边缘世界 RimWorld

边缘世界 RimWorld

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MendAndRecycle
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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320.438 KB
2024 年 4 月 18 日 下午 1:55
7 月 11 日 上午 10:08
6 项改动说明 ( 查看 )

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MendAndRecycle

描述
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS.

NOT COMPATIBLE WITH SIMPLE RECYCLING.

I did my best to update and test it. I am not the original author.

This mod will be removed at the request of the original author.
Please go support the original author Charlotte/NotFood

Repair the durability of items or just recycle them.

Thank You
-Wastelander (original mod)
-Skyarkhangel, (A12 update)
-topp2000 (A13 update)
-NotFood (A14, A15, A16, A17, B18, B19, 1.0, 1.1 updates)
-KiameV (support)
-Syrchalis for the great mending table and mending kit textures!
- El Tiqui-Tiqui (finding the incompatibility with simple recycle)
热门讨论 查看全部(1)
1
8 月 27 日 上午 3:58
Can you add the description from the original mod
Otoya
217 条留言
Mihokyo 11 月 14 日 上午 7:54 
@DanTheePaladin yes "Z Levels mod will cause this mod to malfunction and eat your items because their invasive patch to Bills."
Mihokyo 11 月 14 日 上午 7:53 
@SugaRBomB it's removing tainted, according to mod setting "Removes Deadman from Apparel"
Mihokyo 11 月 14 日 上午 7:52 
@ASMR gaming do you means outfit_stand from the base game ?
ASMR gaming 11 月 14 日 上午 2:26 
basically the vanilla expanded armor stand (the VE mod that builds it) doesnt distinguish between tainted and clean clothes and when the recycle job goes to find the nearest tainted, and its on the armor stand then it gets stuck) so the VE armor stand mods need to adjust, or this mod needs reworking ( or just dont build the armor stands)
DanTheePaladin 10 月 31 日 上午 8:16 
does this mod have issues with the multifloors mod?
LZIM 10 月 27 日 下午 6:10 
how can I see what the reason is for "Cannot repair item" applying to all items

Either with a pawn i'm trying to make use the workbench, or selecting the tool bench to reverse assign to anyone capable. They are level 6, items are in range, the workbench is fueled with repair kits (which should there be simple and complete repair kits and the workbench needs more consumables to complete repairs...
Wulffhound 10 月 19 日 上午 10:39 
Things have been going fine for me. I had been getting errors from recycling operations but still managed to do the jobs. Today however pawns are getting stuck standing with repeating errors regarding mending jobs. It does seem to be the vanilla armor stands. i checked the mending bill and the contents of the stands and none of the items even fit the bill so its weird that its causing a total lock up mending operations now after working for a few day no issue.
ipsi 10 月 18 日 上午 7:02 
Can confirm - it really doesn't like the new armour stands, or least the modded "mechanised" versions I had installed :( Removed them and the pawns are now happily mending apparel again.
Math67 10 月 2 日 下午 6:27 
The "Pawns just standing still" thing happens because they can't reach the item they're trying to mend. Which means you probably got it on one of the new armour stands. Easiest way is to just limit the area they search for items to repair and put a shelf or something next to it.

And make it so only fully repaired items go on the armour stands.
Jay and Silent Rob 9 月 30 日 下午 3:14 
I have a pawn (named Finch) that gets locked in "Standing" when the "Mend Simple Clothing" task isn't suspended, and it also won't do "Mend Complex Clothing", "Repair Complex Weapon", or "Repair Simple Weapon" tasks even though appropriate clothing is stockpiled next to the mending bench and ample mending kits are available. In player.log the following line appears 10-20 times in a row at the very end of the log file:


Finch started 10 jobs in one tick. newJob=Mend (Job_5537743) A = Thing_TableMending590720 jobGiver=RimWorld.JobGiver_Work jobList=


The pawn behaves normally so long as "Mend Simple Clothing" remains suspended or is not assigned to them, but they won't do any other mending or repairing tasks even when those are not suspended.
In the past, the mending tasks seemed to work just fine. This pawn has previously mended or repaired many items. I don't know what changed that started causing these behavioral freezes.