边缘世界 RimWorld

边缘世界 RimWorld

MendAndRecycle
217 条留言
Mihokyo 11 月 14 日 上午 7:54 
@DanTheePaladin yes "Z Levels mod will cause this mod to malfunction and eat your items because their invasive patch to Bills."
Mihokyo 11 月 14 日 上午 7:53 
@SugaRBomB it's removing tainted, according to mod setting "Removes Deadman from Apparel"
Mihokyo 11 月 14 日 上午 7:52 
@ASMR gaming do you means outfit_stand from the base game ?
ASMR gaming 11 月 14 日 上午 2:26 
basically the vanilla expanded armor stand (the VE mod that builds it) doesnt distinguish between tainted and clean clothes and when the recycle job goes to find the nearest tainted, and its on the armor stand then it gets stuck) so the VE armor stand mods need to adjust, or this mod needs reworking ( or just dont build the armor stands)
DanTheePaladin 10 月 31 日 上午 8:16 
does this mod have issues with the multifloors mod?
LZIM 10 月 27 日 下午 6:10 
how can I see what the reason is for "Cannot repair item" applying to all items

Either with a pawn i'm trying to make use the workbench, or selecting the tool bench to reverse assign to anyone capable. They are level 6, items are in range, the workbench is fueled with repair kits (which should there be simple and complete repair kits and the workbench needs more consumables to complete repairs...
Wulffhound 10 月 19 日 上午 10:39 
Things have been going fine for me. I had been getting errors from recycling operations but still managed to do the jobs. Today however pawns are getting stuck standing with repeating errors regarding mending jobs. It does seem to be the vanilla armor stands. i checked the mending bill and the contents of the stands and none of the items even fit the bill so its weird that its causing a total lock up mending operations now after working for a few day no issue.
ipsi 10 月 18 日 上午 7:02 
Can confirm - it really doesn't like the new armour stands, or least the modded "mechanised" versions I had installed :( Removed them and the pawns are now happily mending apparel again.
Math67 10 月 2 日 下午 6:27 
The "Pawns just standing still" thing happens because they can't reach the item they're trying to mend. Which means you probably got it on one of the new armour stands. Easiest way is to just limit the area they search for items to repair and put a shelf or something next to it.

And make it so only fully repaired items go on the armour stands.
Jay and Silent Rob 9 月 30 日 下午 3:14 
I have a pawn (named Finch) that gets locked in "Standing" when the "Mend Simple Clothing" task isn't suspended, and it also won't do "Mend Complex Clothing", "Repair Complex Weapon", or "Repair Simple Weapon" tasks even though appropriate clothing is stockpiled next to the mending bench and ample mending kits are available. In player.log the following line appears 10-20 times in a row at the very end of the log file:


Finch started 10 jobs in one tick. newJob=Mend (Job_5537743) A = Thing_TableMending590720 jobGiver=RimWorld.JobGiver_Work jobList=


The pawn behaves normally so long as "Mend Simple Clothing" remains suspended or is not assigned to them, but they won't do any other mending or repairing tasks even when those are not suspended.
In the past, the mending tasks seemed to work just fine. This pawn has previously mended or repaired many items. I don't know what changed that started causing these behavioral freezes.
VitaKaninen 9 月 27 日 下午 5:51 
This is a problem with another mod you are using that interacts with hauling, such as harvest and haul, or another mod.
Nick Pride 9 月 27 日 下午 12:05 
when one pawn recycling apparel - others trying to "haul" it away straight from workbench
item ends up back in storage where it remotely melts away
shouldn't be too big of a deal since it's working anyway, but it takes a lot of haulers time to move items for nothing
DreamFree 9 月 24 日 下午 10:39 
I switched over to https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3253550009

Doesn't have mend, but it's great, no need to mess with bills, just stockpile zones ez. with the mod that allows to select similar stuff

Thanks Dr Buer for keeping the mod alive
Rakshasas 9 月 24 日 下午 1:14 
Thank you Fangh! There is indeed an issue with mending from mannequins / outfit stands.
DragonRakis 9 月 21 日 下午 10:53 
@Forester When that is put on mods, 99% of the time it is added for the same reason the person made an unofficial update, no one has heard anything from the original mod author. That is saying if the mod author ever responds to their messages and asks for its removal that they will do so.
Kirrouk 9 月 19 日 上午 12:29 
Can anyone help me or tell me how to add mod items to the repair menu?
I’m specifically interested in Obsidia Expansion https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2519492373&searchtext=obsidia
Forester 9 月 18 日 下午 11:18 
Since you mentioned that this mode will be removed based on the request of the original author ...

