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Rapportera problem med översättningen
I think there might actually be some merit to the too many mod claim but i don't know. (tested 20 turns no crash)
Some modded units use default unit tags which will all always cause weird things to happen i don't use any of those tags for a lot of reasons and i would recommend people not to use them when making units.
without it (atleast for now) there's no crashes
I have like 30 tome mods and they work fine
Weird that all units mod encounter this problems
Maybe it really because no tome mod can work with a unit mod
You can start by replacing all of my dlc content enablers with this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3580228506
And then cut things you can do without like the loading screen mod.
i tried everithing change order of the mods like for 10-15 times, verify files, turn mods on and off, so maybe some of my mods conflict with yours? Can u please check it?
https://printskrin.ru/i/OxaBeX
https://printskrin.ru/i/Oxa8Eq
https://printskrin.ru/i/OxaIPJ
https://printskrin.ru/i/OxaJzL
https://printskrin.ru/i/OxavM0
https://printskrin.ru/i/Oxa18r
https://printskrin.ru/i/OxaPfh
https://printskrin.ru/i/Oxased
Because im going insane :(
Also added support for my Theo culture mod Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576024829
Future plans
rework magistric
rework arcene warder
This mod was the result of me saving scrapped assets from another mod i was working on and as it was made using assets from the requred mods it therefore need it.