Project Zomboid

Project Zomboid

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PZKVLC Animated
   
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53.862 MB
2024 年 9 月 14 日 下午 12:58
8 月 10 日 上午 8:40
11 项改动说明 ( 查看 )

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PZKVLC Animated

描述
Work in progress mod to bring animations to PZK VLC.

Currently processed:
https://docs.google.com/spreadsheets/d/1iee6fgnQuWYznu4rp7gTZD89bwgrc5afUDrykIwaetg/edit?usp=sharing

Want to see me make the mod live and chat? Visit https://www.twitch.tv/hilvon1984 I usually stream on Saturday mornings (European time). Sometimes on Sundays too.

Workshop ID: 3331128480
Mod ID: PZKAnimated
Mod ID: PZKA_Spawnlimit
79 条留言
Hilvon  [作者] 10 月 19 日 上午 2:32 
@The Origami Guru
This mod only changes the way cars are displayed and does not touch save files at all. So it is safe to add or remove from a save.
The main risk you might face is if the game changes some things about how shaders are supposed to work, then the mod might cause a crash when trying to render a vehicle. But suche a crash is not likely to cause save corruption and you would be able to continue playing after disabling the mod just fine. And so far this only happened once during 42 updates. And in 41 you are totally safe.

However please not that Spawnlimimt submod does not work retroactively. The vehicles that were already spawned in your save will remain as they are - not animated - and spawns of not yet animated vehicles would be only blocked on newly explored chunks of the map.
The Origami Guru 10 月 18 日 下午 6:59 
Is this mod safe to add to an already created map? (ie: is it gonna mess up my file?)
Hilvon  [作者] 10 月 10 日 下午 10:52 
@Joco - Maybe. But by this mod being over a year old and only now getting close to covering all B41 vehicles, you might see that expanding it to exotic cars is not likely happening soon...
rawgu 10 月 10 日 下午 10:51 
thank you for the quick answer <3
Hilvon  [作者] 10 月 10 日 下午 10:50 
@rawgu - Short answer - yes. This mod requires PZK VLC to function.

This mod would do nothing (except use up some memory for imported models and scripts) if used without base PZK VLC mod. I will eventually get to properly defining dependencies inside the game too rather than just mention them on workshop. Just been a little sloppy with it while the mod is under construction.
rawgu 10 月 10 日 下午 10:38 
Idiotic question - the mod says it requires the original mod but in game it does not have the original mod as dependency - does it need it enabled or not? I am asking because I'm running Fili with scene replacers along with no vanilla vehicle spawn mods and apparently, the PZK VLC mod is incompatible with all of those.
Joco 10 月 10 日 下午 2:27 
Does this mod also animate the pzk exotics version?
Hilvon  [作者] 9 月 29 日 上午 8:06 
@XoNiX thank you for reporting. That might happen as I sometimes move the bumper out of the way and forget to shove it back where it needs to be. I will double check it. Also there is a chance I already fixed it but didn't roll out an update since...
XoNiX #SaveTF2 #FixTF2 9 月 29 日 上午 7:06 
Greetings, I don't know if it's been reported or not, but some cars have a bumper that's duplicated on top.
For example, the Champion and the one of the pickup trucks.
Rachel L 8 月 23 日 下午 8:43 
Hey Hilvon, the pzk.DashChampion. rear bumper is waaaay higher than it should be, it doesnt seem to interefere with anything but its waaaay higher.