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报告翻译问题
Exception ticking hediff (VRE_ChestburstPregnancy_Victim ticksSinceCreation=9957) for pawn Sebastiaan. Removing hediff... Exception: System.InvalidCastException: Specified cast is not valid.
[Ref 21075BA5]
at VanillaRacesExpandedInsector.HediffComp_ChestburstPregnancyVictimHidden.CompPostTick (System.Single& severityAdjustment) [0x0002e] in <16f1753e9b3a4024a3db0da92e6e77ff>:0
at Verse.HediffWithComps.PostTick () [0x0001f] in <31482697ada14932981abc5e76101d5d>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x0005b] in <31482697ada14932981abc5e76101d5d>:0
After digging through some code I found out it is from Caravan Adventures. After a geneline change the game considers them a "new colonist". The moodlet will wear off slowly over time (as intended with Caravan Adventures) of you can disable it in the mods options.
Just in case others encounter the same problem or it helps in any way, the full text reads:
"Outsider
I had no choice but to join them... I'd have died alone, but I'm scared what they might do to me."
Thank you again for you and the teams amazing work!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3311671215&searchtext=jelly
Ok I see what you mean now. Did a test with an isolated insector in a box with jelly dev console set to 0 and fed it one piece of jelly (fills up to 50) and over 24 hours exact it drained 20.
For some reason I was under the impression the gauge itself was already aligned to jelly per day instead of jelly capacity.
Did a fresh save with just VRE - Insector (and the pre-requisite mods) and it still shows the same -20 jelly a day,
Is there any other information I could supply to see if this is a bug?
Are you sure that it isn't a bug? Just saw an insector drop two levels in jelly in less than an IRL minute at 3x speed on the same day. The tooltip also shows that the drain rate is 20 a day
@Crassula_Ova: They need 1 a day
The amount of micromanaging of jelly you need to do gets a little tedious, I think.
I think if the jelly-producing structures weren't so hard to get, it would be less tedious. As it is, you need to morph a pawn into a builder (which takes jelly unless you want it to take a week), build a creep spawner (takes a lot of jelly), wait for the creep to spread (takes a lot of time and food), and then build a jelly producer (also takes a lot of jelly).
Even if all of your pawns get the jelly sac morph, it still takes forever to get to that stage. And in order to get them to not eat it all, you need to disallow it as a food and manually tell them to eat it when they start running low.
Thanks!
I have a question about this mod, I tried to make a run with the new hive and put my colony in a mountain with Insects. But when a raid arrived, Insects killed them but turned agressive to my colonists even with the pheromons, is this normal ?
Thanks! (Love your work)
Question about the dependency;
Is the fact that if you put jelly in a meal, and then let them feed the meal not affect said dependency?
I have no idea why they still include this quest when they all turn out to be traitors.
When i terminate the pregnancy or implant the insector egg into a prisoner and load another savegame afterwards the pregnant insectors do not show up in other colonies neither does the message of "chestburster implantation required".
And not only that they are completely invisible.
Just for testing i tried killing them with character editor, and while this worked i was unable to get rid then of the "chestburster implemntation required".
How is this possible that pregnant insectors are showing up in my other savegames??
My insectors walk faster on creep, but the pathing still thinks it slows them down, so sometimes my pawns will make a massive detour to avoid steping on creep.