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Khorne wrathmongers are also bit too cheap. Wrathmongers dumpster anything in melee, as they should, but they also clap targets like kugath with ease. On tabletop a unit of wrathmonger was closer to the price of a skullcrusher, maybe more expensive if I recall correctly but not by much. And in-game, the aspiring champions require several buffs before they get good, wrathmongers are killy and deadly out the gate.
I've tried both this and the earlier parent mod in the past but it made the game too easy because I know how to build optimal armies around a restriction like this and the AI does not. Disabling AI restrictions in MCT never had any effect for me. They still adhered the point limits.
Tabletop Caps something or other. Use the Workshop's search, it won't take long.
What's it called?
There's a mod that sets-up a bunch of mod-added units on the Workshop