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I'm guessing that I'll just have to wait until the next update for the fix, for now won't be running that specific mission in my campaigns.
That's it from me for the moment, thanks for the help, I've been enjoying playing this fork of the EA-HI mod thus far.
It appears that the bug report discussion thread on github has been responded to and closed 6 hours ago:
Regalis11: "Thank you for the report! The error message seems to suggest that the item the ruin is targeting does not exist. In this case it is the data pad in the inventory of the character lost in the ruins. The issue might for example be caused by a mod overriding the character and changing which items spawn in their inventory.
Fix the crash in https://github.com/FakeFishGames/Barotrauma-development/commit/519bc8b78e46f49fd759505ddc5c287136943967 (commit in our private repo, fix will be included in a future update), but I believe the creator of the mod still needs to address the underlying issue that prevents the item from being found."
Will do, opening a discussion at the moment.
https://github.com/FakeFishGames/Barotrauma/discussions/16064
I do have to note that this bug happened on both campaign saves and mission gamemodes, tested and crashed with the same results.
Appreciate the prompt response, cheers.
That seems like a legitimate game bug, you can report it by creating a discussion here: https://github.com/FakeFishGames/Barotrauma/discussions
I can only assume the game is trying to generate a character a new quest added but is accessing an invalid index for hair/beard/moustache (due to the new character editing changes)
I will see if I can fix it. I'd suggest keeping a copy of the save to load and test later.
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Boolean <get_HudIconTargets>b__10_0(Target)
Stack trace:
at Barotrauma.SalvageMission.<>c.<get_HudIconTargets>b__10_0(Target t) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Events\Missions\SalvageMission.cs:line 142
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at Barotrauma.CharacterHUD.Draw(SpriteBatch spriteBatch, Character character, Camera cam) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterHUD.cs:line 392
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 134
at Barotrauma.GameMain.Draw(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1080
Bug report: Loading into round with "Lost in Ruins" mission crashes the game
OS: Windows 10
Game version: Barotrauma v1.8.8.1
No other mods loaded, gamefiles verified, tested on multiplayer hosting
https://github.com/FakeFishGames/Barotrauma/discussions/14646
https://github.com/FakeFishGames/Barotrauma/pull/15832
The sprite offsets for the rest of sprites are gonna be a pain to do since this body does not exactly match up with vanilla outfits/bodies
| Enhanced Armaments Fuel for the Fire Expansion |
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3190189044
(Google Translate)
This line in "Weapon.xml";
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="15" requiresrecipe="true" displayname="recycleitem">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
<RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
<RequiredItem tag="smgmagazine" mincondition="0.0" maxcondition="0.1" usecondition="false" />
</Fabricate>
"smgmagazine" line in the last row should be "smgammo" like in non bouncing one, I already make this mod to local mod and change that line then I could get rid off this warning problem btw.
‖color:#9370DB‖[[EA-HI] Europa Moe Project + Bounce]‖color:end‖ Error in the fabrication recipe for "冲锋枪弹匣". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByTag (smgmagazine)".
Failed to load "%ModDir:2809175631%/Content/Items/Jobgear/TalentGear.png" {"[EA-HI] Europa Moe Project + Bounce" depends on a package with name or ID "2809175631" that is not currently installed.} + it cant find sprite with same name.
And error with Entity 'Wf_New_XDS-01_AntiGravityBall" has noname
[[EA-HI] Europa Moe Project + Bounce] Sprite "C:/Users/Saya/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3282923984/Content/items/Jobgear/Engineer/wf_pucs_R.png_female" not found!
Its from line 586 in engineer_talent_items.xml