全面战争:战锤3

全面战争:战锤3

[6.3] Grandolph's Simple Dynamic Settlements Reborn
423 条留言
LiberTea 10 月 22 日 上午 3:04 
Will the next update be compatible with OVN LOST WORLD? I hope it can preserve the special appearance of the Legendary Settlement.
gorilla_cenk_93 10 月 11 日 下午 1:02 
hello can you make a mod that the battlemaps is like the faction buildinds ?
Vurcingetorix 10 月 8 日 下午 11:53 
please make compatible with chopchop's expanded building overhaul?! like and award sent!
plotini2 10 月 6 日 下午 2:37 
I know this has probably been asked before but I could not find a specific answer, is there any way (through a submod or tweaking) to exclude the settlements included in the OVN lost worlds reskin from being changed upon capturing them?
A_Muller 10 月 6 日 上午 4:41 
So, I've added the mod, activated it in the vanilla mod manager, and upon loading up a game, I get no prompt that's mentioned and I see no changes at all. I read through the description but can't see that I'm forgetting/missing something.
This happens with only this mod set to active so there shouldn't be any compatability issues.
superforest games  [作者] 10 月 4 日 上午 4:48 
@Tempest no, it does not change any faction traits or battle maps, it is just an aesthetic mod.
superforest games  [作者] 10 月 4 日 上午 4:48 
@jordyjd_15 I've haven't been able to replicate the skavenblight issue with any empire factions myself, so I am unsure what could be causing this issue. Are you using any other mods? Old World has some clashes that will cause issues unfortunately. But if it is happening without it that is odd.
Tempest 9 月 28 日 上午 10:11 
Does this mod fix the fact that you cannot have walled settlements in Norsca? Even if you are the dwarfs for example?
jordyjd_15 9 月 26 日 下午 12:40 
Hello, I think I stumbled upon a bug? I'm playing as Estalia, and so far the mod works fine. Settlements get replaced by the default architecture of the Empire, as intended. But whenever it comes to Skavenblight, the city will sink into the ground and remain invisible/subterranean no matter what. I tested it on the regular Immortal Empires (as I'd been playing The Old World and didn't know if that was causing the issue due to lack of compatibility or something) and got the same result of the city dissappearing upon conquest. I haven't tested it with other factions to see if it also happens with them, but if I do before you look into it I'll let you know the results.
Vichechi 9 月 24 日 上午 1:22 
@Zennzo Yes!
Marilion 9 月 24 日 上午 12:20 
You will fix it...to run normally without change the main castles?
Zennzo 9 月 21 日 上午 11:48 
Is it compatible with SFO and Immortal Empires Expanded and Landmarks?
InfoManiac 9 月 19 日 下午 11:06 
@Swolo yes you dont need to touch order.
Swolo 9 月 16 日 上午 6:39 
simple question is it compatible with OVN lost world or not ? If yes what is the mod placement order ? because in the past this mod just would override OvN's settlements when recaptured
Barkovich 9 月 13 日 上午 12:04 
I would like to know if there is a possibility to rotate cities? I am playing as dwarves, and I think it doesn’t look very nice when the front of the city is facing a mountain or is sideways.
wesker 9 月 11 日 上午 1:28 
I tested in old world and get disappearing cities, Im gonna test it on expanded world next
Vichechi 9 月 9 日 上午 6:03 
Hello!! I'm playing with the wood elves, and when I conquer a deep root settlement, the tree no longer appears. I also don't get a building when I conquer a settlement. Is this just happening to me?
Kravix 9 月 8 日 上午 6:34 
So I'm not the only one with the problem of disappearing cities? :ssssad:
Marilion 9 月 7 日 上午 9:10 
Excuse me why the main castles change in towns?
agent.theory 9 月 2 日 下午 7:40 
Works great overall. I did find some mods it is not compatible with: Resourceful Purpose Compilation, or the separate parts of that mod-Armourygeddon and Eviltide Trading.
InfoManiac 8 月 29 日 上午 12:24 
skavenblight invisible if captured by other race. tier 5 herdstones invisible.
马叉虫 8 月 25 日 下午 7:57 
Is there any way to change settlements to its origin state at a ongoing campaign
deezy1233 8 月 19 日 上午 8:06 
It happend when i recruit a LL. i use legendary mod.
deezy1233 8 月 18 日 上午 11:14 
Is it normal that the chaos ruins and settlements dissapear after a while ? I play as Belakor and conqured some citys... at the beginning it has a graphic but now its disapeared
Stryker Donger 8 月 15 日 上午 12:41 
i really like this mod but it conflicts with the OvN Lost World mod a little, it turns the great hall of greasus and some others back into small settlement skins but most skins work still
SlickWally 8 月 4 日 下午 4:22 
Hi, is there a way to add a list of cities to never changes?
