Project Zomboid

Project Zomboid

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Vanilla vehicles animated
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126.830 MB
2024 年 7 月 4 日 上午 6:52
9 月 28 日 上午 8:19
29 项改动说明 ( 查看 )

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Vanilla vehicles animated

描述
Added animations to opening doors/trunks/hoods to vanilla vehicles.

Build 42 compatability
This mod should work with both build 41 and build 42.

If mod that were supported in build 41 get updated to build 42 - they should retain compatability. Especially ones adding more skins to vanilla vehicles (like Donny's Company Cars). Mods that introdiced more vehilce models (like Drive 90s) - might experience issues with interior and engine block textures. This also applies to Vanilla Vehicles Enhancer.

Standard Vehicles Upgrades compatability

Support mod creator
If you want to see this mod updated and expanded further - please consider supporting me on Boosty[boosty.to]
Being able to pay my bills withoug sacrificing a huge chunk of my life would mean more cool stuff I can make for this game.

Mod Compatibilities:

Small Town First Reponders - vehicles based on vanilla designs should be animated.

Snake's modpack - pimp up my ride - vehicles linked to animations.

Drive 90s - Added animations for vehicles.

Vanilla Vehicle Enhancer - Added alternative models to all vehicles affected by VVE. If you spot animated parts shape not matching the outlines on the texture - please let me know so I can fix it.

Standard Vehicle Upgrades - Compatability patch now covers SVU2 and SVU3. It requires neither as dependency and uses lua to figure out which one is active.

More immersive vehicles - Compatible, and highly recommended.

Sync vehicle animations - Compatible. Though based on some reports only final states are properly synchronised, whle transition animations remain local.

Fancy Handwork - Should work fine with base mod. Adding armor to doors speeds up animations for some reason - optional submod slows down animations even more to compensate. Unfortunatelly it also make unarmored door REALLY slow.

FAQ:
Q: Is the mod "old save safe"?
A: It should be. It does not change game data. Only models used to present this data to the player. However with VanillaVehiclesEnhancer enabled sports car "trunk" was remodelled to only be rear window frame. And a dependency was added so trunk can only be removed if the rear window is removed. If you had rear window installed but trunk missing before you enable the mod, the rear window can become visually glitched. But that still should fix itself if you get all parts installed correclty. Other than that - feel free to add or remove it midgame or mid-server.

Q: Why didn't developers handle this themselves?
A: They basically did. The interiors and "Engine block pictures" are taken from original vanilla vehicle models and textures. All I had to do was to separate one mesh with submeshes into separate meshes, add 2 keyframe animations and write a boatload of definition files to link it all together. My guess is the developers stumpled upon the problem of syncing animations across MP and decided to can the animations for now. Thankfully now we have a "Sync vehicle animations" mod to adress it. And since developers have their hands full with Build42, I helped them take this last step.

Q: There is that vanilla-like vehicle mod that might need animations too. Can you add animations to it?
A: I'd be glad to. But I am just one person and with vanilla cars I got really lucky that geometry was already set up. Processing more models that don't have doors already represented in geometry and don't have interior might take significantly longer. But feel free to start a discussion with links to mods you want me to look into.

Q: Is this mod compatable with Filibuster Rhyme's Used Cars?
A: It causes no promlems when being used alongside FR cars, but does not add animations to them. If you want to have Filibuster Rhyme's cars animated - search workshop for beta version of animated FR cars.

Q: Is PZK: VLC supported
A: Not in this mod. There are a lot of new models to be reworked. However I am making another mod specifically for PZK.. It is currently unlisted, and might not be the most bug free (though if I know of some issues I tent to postpone in progress updates till I fix them). Also if you want to help me develop it faster - please consider supporting me on Boosty.

Want to see mods being made?
Follow my Twitch[www.twitch.tv]
I plan to stream 9am till 1pm GMT every saturday. Though time might be subject to change if the audience from a different timezone is gathered.

Workshop ID: 3281755175
Mod ID: VanillaVehiclesAnimated
Mod ID: VanillaVehiclesAnimated_SVU
Mod ID: VVA_nascarlights
Mod ID: VVA_cullseats
Mod ID: VVA_slowdoors
热门讨论 查看全部(20)
139
10 月 20 日 下午 10:58
置顶: Bug reports and known bugs
Hilvon
20
10 月 22 日 下午 10:57
置顶: Supported mods and extra requests.
Hilvon
4
7 月 19 日 下午 12:47
fix new stronger armor
AHAHAHAHAHAHAHHAHAHA
974 条留言
Hilvon  [作者] 10 月 22 日 上午 11:40 
@KuDounle - this mod - no.
But in the description of that mod FAQ section you can find a link to an in-progress mod that does.
KuDouble 10 月 22 日 上午 11:26 
does this work with pzk vlc?
phxntom1213 10 月 17 日 下午 6:27 
Только что прочел новый пост от разрабов, там было про улучшение ванильных машин, они зачем то наняли Филбастера чтобы он занялся их улучшениями (при этом они прямо сказали что в 42 билде их можно не ждать). Хз чем им вот этот мод не угодил, тут всё уже улучшено и доведено до ума.
Hilvon  [作者] 10 月 15 日 下午 10:03 
@HouseTime - you would add workshop Id once into the "Workshop" list. And then add Mod Ids to the mods list.

And to save yourself a lot of headache I highly recommend getting "Mod Manager: Server" mod. It pulls the server mods configuration into a not strictly obvious place (main menu->mods->server button at the bottom->pick server from drop down list) but then you det basically same experience enabling mods as in single player, while mod manager sorts out dependencies and workshop items for you.
HouseTime 10 月 14 日 下午 4:23 
if i want to add this mod on my server, do i need to add the Workshop ID 5 times + the Mod ID's?
Arknight 10 月 10 日 下午 4:06 
Не работает почему-то.
Hilvon  [作者] 10 月 7 日 下午 10:59 
@Q - I was made aware of the issue with passenger rendering not being disabled properly when used in combinations with some KI5 vehicles. But unfortunately I am unable to pinpoint the culprit still.
Hilvon  [作者] 10 月 7 日 下午 10:57 
@Lambreket Привет.
Скорее всего дело в цепочке зависимостей которые нужны для работы брони.
Для того чтобы можно было активировать мод на анимацию брони, нужно чтобы был активирован мод на саму броню - ванильный пакет StandardVehicleUpgrades3 - Vanilla.
Для того чтобы активировался ванильный пакет нужно активировать ядро StandardVehicleUpgrades3Core.
Для активации ядра нужно активировать Tsarlib.

Если на все моды есть подписка, то проблем активации не должно быть. По описанию проблемы могу предположить что не хватает подписки на ванильный пакет.
Lambreket 10 月 7 日 上午 11:22 
@Hilvon Подскажи у меня не включаются подмоды для брони tsarlib core3. Раз 20 уже переподписывался перекачивал но все равно красным броня светится активировать не могу. Это проблема у tsarlib и core3 брони или у меня?
Q 10 月 7 日 上午 10:58 
I'm having a problem with the animations. I can see them when the character sits down and goes through the ceiling. Are they broken because of the new update?
PSDST: I enabled the option to not render passengers and it still gives an error.