Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Dwarf Aerial Supremacy - Two Flying units
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Tags: mod
File Size
Posted
Updated
25.547 MB
Jun 11, 2024 @ 1:59am
Dec 5 @ 8:33am
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Chaos Dwarf Aerial Supremacy - Two Flying units

In 1 collection by Pwner1
Mods by Pwner1
73 items
Description
The Thunderbarge might have been one thing, but now their dark cousins will up it a notch!

Introduces heavy aerial units to the Chaos Dwarfs roster based technically on the Thunderbarge and Cathay Skyjunk and Regiments of Renown variants.

Principles of lift achieved by the heated gases to fill a balloon might lift a liftweight wooden ship, but that is not enough power to take the iron bastions imagined by daemonsmiths. With dark sciences and sorceries combined the Helstinger and Daemonbarge have taken on wings, or rather jet thrusters. Not only is it a bastion of iron, but it carries gunners, cannons and bombs to rain literal fire on enemies below.

The Helstinger is smaller flying machine with it's main armament being a powerful cannon which fires not cannonballs, but innovative shell ammunition which will destroy high value monstrous targets with ease, it also carries in it's bay powerful incendiary bombs to be dropped best on enemy infantry. The RoR variant, The Red Rust has a barrier, explosive shells, magical attacks and drops Dreadquake bombs, is daemonic,causes terror, has dread aversion and Hellcannon abilities.

The Daemonbarge is a floating fortress which carries on deck 8 gunners with suppressive blunderbusses and two naptha bomb throwers which apply fire weakness to enemies hit, it has two flamecannons and drops powerful bombs equal to Queen Bess blast in power, it also from it's rear bays vents searing steam on enemies below. The RoR variant, Charred Drake has miniature magmacannons, and dreadquake payload, causes fear and encourages and is unbreakable.

They use warmachine unit caps and hould benefit from buffs, please report any errors and give feedback. THanks. Shoutouts to dudes in the Skeleton Crew for feedback.


If you have not already please check out this mod, I consider it my best one. Adds 239 (and counting) very powerful units . https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3565085095


psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3590481385
and this submod for zharrhammer by HashutChampion
212 Comments
Pwner1  [author] Dec 6 @ 4:23am 
I thought I did?
Дядюшка Teredo Dec 5 @ 6:56pm 
Fix please
Pwner1  [author] Dec 5 @ 8:34am 
Fixt
pmlabao10 Dec 5 @ 6:07am 
This mod is awesome btw and thank you for your fine work. Cant play without it. After the recent DLC update, the Daemonbarge still works but the Helstinger do not. The Helstinger unit doesn't shoot during gameplay eventhough it's indicating that it is. Please fix... thank you Pwner1
kendinemuzisteyen Dec 5 @ 5:55am 
doesnt work after the dlc update :beeped:
SushiShenanigans Oct 5 @ 4:30am 
For anyone that does have the issue, I managed to add the units with console commands (so it still works for the FIsts of Hashut mod).
Pwner1  [author] Oct 4 @ 2:30pm 
Then that could be an issue...
SushiShenanigans Oct 4 @ 2:13pm 
yes it adds rors
Pwner1  [author] Oct 4 @ 9:29am 
Does it add RoRs? Use other factions?
SushiShenanigans Oct 4 @ 5:18am 
hi, I'm running this mod in a Fists of Hashut campaign. The barge seems available in recruitment, but I can't seem to find the RoR version (just got a notification that it is unlocked, but doesn't show in the RoR pool). Anyone experienced this before?