全面战争:战锤3

全面战争:战锤3

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Chaos Dwarf Aerial Supremacy - Two Flying units
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units
标签: mod
文件大小
发表于
更新日期
25.547 MB
2024 年 6 月 11 日 上午 1:59
12 月 13 日 下午 10:48
18 项改动说明 ( 查看 )

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Chaos Dwarf Aerial Supremacy - Two Flying units

在 Pwner1 的 1 个合集中
Mods by Pwner1
73 件物品
描述
The Thunderbarge might have been one thing, but now their dark cousins will up it a notch!

Introduces heavy aerial units to the Chaos Dwarfs roster based technically on the Thunderbarge and Cathay Skyjunk and Regiments of Renown variants.

Principles of lift achieved by the heated gases to fill a balloon might lift a liftweight wooden ship, but that is not enough power to take the iron bastions imagined by daemonsmiths. With dark sciences and sorceries combined the Helstinger and Daemonbarge have taken on wings, or rather jet thrusters. Not only is it a bastion of iron, but it carries gunners, cannons and bombs to rain literal fire on enemies below.

The Helstinger is smaller flying machine with it's main armament being a powerful cannon which fires not cannonballs, but innovative shell ammunition which will destroy high value monstrous targets with ease, it also carries in it's bay powerful incendiary bombs to be dropped best on enemy infantry. The RoR variant, The Red Rust has a barrier, explosive shells, magical attacks and drops Dreadquake bombs, is daemonic,causes terror, has dread aversion and Hellcannon abilities.

The Daemonbarge is a floating fortress which carries on deck 8 gunners with suppressive blunderbusses and two naptha bomb throwers which apply fire weakness to enemies hit, it has two flamecannons and drops powerful bombs equal to Queen Bess blast in power, it also from it's rear bays vents searing steam on enemies below. The RoR variant, Charred Drake has miniature magmacannons, and dreadquake payload, causes fear and encourages and is unbreakable.

They use warmachine unit caps and hould benefit from buffs, please report any errors and give feedback. THanks. Shoutouts to dudes in the Skeleton Crew for feedback.


If you have not already please check out this mod, I consider it my best one. Adds 317 (and counting) very powerful units . https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3565085095


psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3590481385
and this submod for zharrhammer by HashutChampion
219 条留言
pmlabao10 16 小时以前 
Spoke too soon. I was literally playing it. Didn't realize there was an update. And yes, helstinger doesn't shoot anymore. Apologies.
Piotrus 18 小时以前 
I did some tests and:
- Helstinger unit (both - regular and RoR) doesn't shoot - require fix
- Daemonbarge works well, does not require fix
pmlabao10 19 小时以前 
Works beautifully. Thank you. Love this mod
Piotrus 12 月 14 日 上午 2:50 
After today's update (14.12.2025) Helstinger unit doesn't shoot. Please fix :) thanks and best regards
TheGrandSirPiggy 12 月 14 日 上午 12:49 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2962182893&searchtext=giant

Could posibily reverse engineer this? I didn't say it has to preaty, just functional
Pwner1  [作者] 12 月 14 日 上午 12:28 
I've no experience in modding adding to UI interfaces.
TheGrandSirPiggy 12 月 13 日 下午 11:53 
What would make this mod perfect is if you made separate unit caps for these 2 machines and made the thunderbarge one cost obscene amounts of armaments to increase. Right now, there's they are incredibly OP, since they get their cap raised alongside the relatively machines, which means now there's even less reasons to recruit trains. Separate caps for these units would be perfect
Pwner1  [作者] 12 月 6 日 上午 4:23 
I thought I did?
Дядюшка Teredo 12 月 5 日 下午 6:56 
Fix please
Pwner1  [作者] 12 月 5 日 上午 8:34 
Fixt