Do you know when this mode is supposed to be removed?

Because the original mod does not support 1.5 and 1.6, will he let you have this one at least until he updates for 1.6?

Thank you for an answer ;-)
Fangh 9 月 12 日 下午 2:51 
The workaround : if you have setup the station to only mend clothes with less that 50% you must remove all clothes with less than 50% quality from your mannequins ! Pawns cannot get clothes to mend from mannequins
Fangh 9 月 12 日 下午 2:35 
Otak started 10 jobs in one tick. newJob=Mend (Job_2912994) A = Thing_TableMending77999 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_2912944) A = Thing_TableMending77999) (Mend (Job_2912949) A = Thing_TableMending77999) (Mend (Job_2912954) A = Thing_TableMending77999) (Mend (Job_2912959) A = Thing_TableMending77999) (Mend (Job_2912964) A = Thing_TableMending77999) (Mend (Job_2912969) A = Thing_TableMending77999) (Mend (Job_2912974) A = Thing_TableMending77999) (Mend (Job_2912979) A = Thing_TableMending77999) (Mend (Job_2912984) A = Thing_TableMending77999) (Mend (Job_2912989) A = Thing_TableMending77999) (Mend (Job_2912994) A = Thing_TableMending77999)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Kalief 9 月 11 日 上午 8:23 
JobDriver threw exception in toil Release's initAction for pawn Kal driver=JobDriver_Recycle (toilIndex=14) driver.job=(Recycle (Job_298902) A = Thing_HandTailoringBench37874 B = Thing_Cloth39687 C = (149, 0, 22) Giver = ThinkNode_QueuedJob [workGiverDef: DoBillsMakeApparel])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref BA2165FE]


is that from this mod?
VitaKaninen 9 月 7 日 下午 4:06 
@Sajuko, it was specifically made to not work with outfit stands, since it causes standing pawn errors.
Sakujo 9 月 7 日 下午 3:29 
Needs an update, so that clothes stored on outfit stands are considered for the mending process
-✚-Mountainer-✚- 9 月 1 日 下午 6:25 
hey man, I got an error Could not find parent node named "BuildingBase" for BenchBase_MnR.
am open the files and found what bench refers to the core object, whereas it would be more logical to refer to the parent inside the mod.
so am changed ParentName="BuildingBase" to ParentName="BuildingBase_MnR" and everything started working well.
I hope this is it
Axyl 8 月 31 日 下午 5:43 
Has issues, spouts errors constantly. Related to outfit stands apparently.
Amanda 8 月 30 日 上午 7:30 
I don't think that this mod can fix items from Vanilla Armor Expanded. Basically, you can fix the normal Marine Armour (chestplate), but you can't fix the boots, which are from Vanilla Armor Expanded.