Bone daddy. Ainz Ooal Gown 8 月 1 日 下午 1:18 
For some reason the prompt doesn't pop when during a modded lizardmen campaign so i cant move or end turn
Havie 7 月 29 日 上午 11:31 
Thank you for continuing this work. The settlement details always bugged me when trying to play WH. Maybe someday some will collab with you to do battle map changes too
Bics93 7 月 29 日 上午 10:43 
@Leloluch VI Britannia are you still able to play that multiplayer campaign with the mod enabled?
Lelouch VI Britannia 7 月 21 日 上午 10:33 
great mod however when being used in a mp game with 3 people it just causes dysynch with 2 of us tho its fine
Equalibrium 7 月 20 日 上午 6:13 
Thank you! <3
[ED] Lucius El'Cliffhanger 7 月 19 日 上午 8:11 
In the Old World Campaign (not sure about IE/IEE) This mod seems to overwrite the Southern Realms unique Settlements with Empire settlements, is there any way this could be fixed?
Milk! 7 月 17 日 上午 10:22 
@superforest games No i am not using tier 4. but i was using TK extended when it happend, mostly when you took over a city from a foreign faction that it sometime when down and didn't come back up
superforest games  [作者] 7 月 17 日 上午 9:53 
@Co1475 it has to do with certain settlement tables in the game. I havent yet found a work around. I’ll looking into Zanshi, shouldn’t be one of the problem settlements. Any other mods active?
superforest games  [作者] 7 月 17 日 上午 9:52 
@Milk! Which? These may never come back up. By chance are you using tier 4 minors mod?
Co1475 7 月 11 日 下午 5:47 
Is the sinking issue connected to any mod that changes settlements? like one my Cathay cities has sunk. Zanshi
Mattis 7 月 11 日 下午 1:46 
Anyone else having the issue of this mod removing the custom skins from GCCM Lost World?
Milk! 7 月 8 日 上午 5:50 
Is there a command that can be used to refresh the settlement skin, i have some settlement who are under the ground, in the process of changing hands but never comes back up again
ant-toe-knee1995 7 月 3 日 下午 1:30 
I know the classic answer to this if "If you want it, do it" but I do think itd be nice to have the option of whether to trigger on individual settlements, I think it makes total sense that an orc settlement is rebuilt as an empire town when taken, but seeing empire cities in araby where the pyramid-style cities are obviously the default and still suitable for human habitation lore-wise kinda breaks my interest somewhat
КОЛЫВАН 6 月 27 日 上午 6:37 
Good afternoon, is it planned to communicate with the mod OvN Lost World, or adding the opportunity in the configurator of mods of the opportunity not to change the capital? Thanks for the work, I would like to do not change the standard rash instead of a beautifully drawn certain city
Iggy 6 月 22 日 下午 2:40 
Man this'd be so nice if it has compat with Legion of Nagash
Aaron 6 月 22 日 上午 6:24 
Is this compatible with dynamic world? I have been running it with immortal empires expanded and it seems to run ok but a lot of the dynamic world elements are not appearing.
No Aim 6 月 19 日 上午 10:29 
nice
superforest games  [作者] 6 月 17 日 上午 10:29 
Good news with latest update, the wait at the beginning is now significantly reduced. Enjoy!
superforest games  [作者] 6 月 17 日 上午 10:29 
@JunWahlok, yeah this is known. Old World adds a bunch of tables that aren't worth my time to add, someone is free to submod though.
ethriel 6 月 11 日 上午 12:46 
Cool mod, it's good. Be aware it doesn't play the nicest with The Old World though. It will overwrite unique buildings like the Flying Fortress in the Badlands.
Ruji 6 月 8 日 上午 10:39 
oh mb it even says "not" compatible thank you superforest games
superforest games  [作者] 6 月 8 日 上午 4:46 
@Ruji that mod is incompatible.
superforest games  [作者] 6 月 8 日 上午 4:46 
@Ronin I use that mod too! It’s great and should be fully compatible!
Early Sunsets 6 月 7 日 上午 9:08 
Great mod! Can't imagine playing without it. But the experience will be complete if it was compatible with New Settlement Who Dis 2 - mod also renames cities to names that new occupiers would name them. Any possibility you could investigate an option to make them work together or even if it is possible to integrate this one to your mod? Major thanks for your work :brotherfist: