Starbound

Starbound

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Armor Augments Reborn
   
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26 jun, 2024 @ 6:05
29 sep, 2024 @ 14:08
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Armor Augments Reborn

I 1 samling av projectmayhem
Armor Augments Reborn Compatibility
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Beskrivning
I've created a collection to show a list of compatible mods. It should show just above the description.

Notes:
If there are too many status effects on a piece of armor, the icons and text for the icons will bleed over into the items description.

There is a discussion thread for requesting mod compatibility.

Augments Found In Loot

Lava Immunity
Safe Fall
Erchius Protection
Shield (tiers 1-5)
Color Lights



7/6 - Fixed an error where Knightfall items and some Arcana items were referencing an old tooltip. Should no longer crash the item when choosing those items in crafting interfaces.
Populära diskussioner Visa alla (2)
53
29 maj @ 4:58
Request Mod Support
projectmayhem
14
1 okt @ 13:04
Bug Reporting
projectmayhem
61 kommentarer
It appears the Viera mod is not supported even though you stated in the collection it is. Unable to put augments on, it also keeps the Viera UI. I have tried changing loading order as well
Spirit Eagle 9 sep @ 1:27 
is Knightfall compatible?
FFF 30 jul @ 6:26 
[Error] Could not re-instantiate item '[perfectlygenericitem, 1, {"genericItemStorage":{"parameters":{},"name":"armoraugmentredlightaugment","count":1},"shortdescription":"armoraugmentredlightaugment","description":"Reinstall the parent mod to return this item to normal\n^red;(to retain data, do not place as object)"}]'. (ItemException) No such item 'armoraugmentredlightaugment'

Please fix it, thanks
WatcherCCG 28 jun @ 22:52 
I find it very curious you've deliberately chosen not to include FU in the compatibility list, but I can understand why you'd make that choice.
Velocity 26 jun @ 8:07 
yeah its called openStarbound and it has a lot of cool features (along with helping with lag)
projectmayhem  [skapare] 26 jun @ 7:49 
I have not heard of the post-load patching yet, I assume the oSB stands for open starbound? I'll have to take a look into it when i get back into the game, see what needs to be done.
Velocity 26 jun @ 2:06 
Considering that oSB's post-load patching is now a thing that a lot of people are using, I'm kinda wondering if this mod would end up using that at some point
Velocity 13 jun @ 5:54 
also good luck with expanding your knowledge and stuff, forgot to mention that
Velocity 13 jun @ 5:53 
thanks :espresso:
projectmayhem  [skapare] 13 jun @ 5:36 
I'll take a look at it the next time I'm focused on Starbound. At the moment I'm working on my own games and expanding my knowledge, which should help my modding when I do come back to Starbound. I think there are also a few mods that have been requested for integration, I'll try to get those as well when I am back on Starbound.