全面战争:战锤3

全面战争:战锤3

134 个评价
Beesden's Closer to Tabletop
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标签: mod
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6.791 MB
2024 年 6 月 1 日 下午 12:56
9 月 7 日 上午 8:29
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Beesden's Closer to Tabletop

描述
Inspired by Cataph's "Boyz Will Be Boyz" mod, Closer To Tabletop (CTT) strives to replicate the tactical depth and competitive balance of Warhammer Fantasy's 8th edition in Total War.

The outcome is a faster and more punishing battlefield experience. Here, well-rounded army composition reigns supreme. Lords and heroes are no longer invincible, basic units retain their purpose alongside elite forces, and power creep from downloadable content is eliminated.

CTT meticulously translates tabletop rules into the game. A custom program parses these rules to create units that mirror their tabletop counterparts. Unit statistics remain faithful to the source material, with minor adjustments for the video game format.

The mod prioritizes the most recent 8th edition rules for each unit. When these are unavailable, it consults prior editions (7th, 6th) or supplementary materials. Only in exceptional cases, like units unique to Cathay or Kislev, are rules crafted based on similar existing units.

Compatability

Mods that introduce new units balanced for the vanilla game might become overpowered when used alongside CTT due to the mod's overall changes, unless using a compatibility mod below.

In-built Compatibility

Mods which should be fully supported to be played along with CTT:


Mods which are planned to be supported, or are WIP:


Compatability Mods

Mods that I'm aware of that added some compatability.


Planned but not yet implemented

* Unit variants (i.e. RoR, Blessed spawnings) - all currently have the correct base unit stats, but not all special abilities / customizations have been applied yet.
* Campaign ability upgrades - Many (such as frenzy) still apply the vanilla version of the rule versus the mod version.

Not planned

* Campaign unit caps - Instead try Unit Rarity Caps
* Army unit caps - Instead try Tabletop Caps

Write-up

A basic write up is available here[docs.google.com].
267 条留言
trackpad_user 9 月 20 日 下午 4:14 
Both variants of celestial dragon guard are missing their shield block chance.
SwordMaster 9 月 19 日 下午 12:08 
rakarth with your mod is unplayable, my units can't do shit against sentinels of xeit units, and they simply melt all my units like nothing, unbalanced and unplayable.
SwordMaster 9 月 19 日 上午 3:29 
your mod just fucks up auto resolve like no tomorrow, can't even auto resolve the simplest intro battles from when starting the campaing
sarumanthecursed 9 月 9 日 上午 11:41 
Necrosphinx overall seems underpowered, they have a hard to getting kills with their low melee attack and have very little health for such a large unit
sarumanthecursed 9 月 9 日 上午 8:38 
Mournguls have 12 360 hitpoints...... this is extreme for a 12 unit model count
sarumanthecursed 9 月 8 日 下午 8:22 
i really feel for balance sack the necrosphinx should have a bonus vs large, it basically tk's only high tier anti large in late game, plus gives more of a differentiation between the constructs
sarumanthecursed 9 月 8 日 下午 6:52 
Tk follower “herald of djaf” uses vanilla version of frenzy
sarumanthecursed 9 月 8 日 下午 2:43 
Deathsinger item gives vanilla ability versions like frenzy
sarumanthecursed 9 月 7 日 下午 1:14 
Casket of Souls cannot use missile attack, it never fires
sarumanthecursed 9 月 7 日 下午 1:07 
Not sure if "Covenant of power" from casket of souls actually has an effect? it does not show the buff in the WoM hourglass breakdown