日 上午 5:39 
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61