If someone thinks I'm wrong and did better testing than me, please let me know.
nathanielessary 8 月 27 日 上午 9:09 
@Nitebane use composite loadout, quick youtube video and like 30 minutes of setting up policies and super solid system for controlling exactly which pawns where what and when, video says use Better Workbench Manager too because it helps seriously with "make x amount" when "x" is however many colonists you have assigned to a tag, for example I am using a tag for anyone who is mining to pickup a shovel and my workbench setup to make however many shovels as I have miners assigned to equip those shovels but then added +1 to have one in stock
nitebane21 8 月 25 日 上午 6:39 
@GodzillaNaps Thanks! I'll have to figure out where that is. I have my mending stations to repair under 50%, I just need my guys to stop wearing them!
UrFrenchNeighbor 8 月 23 日 下午 12:09 
@Rage amor rack is the issue, make it so it only accepts 100% condition gear and its fixed
SugaRBomB 8 月 23 日 上午 3:31 
@Aristarchus this mod only repairs damaged apparel. It doesn't remove the tainted effect. Thats a separate mod
GodzillaNaps 8 月 21 日 下午 2:55 
@nitebane21 --- Yes, change your clothing policy to only allow clothing 51% to 100%. Once it hits 50%, they'll take it off. Then have a policy set to always repair that kind of clothing. And once it's repaired, the pawn that dropped it will put it back on.
nitebane21 8 月 21 日 下午 2:42 
Is there a way to get my colonists to stop using something below 50% and get it repaired? Even if I make them drop it they equip it again instead of repair it if its the best quality item.
Aristarchus 8 月 21 日 上午 5:57 
Tainted clothes still tainted after being fully repaired. I even turn on and off the option to see any difference
Irrer on Tour 8 月 18 日 上午 10:01 
@Gregarius i have the EXACT same Problem!:/
Quartino 8 月 17 日 上午 11:52 
@GeodesicDragon it would probably be helpful to give a list of the apparel mods you use that aren't working. Also, be sure that it's not being caused by the armor stand bug mentioned in other comments.
GeodesicDragon 8 月 16 日 下午 3:06 
Some custom apparel I added in one of my mods is being ignored by the repair simple apparel bill. They appear in the bill, but when it comes to actually repairing them, the mending workbench says there isn't any suitable apparel nearby, despite them being in range. Any idea why this is happening? This problem only appeared recently.
偷鹤小队的未来文盲 8 月 16 日 上午 9:34 
I wonder if this mod could reset the quality of items. Sometimes it works but sometimes it doesn't work.
I'd like to reset the quality so I could upgrade my assets:steamthis:
Ploof Ploof 8 月 15 日 上午 10:53 
What also works is to restrict the search radius for the mending bills so that the armour stands are not included.

That said i hope this bug gets fixed.
The Judge 8 月 6 日 下午 4:13 
yeah the creator is an ass and wont update lol unsubbing
Com_turtle 8 月 6 日 下午 2:15 
I can confirm its the armor stands that are causing the mending bench to not work. setting armor stands to only accept 100% condition gear immediately fixed the bench for me
Shishya 8 月 4 日 下午 6:45 
I am still getting the stand around bug.
Rage 8 月 4 日 下午 6:12 
i keep getting Pixie started 10 jobs in one tick. newJob=Mend (Job_1162902) A = Thing_TableMending23938 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_1162862) A = Thing_TableMending23938) and it stops all mending. im not sure if its a storage compat mod or what but it broke about 10 hours into a game
Chefspecial 8 月 3 日 下午 1:29 
@Atreidi, found the fix for this. Make sure the only workers who mend this are Humans. Mechs somehow break this job.
Alexander Kale 8 月 1 日 上午 10:37 
@Yanser Reasearch Reinvented Stepping Stones does this, and I always forget to turn it off. Should be enable by default when you subscribe
Donar 7 月 31 日 下午 10:43 
@Astus, fixed the standing around bug. Thanks. Looks like Armor racks are the issue added with 1.6.
Kijani 7 月 29 日 下午 9:52 
Hi there,

I have a problem with apparel made out of guinea pig fur. Every time my pawn should mend or recycle it, it runs into a loop. "Fails" appears above the worker's head at regular intervals, but he never finishes the task until he falls asleep from exhaustion.

Can anyone confirm this error or know a workaround?
Astus 7 月 29 日 下午 5:01 
As a workaround I can recommend setting up outfit stands to only accept things with 100% durability. This way things that are eligible for repair are always accessible by pawns while only equipment that is repaired and thus ready for use is neatly displayed on the mannequins.
Atreidi 7 月 28 日 下午 7:43 
This might be related to the error @Krystenix was mentioning... :(
Atreidi 7 月 28 日 下午 7:39 
Not sure what the mod incompatibility is but see below:
started 10 jobs in one tick. newJob=Mend
started 10 jobs in one tick. newJob=Recycle

https://gist.github.com/HugsLibRecordKeeper/969ff3b4b4dd9bfe1633179ee42aa300
kongkim 7 月 28 日 下午 5:03 
Hi there :)

I made a new mod Paint-N-Tweaks, that will take over for my old one, Paintable Spots & Objects.
I made some compatibility with your mod, so buildings or spots can be painted, just wanted to let you know.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536964873
Chefspecial 7 月 28 日 下午 1:50 
@programmed.messiah I had the same problem. Just make sure the stuff you want to mend is not in your stand. Use the hit points slider.