全面战争:战锤3

全面战争:战锤3

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[7.0] Grandolph's Simple Dynamic Settlements Reborn
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标签: mod
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更新日期
1.938 MB
2024 年 5 月 28 日 上午 5:43
12 月 7 日 上午 7:13
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[7.0] Grandolph's Simple Dynamic Settlements Reborn

描述
Grandolph's Simple Dynamic Settlements mod is Reborn!

This is a simple mod that will change settlement buildings to those of the race that controls them. Some locations shouldn't change outside of the vanilla changes either because of importance (Black Pyramid of Nagash) or for technical reasons (Barak Varr).

- superforest games [superforest.org]

FYI: The mod will initialise upon your first load after you click on the prompt. After clicking the prompt the game may appear to freeze, just wait! There are a lot of settlements to be changed out. This is much faster now.

If you find a bug or have an issue post in the discussions!

Mod's Story

Originally, Simple Dynamic Settlements was developed by Grandolph, but since Grandolph has seemingly stopped supporting the mod we at superforest games have brought it here to keep it updated, as we know how important it is for us. So consider it REBORN!

We have already made some updates, and plan to continue support moving forward. First, a thank you to Grandolph and his programming, which has made transferring this mod very easy! We will try to keep to the spirit of his work, but of course will add in some of my own ideas moving forward.

We are just getting our bearings, but this current build should work for 5.0! We have been using it and not too many issues so far outside of the legacy bugs listed here.

If you have any feedback, please use the appropriate discussion. This helps us keep feedback organised.

If Grandolph ever does return than we will give over this mod to him, or delist it, or whatever else he'd like to have happen. It is largely built off his code after all!

New changes to the mod:
  • Capture flags return for monogod factions (flags around captured settlements) - these add extra flavour for monogod factions, but are not present for all other factions
  • Lahmia now correctly changes to Tomb King settlement when captured by Tomb Kings
  • Cleaned up some issues around Wood Elves in the database
  • Chaos Dwarves' minor settlements now correctly display tier III settlements
  • Black Pyramid of Nagash is now static for all factions
  • A few settlements will never change due to an ongoing issue with base game to avoid the settlement sinking issue: Karak Vrag, Sabre Mountain, Challenge Stone, Karak Vrag, and Pigbarter

Planned features (in no particular order):
  • MCT functionality
  • investigate sinking cities around the map (please post in the forum if you see them!)
  • catch up on known bugs from previous uploads. There is a long list! But please post in the discussions if you find more!
  • Make certain settlements more dynamic for specific factions, such as Black Pyramid of Nagash.

Possible future features (no promises)
  • Enabling player faction changing only (perhaps as sub-mod or in MCT)
  • Change Skaven ruins to add hints of warpstone and other signs of rat activity. Yes-yes.

Compatibility

Most mods should be compatible as long as they don't add new factions or change buildings for Chaos, Wood Elves, or Ogre Kingdoms. We have saved a mod list for all tested mods: here.

FAQ:

Q: Will battle maps reflect the settlement types?
A: No, and currently there is no plan for this as it would take a lot of further work. If others join the project, who knows. But for now remains out of scope for this mod.

Q: Does this work with co-op?
A: It should, but as with all things multiplayer, issues may pop up. Post in forum if so.

Q: Is this save game compatible?
A: A new game is recommended, but technically yes. The main loop starts on a new campaign start to check all settlements against owners and change skins accordingly, after initialisation it only checks when a region changes faction owner. So if you load into an existing campaign, it wont have done that first check.

Q: Is this mod compatible with custom factions?
A: No, but it can work for some settlements. Factions like ogres, chaos, and Wood Elves will not work.

Submods

Wood Elf Settlement Skins

Troubleshoot

If the mod is not appearing in vanilla launcher, please use WH3MM instead, install instructions are in the link. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2845454582

Grandolph's original mod description:

A simple script mod that replaces settlement skins with those of the new faction after being occupied. this also automatically checks and replaces settlements skins at the campaign start to match owner factions. this means no more humans living in Ogre cities, or Dwarves reclaiming lost holds from orcs only to leave their 'decorations' up, which is a major pet peeve of mine.

Credit:
The creators of the Tiny Little Cities mod for WH2: this would have been a lot more painful without knowing how to actually replace the settlement skin. they did amazing work and i'm hoping they port the mod to WH3 and update it for the new factions!
热门讨论 查看全部(6)
57
1
11 月 11 日 上午 3:48
置顶: Bugs
superforest games
48
12 月 11 日 下午 9:07
置顶: New Feature Ideas
superforest games
11
2
11 月 2 日 上午 6:39
[Guide] Manually changing settlement skins
Cheris
443 条留言
xl Zema lx 11 小时以前 
seems to not be working with Wulfric, settlements seem to be reverting to their original forms
Oracle 12 月 11 日 上午 5:51 
i think for ovn lost world it works at the start of the campaign. But after cities change ownership, the unique skin from ovn gets overwritten even it's the same race.
Khazukan Kazakit-ha! 12 月 10 日 上午 4:01 
could one say that this is supposed to be a bug fix of sorts?
is it also compatible with dynamic world, fancier forestry, campaign weather and battler weather?
Dave 12 月 7 日 下午 12:21 
Is it compatible with OVN Lost World?
superforest games  [作者] 12 月 7 日 上午 7:09 
@MilfSchnitte turns out Gate to Khuresh is a unique settlement. It will get locked in the next patch, so it doesn't change.
MilfSchnitte 12 月 6 日 上午 4:25 
Gate to Kuraseh appears invisible when u cpature it with dechala and upgrade it to lvl 4 (its the Mainregion with her starting province)
Little Legion 12 月 3 日 下午 1:37 
Ive went the elves an started in the dragon isles, ku gath took a town an now its git smoke coming it out that wont go away?
Bûwere 11 月 29 日 上午 2:21 
Thank god for this mod. Retaking dwarf cities from the orcs while they keep their improvements was so immersion breaking.
RHYNO 11 月 20 日 上午 6:18 
Is this mod compatible with the old world?
InfoManiac 11 月 18 日 下午 12:32 
im wondering if chopchops building slots extended allows tier 5 settlements to have a skin associated. Its weird because there is some submod that is giving it but i cant figure it out.