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Vanilla Races Expanded - Insector
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3 jun, 2024 @ 9:10
16 sep @ 2:47
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Vanilla Races Expanded - Insector

I 1 samling av Oskar Potocki
Vanilla Expanded
110 artiklar
Beskrivning
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can create castes of insectors - a low caste of jelly producers, a caste of warriors with insect wings and ripper blades, a caste of queens that focus on reproduction etc.

With a simple press of a button you can switch the caste of your insectors. You customize the castes, aka genelines, by selecting positive evolutions, and then countering them with negative degrades. For every evolution there needs to be a degrade, so the more powerful genelines also come with a lot of drawbacks.

This mod ties nicely with Vanilla Factions Expanded - Insectoids 2, with some awesome geneline integration!



Vanilla Races Expanded - Insector adds following mechanics to the base game:






















































































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can any pawn access geneline evolutions and degrades?
A: Only pawns with Geneline Evolution gene can, however there is nothing stopping you from putting that gene on other xenotypes.

Q: Do these genes appear in genepacks in the game?
A: Degrades and Evolutions don’t. Everything else does.

Q: How many different genelines can I make?
A: As many as you want!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: My metapod was targetted by raiders.
A: Intended. Raiders will target metapods as if they were pawns. Defend them!

Q: The chestburst ability icon doesn't appear on the insector's bar!
A: Are they pregnant? They need to get pregnant first

Q: I cannot see any new genes from Vanilla Factions Expanded - Insectoids 2
A: Because you need to consume pherocores for them to appear. Each type of pherocore can be consumed four times to unlock four different genes.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Axolotl Jack - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
887 kommentarer
are insectors intentionally not supposed to chestburst pawns with the deathless gene or is this an unintentional bug ?

Exception ticking hediff (VRE_ChestburstPregnancy_Victim ticksSinceCreation=9957) for pawn Sebastiaan. Removing hediff... Exception: System.InvalidCastException: Specified cast is not valid.
[Ref 21075BA5]
at VanillaRacesExpandedInsector.HediffComp_ChestburstPregnancyVictimHidden.CompPostTick (System.Single& severityAdjustment) [0x0002e] in <16f1753e9b3a4024a3db0da92e6e77ff>:0
at Verse.HediffWithComps.PostTick () [0x0001f] in <31482697ada14932981abc5e76101d5d>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x0005b] in <31482697ada14932981abc5e76101d5d>:0
HunterForce 1 okt @ 14:32 
[FIX] If anyone else encounters this bug:
After digging through some code I found out it is from Caravan Adventures. After a geneline change the game considers them a "new colonist". The moodlet will wear off slowly over time (as intended with Caravan Adventures) of you can disable it in the mods options.
HunterForce 1 okt @ 12:09 
Ok. I didn't see any other mods that stand out as the obvious culprit but I'll keep looking. I thought maybe it was some ideology setting and sub species/geneline.


Just in case others encounter the same problem or it helps in any way, the full text reads:
"Outsider

I had no choice but to join them... I'd have died alone, but I'm scared what they might do to me."
Sarg Bjornson  [skapare] 1 okt @ 10:23 
I don't think that Outsider thing is ours
HunterForce 1 okt @ 10:16 
Im getting a negative moodlet of "Outsider" on any insector I modify with manage genelines. Any idea why? I'm gussing its something obvious I missed.

Thank you again for you and the teams amazing work!
Geisthander 29 sep @ 16:28 
Also, there's a mod that allows you to manage jelly usage like a drug.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3311671215&searchtext=jelly
Hakon 28 sep @ 18:48 
@Sarg Bjornson

Ok I see what you mean now. Did a test with an isolated insector in a box with jelly dev console set to 0 and fed it one piece of jelly (fills up to 50) and over 24 hours exact it drained 20.

For some reason I was under the impression the gauge itself was already aligned to jelly per day instead of jelly capacity.
Sarg Bjornson  [skapare] 28 sep @ 9:52 
I don't care what the meter says. How much does a single piece of jelly recharge that meter?
Hakon 28 sep @ 9:16 
@Sarg Bjornson

Did a fresh save with just VRE - Insector (and the pre-requisite mods) and it still shows the same -20 jelly a day,

Is there any other information I could supply to see if this is a bug?
Sarg Bjornson  [skapare] 28 sep @ 8:24 
You might have a mod conflict